DBFZ/Fused Zamasu/Frame Data

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< DBFZ‎ | Fused Zamasu
Revision as of 02:31, 29 September 2021 by Shtkn (talk | contribs) (moving to cargo)

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System Data


Normal Moves

input damage smash prorate guard startup active recovery onBlock invuln level blockstun groundHit airHit
input damage smash prorate guard startup active recovery onBlock invuln level blockstun groundHit airHit
5L 400 All 6 3 12 -3 1 11 16 16
5LL 700 All 9 4 17 -5 2 15 18 18
5LLL 1000 U3+ Throw 11 1 23 Launch 34
5M 700 All 8 4 19 -7 2 15 18 18
5H 850 / 1000 U1 All 15 4 21 -9 4 15 Launch 23 / 39
5S 500 All 14 Total 36 -4 21 24 26
2L 400 Low 7 2 14 -4 1 11 16 16
2M 700 Low 11 3 18 -5 2 15 Launch 23
2H 850 / 1000 U1+ All 15 6 30 -20 4-20 Head, Projectiles 4 15 Launch 23 / 39
6M 850 High 24 6 4+6L ±0 3 16 19 23
j.L 400 High 7 6 15 1 11 16 16
j.M 700 High 10 4 15 2 15 18 18
j.H 850 / 1000 D1+ [D3+] High 13 4 19 3 / 4 15 18 18
j.S 400×1~3 All 15 Total 41 21 24 26
j.2H 850 / 1000 D1 High 18 4 15+10L 15 18 18

Special Moves

input name damage smash prorate guard startup active recovery onBlock invuln level blockstun groundHit airHit
input name damage smash prorate guard startup active recovery onBlock invuln level blockstun groundHit airHit
236L L Eternal Justice 1100 All 15 4 15 -3 3 15 Launch 18
236M M Eternal Justice 1200 D1 All 20 4 16 -4 3 15 Launch
236H H Eternal Justice 1300 D1 All 16 4 15 -3 3 15 Launch
j.236L Air L Eternal Justice 1100 All 15 4 20 3 15 Launch 18
j.236M Air M Eternal Justice 1200 D1 All 21 4 20 3 15 Launch
j.236H Air H Eternal Justice 1300 D1 All 16 4 20 3 15 Launch
214L L Wall of Light 700×2 All 123 P×2 Total 32 +15 5+10×2 Launch 20+30×2
214M M Wall of Light 700×2 All 211 P×2 Total 30 +15 5+10×2 Launch 20+30×2
214H H Wall of Light 700×2, 700×2 All 119 P×2(89)P×2 Total 22 +15 5+10×2, 5+10×2 Launch 20+30×2, 20+30×2
j.214L Air L Wall of Light 700×2 All 126 P×2 Total 35 +15 5+10×2 Launch 20+30×2
j.214M Air M Wall of Light 700×2 All 214 P×2 Total 33 +15 5+10×2 Launch 20+30×2
j.214H Air H Wall of Light 700×2, 700×2 All 122 P×2(89)P×2 Total 31 +15 5+10×2, 5+10×2 Launch 20+30×2, 20+30×2
236S Divine Order 1100 U1+ All 16~22 3 26 -5 16-20~22-26 Ki Blasts Launch
236[S] Divine Order 1100, 900 U1+ All 25 3, P Total 61 -3 25-29 Ki Blasts Launch
j.236S Air Divine Order 1100 U1+ All 18~22 3 26+7L 18-22~22-26 Ki Blasts Launch
j.236[S] Air Divine Order 1100, 900 U1+ All 25 3, P Total 65+7L 25-29 Ki Blasts Launch
214S Heaven's Flash Total 24+7L
j.214S Air Heaven's Flash Total 16+7L

Z Assists

input name damage smash prorate guard startup active recovery onBlock invuln level blockstun groundHit airHit
input name damage smash prorate guard startup active recovery onBlock invuln level blockstun groundHit airHit
Assist A Divine Order 800 All 34 +30
Assist B Eternal Justice 800 All 20 +29
Assist C Divine Authority 800, 400 All 28 [20] +29 Head

Super Moves

input name damage smash prorate guard startup active recovery onBlock invuln level blockstun groundHit airHit
input name damage smash prorate guard startup active recovery onBlock invuln level blockstun groundHit airHit
236L+M Divine Wrath 700, 400×3, 800 UDV All 7+4 21, 5×4 35 -19 7-13 All Launch
j.236L+M Air Divine Wrath 700, 400×3, 800 UDV All 7+4 Until Ground, 5×4 35 -19 7-13 All Launch
236H+S Blades of Judgment (100, 350)×18 UDV All 9+41 99 Total 42 ~+110 9-11 All Launch
j.236H+S Air Blades of Judgment (100, 350)×18 UDV All 9+41 See notes Total 44 ~+110 9-11 All Launch
214L+M Lightning of Absolution 60, 800×6 UDV All 14+3~9 -67 1-23~29 All Launch
j.214L+M Air Lightning of Absolution 60, 800×6 UDV All 14+3~9 -67 1-23~29 All Launch

Sources

Navigation

To edit frame data, edit values in DBFZ/Fused Zamasu/Data.

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