DBFZ/Fused Zamasu/Frame Data

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System Data


Normal Moves

input damage smash prorate guard startup active recovery onBlock invuln level blockstun groundHit airHit
input damage smash prorate guard startup active recovery onBlock invuln level blockstun groundHit airHit
5L 400 All 6 3 12 -3 11 16 16
5LL 700 All 9 4 17 -5 15 18 18
5LLL 1000 U3+ Throw 11 1 23 Launch 34
2L 400 Low 7 2 14 -4 11 16 16
5M 700 All 8 4 19 -7 15 18 18
2M 700 Low 11 3 18 -5 15 Launch 23
6M 850 High 24 6 4+6 After landing 0 16 19 23
5H 850 U1 All 15 4 21 -13 15 Launch 23 / 39
2H 850 U1+ All 17 3 33 -20 4- Head 15 Launch 23 / 39
5S 500 All 14 17 -4 21 24 26
j.L 400 High 7 5 12 -3 11 16 16
j.M 700 High 10 4 15 -3 15 18 18
j.H 850 [1000] D1+ High 13 3 19 -7 15 18 18
j.2H 850 [1000] D1 High 18 4 16+7L -2 15 18 18
j.S 400×1~3 All 15 21 24 26


Special Moves

input name damage smash prorate guard startup active recovery onBlock invuln level blockstun groundHit airHit
input name damage smash prorate guard startup active recovery onBlock invuln level blockstun groundHit airHit
236L L Eternal Justice 1100 All 15 4 15 -3 15 Launch 18
j.236L Air L Eternal Justice 1100 All 15 4 15 -3 15 Launch 18
236M M Eternal Justice 1200 D1 All 20 4 16 -4 15 Launch
j.236M Air M Eternal Justice 1200 D1 All 21 4 16 -4 15 Launch
236H H Eternal Justice 1300 D1 All 16 4 15 -3 15 Launch
j.236H Air H Eternal Justice 1300 D1 All 16 4 15 -3 15 Launch
214L L Wall of Light 700×2 All 126 35 Total +15 15
j.214L Air L Wall of Light 700×2 All 126 38 Total +15 15
214M M Wall of Light 700×2 All 219 90f after recovery 38 Total +15 15
j.214M Air M Wall of Light 700×2 All 219 42 Total +15 15
214H H Wall of Light 700×2, 700×2 All 126 X(94)X 35 Total +15 15
j.214H Air H Wall of Light 700×2, 700×2 All 126 X(94)X 38 Total +15 15
236S Divine Order 900 U1 All 18 3 26 -5 18-22 P1 23 Launch
236[S] Divine Order 1100, 900 / 900 U1 All 25 3, 2 32f from projectile -3 25-29 P1 23 Launch
j.236S Air Divine Order 900 U1 All 18 3 26 -5 18-22 P1 23 Launch
j.236[S] Air Divine Order 1100, 900 / 900 U1 All 25 3, 2 32f from projectile -3 25-29 P1 23 Launch
214S Heaven's Flash 25
j.214S Air Heaven's Flash 16
fl.66 Heaven's Warp Forward Total 13 1-10 Full
fl.44 Heaven's Warp Back Total 13 1-10 Full
fl.2H 850 [1000] D1 High 18 4 16 +10~15
fl.L L Eternal Justice 1100 D1 All 15 4 16 -7~-2 [+6] 15 Launch 18
fl.M M Eternal Justice 1200 D1 All 21 4 16 -7~-2 [+6] 15 Launch
fl.H H Eternal Justice 1300 D1 All 16 4 16 -7~-2 [+6] 15 Launch
fl.6S Divine Order 1100, 900 U1 All 20 3 26 -10 [+6] 18-22 P1 23 Launch


Z Assists

input name damage smash prorate guard startup active recovery onBlock invuln level blockstun groundHit airHit
input name damage smash prorate guard startup active recovery onBlock invuln level blockstun groundHit airHit
Assist A Divine Order 800 All 35 +30 +30
Assist B Eternal Justice 800 All 21 +29 +29
Assist C Divine Authority 800, 400 All 45 +29 Head 29


Super Moves

input name damage smash prorate guard startup active recovery onBlock invuln level blockstun groundHit airHit
input name damage smash prorate guard startup active recovery onBlock invuln level blockstun groundHit airHit
236LM Divine Wrath 700, 400×3, 800 UDV All 7+4 -19 Launch
j.236LM Air Divine Wrath 700, 400×3, 800 UDV All 7+4 -19 Launch
236HS Blades of Judgment (100, 350)×18 UDV All 44 100 Launch
j.236HS Air Blades of Judgment (100, 350)×18 UDV All 44 100 Launch
214HS Lightning of Absolution 60, 800×6 UDV All 13+4 -31 Launch
j.214HS Air Lightning of Absolution 60, 800×6 UDV All 13+4 -31 Launch


Sources

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Ambox notice.png To edit frame data, edit values in DBFZ/Fused Zamasu/Data.