DBFZ/Fused Zamasu/Data

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< DBFZ‎ | Fused Zamasu
Revision as of 05:39, 10 January 2023 by Shtkn (talk | contribs)

Links

Infobox Data

Portrait Name
DBFZ Fused Zamasu Portrait.png Fused Zamasu
Icon
DBFZ Fused Zamasu Icon.png
Ki Gain Modifier
Unique Movement Options
Heaven's Flash
Heaven's Warp

Normal Moves

5L

5L
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
400 All 6 3 12 -3 B - - - 5% 1 11 16 16
DBFZ Zamasu 5L.png

5LL

5LL
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
700 All 9 4 17 -5 B - - - 7% 2 15 18 18
DBFZ Zamasu 5LL.png

5LLL

5LLL
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
1000 Throw 11 1 23 - T - U3+ - 12% - - Launch 34
DBFZ Zamasu 5LLL.png

5M

5M
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
700 All 8 4 19 -7 B - - - 7% 2 15 18 18
DBFZ Zamasu 5M.png

5H

5H
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
850 / 1000 All 15 4 21 -9 B - U1 - 12% 4 15 Launch 23 / 39
DBFZ Zamasu 5H.png

5S

5S
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
500 All 14 - Total 36 -4 P1 - - - 6% - 21 24 26
DBFZ Zamasu 5S.png

2L

2L
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
400 Low 7 2 14 -4 F - - - 5% 1 11 16 16
DBFZ Zamasu 2L.png

2M

2M
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
700 Low 11 3 18 -5 F - - - 7% 2 15 Launch 23
DBFZ Zamasu 2M.png

2H

2H
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
850 / 1000 All 15 6 30 -20 B 4-20 Head, Projectiles U1+ - 12% 4 15 Launch 23 / 39
Invulnerable against Head attribute attacks, guard point against non-Super projectiles, deflect Ki Blast
DBFZ Zamasu 2H.png

6M

6M
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
850 High 24 6 4+6L ±0 B - - - 12% 3 16 19 23
DBFZ Zamasu jH.png

j.L

j.L
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
400 High 7 6 15 - H - - - 5% 1 11 16 16
DBFZ Zamasu jL.png

j.M

j.M
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
700 High 10 4 15 - H - - - 7% 2 15 18 18
DBFZ Zamasu jM.png

j.H

j.H
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
850 / 1000 High 13 4 19 - H - D1+ [D3+] - 12% 3 / 4 15 18 18
DBFZ Zamasu jH.png

j.S

j.S
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
400×1~3 All 15 - Total 41 - P1 - - - 6%×1~3 - 21 24 26
DBFZ Zamasu jS.png

j.2H

j.2H
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
850 / 1000 High 18 4 15+10L - H - D1 - 12% - 15 18 18
DBFZ Zamasu j2H.png

Special Moves

236L

236L
L Eternal Justice
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
1100 All 15 4 15 -3 B - - - - 3 15 Launch 18
DBFZ Zamasu EternalJustice.png

236M

236M
M Eternal Justice
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
1200 All 20 4 16 -4 B - D1 - - 3 15 Launch -
DBFZ Zamasu EternalJustice.png

236H

236H
H Eternal Justice
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
1300 All 16 4 15 -3 B - D1 - -50% 3 15 Launch -
DBFZ Zamasu EternalJustice.png

j.236L

j.236L
Air L Eternal Justice
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
1100 All 15 4 20 - H - - - - 3 15 Launch 18
DBFZ Zamasu EternalJustice.png

j.236M

j.236M
Air M Eternal Justice
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
1200 All 21 4 20 - H - D1 - - 3 15 Launch -
DBFZ Zamasu EternalJustice.png

j.236H

j.236H
Air H Eternal Justice
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
1300 All 16 4 20 - H - D1 - -50% 3 15 Launch -
DBFZ Zamasu EternalJustice.png

214L

214L
L Wall of Light
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
700×2 All 123 P×2 Total 32 +15 P2 - - - - - 5+10×2 Launch 20+30×2
Orbs spawn on frame 16, go active 107F later
DBFZ Zamasu WallOfLight.pngDBFZ Zamasu WallOfLight2.png

214M

214M
M Wall of Light
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
700×2 All 211 P×2 Total 30 +15 P2 - - - - - 5+10×2 Launch 20+30×2
Orbs spawn on frame 15, go active 196F later
DBFZ Zamasu WallOfLight.pngDBFZ Zamasu WallOfLight2.png

214H

214H
H Wall of Light
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
700×2, 700×2 All 119 P×2(89)P×2 Total 28 +15 P2 - - - -50% - 5+10×2, 5+10×2 Launch 20+30×2, 20+30×2
Each P in active frames represents a projectile spawned
Orbs spawn on frame 12, go active 107F later, then 89F later
DBFZ Zamasu WallOfLight.pngDBFZ Zamasu WallOfLight2.png

j.214L

j.214L
Air L Wall of Light
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
700×2 All 126 P×2 Total 35 +15 P2 - - - - - 5+10×2 Launch 20+30×2
Orbs spawn on frame 16, go active 110F later
DBFZ Zamasu WallOfLight.pngDBFZ Zamasu WallOfLight2.png

j.214M

j.214M
Air M Wall of Light
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
700×2 All 214 P×2 Total 33 +15 P2 - - - - - 5+10×2 Launch 20+30×2
Orbs spawn on frame 14, go active 200F later
DBFZ Zamasu WallOfLight.pngDBFZ Zamasu WallOfLight2.png

j.214H

j.214H
Air H Wall of Light
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
700×2, 700×2 All 122 P×2(89)P×2 Total 31 +15 P2 - - - -50% - 5+10×2, 5+10×2 Launch 20+30×2, 20+30×2
Each P in active frames represents a projectile spawned
Orbs spawn on frame 12, go active 110F later, then 89F later
DBFZ Zamasu WallOfLight.pngDBFZ Zamasu WallOfLight2.png

236S

236S
Divine Order
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
1100 All 16~22 3 26 -5 B 16-20~22-26 Ki Blasts U1+ - - - - Launch -
DBFZ Zamasu DivineOrder.png

236[S]

236[S]
Divine Order
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
1100, 900 All 25 3, P Total 61 -3 B, P3 25-29 Ki Blasts U1+ - - - - Launch -
P in active frames represents a projectile spawned
DBFZ Zamasu DivineOrder.png

j.236S

j.236S
Air Divine Order
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
1100 All 18~22 3 26+7L - B 18-22~22-26 Ki Blasts U1+ - - - - Launch -
DBFZ Zamasu DivineOrder.png

j.236[S]

j.236[S]
Air Divine Order
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
1100, 900 All 25 3, P Total 65+7L - B, P3 25-29 Ki Blasts U1+ - - - - Launch -
P in active frames represents a projectile spawned
DBFZ Zamasu DivineOrder.png

214S

214S
Heaven's Flash
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
- - - - Total 24+7L - - - - - 0% - - - -
DBFZ Zamasu HeavensFlash.png
I can fly, what can you do?

j.214S

j.214S
Air Heaven's Flash
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
- - - - Total 16+7L - - - - - 0% - - - -
DBFZ Zamasu HeavensFlash.png
I can fly, what can you do?

Heaven's Flash Moves

f.4S

f.4S
other
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
- - - - Total 10 - - - - - - - - - -

f.66

f.66
Heaven's Warp
other
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
- - - - Total 13 - - 1-9 All - - - - - - -
DBFZ Zamasu Warp.png
Godspeed

f.S

f.S
other
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
400×1~3 All 15 - Total 41 - P1 - - - 6%×1~3 - - - -
DBFZ Zamasu jS.png

f.2H

f.2H
other
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
850 / 1000 High 18 4 15 - H - D1 - 12% - - - -
DBFZ Zamasu j2H.png

f.L

f.L
L Eternal Justice
other
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
1100 All 15 4 20 - H - D1 - - - - Launch -
DBFZ Zamasu EternalJustice.png

f.M

f.M
M Eternal Justice
other
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
1200 All 21 4 20 - H - D1 - - - - Launch -
DBFZ Zamasu EternalJustice.png

f.H

f.H
H Eternal Justice
other
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
1300 All 16 4 20 - H - D1 - -50% - - Launch -
DBFZ Zamasu EternalJustice.png

f.4L

f.4L
Air L Wall of Light
other
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
700×2 All 126 P×2 Total 35 +15 P2 - - - - - 5+10×2 Launch 20+30×2
Orbs spawn on frame 16, go active 110F later
DBFZ Zamasu WallOfLight.pngDBFZ Zamasu WallOfLight2.png

f.4M

f.4M
Air M Wall of Light
other
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
700×2 All 214 P×2 Total 33 +15 P2 - - - - - 5+10×2 Launch 20+30×2
Orbs spawn on frame 14, go active 200F later
DBFZ Zamasu WallOfLight.pngDBFZ Zamasu WallOfLight2.png

f.4H

f.4H
Air H Wall of Light
other
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
700×2, 700×2 All 122 P×2(89)P×2 Total 31 +15 P2 - - - -50% - 5+10×2, 5+10×2 Launch 20+30×2, 20+30×2
Each P in active frames represents a projectile spawned
Orbs spawn on frame 12, go active 110F later, then 89F later
DBFZ Zamasu WallOfLight.pngDBFZ Zamasu WallOfLight2.png

f.6S

f.6S
Divine Order
other
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
1100, 900 All 20~24 3, P Total 60~64+7L - B, P3 20-24~24-28 Ki Blasts U1+ - - - - Launch -
P in active frames represents a projectile spawned
DBFZ Zamasu DivineOrder.png
No more neutral

f.6[S]

f.6[S]
Divine Order
other
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
1100, 900 All 42 3, P Total 82+7L - B, P3 42-46 Ki Blasts U1+ - - - - Launch -
P in active frames represents a projectile spawned
DBFZ Zamasu DivineOrder.png
No more neutral

Z Assists

Assist A

Assist A
Divine Order
assist
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
800 All 34 - - +30 - - - - 0% - - - -
DBFZ Zamasu DivineOrder.png

Assist B

Assist B
Eternal Justice
assist
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
800 All 20 - - +29 - - - - 0% - - - -
DBFZ Zamasu EternalJustice.png

Assist C

Assist C
Divine Authority
assist
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
800, 400 All 28 [20] - - +29 - Head - - 0% - - - -
DBFZ Zamasu 2H.png

Super Moves

236L+M

236L+M
Divine Wrath
super
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
700, 400×3, 800 All 7+4 21, 5×4 35 -19 P3 7-13 All UDV - -100% - - Launch -
DBFZ Zamasu DivineWrath.png

j.236L+M

j.236L+M
Air Divine Wrath
super
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
700, 400×3, 800 All 7+4 Until Ground, 5×4 35 -19 P3 7-13 All UDV - -100% - - Launch -
DBFZ Zamasu DivineWrath.png

236H+S

236H+S
Blades of Judgment
super
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
(100, 350)×18 All 9+41 99 Total 42 ~+110 P1 9-11 All UDV - -100% - - Launch -
Projectiles go active on these frames: 50, 54, 60, 66, 72, 78, 82, 88, 94, 97, 100, 101, 106, 107, 110, 113, 119, 125
Advantage assuming the opponent blocks the first projectile can range from +94 to +127, depending on positions and body sizes
DBFZ Zamasu BladesOfJudgement.pngDBFZ Zamasu BladesOfJudgement2.png

j.236H+S

j.236H+S
Air Blades of Judgment
super
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
(100, 350)×18 All 9+41 See notes Total 44 ~+110 P1 9-11 All UDV - -100% - - Launch -
Projectiles go active on these frames: 50, 54, 60, 66, 72, 78, 82, 88, 94, 97, 100, 101, 106, 107, 110, 113, 119, 125
Advantage assuming the opponent blocks the first projectile can range from +87 to +128, depending on positions and body sizes
DBFZ Zamasu BladesOfJudgement.pngDBFZ Zamasu BladesOfJudgement2.png

214L+M

214L+M
Lightning of Absolution
super
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
60, 800×6 All 14+3~9 - - -67 P3 1-23~29 All UDV - -300% - - Launch -
DBFZ Zamasu LightningOfAbsolution.pngDBFZ Zamasu LightningOfAbsolution2.png

j.214L+M

j.214L+M
Air Lightning of Absolution
super
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
60, 800×6 All 14+3~9 - - -67 P3 1-23~29 All UDV - -300% - - Launch -
DBFZ Zamasu LightningOfAbsolution.pngDBFZ Zamasu LightningOfAbsolution2.png

Category

DBFZ/Navigation