< DBFZ
Goku Black | |
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Play-style | Balanced, Footsies, Toolbox |
Team Role | Middle, Anchor |
Overview
"My very being towers above all...all things...the whole universe!" | |
Lore: | Zamasu, a Supreme Kai-in-training from Universe 10, takes it upon himself to purge mortals in his misguided effort to protect the multiverse. As part of this plan, he uses the Super Dragon Balls to switch bodies with Goku, using the Saiyan hero's immense power, combined with his own godly abilities, to carry out the genocide of all mortals as the dark savior, "Goku Black". In an effort to surpass and mock the Saiyan warriors, he developed his own transformation, Super Saiyan Rosé, a pink variation of the Super Saiyan God Super Saiyan transformation. (Name trivia: Super Saiyan Rosé could be named in the same convention as other gods, being a pun on Rosé wine.) In Dragon Ball FighterZ, Goku Black possesses a similar gameplan to that of Super Saiyan Goku, albeit with a larger emphasis on long-ranged attacks and mixups. He can enlist the aid of Future Zamasu to pin opponents down with a unique variant of his Kamehameha. |
Playstyle
Goku Black Goku Black is a flawlessly balanced character that dictates the flow of the game with ridiculous corner carry and magnificent moves.
Pros
Cons
- Simple core gameplan and very low execution BnBs, which are universal.
- 5LLL has a massive hitbox and is practically an anti-air.
- God Slicer blades grant him huge disjointed attacks while also deflecting ki blasts. His infamous 2H is arguably the best of its kind, having an extremely large hitbox with many active frames.
- Black's j.H is an excellent normal, boasting amazing range and simultaneously bypassing buttons due to the nature of it's animation that dodges attacks.
- Has some of the better neutral options among the cast; God Slicer and Fierce God Kick are screen-wide approach options, and Black still has access to a standard beam and his aforementioned normals.
- The easiest corner carry in the game from literally anywhere with meter.
- Has a bag of tricks with Instant Transmission and Binding Black Kamehameha.
- Assist A is a beam assist.
- NEEDS assists in order to make his pressure safe. By himself, he heavily struggles to open up opponents with proper defense.
- Fairly one-dimensional when his gimmicks don't work.
- His mix-up game is definitely not subarashi, as his only low is an ordinary 2M.
- Somewhat slow startup and recovery on some of his moves, alongside with being telegraphed such as Fierce God Kick or Instant Transmission.
- The Work of a God has below-average damage when scaled, and has little true Oki when used outside of facing a corner.
Normal Moves
5L
5L | Template:AttackDataHeader-DBFZ |
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5M
5M | Template:AttackDataHeader-DBFZ |
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5H
5H | Template:AttackDataHeader-DBFZ |
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5S
5S | Template:AttackDataHeader-DBFZ |
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2L
2L | Template:AttackDataHeader-DBFZ |
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2M
2M | Template:AttackDataHeader-DBFZ |
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2H
2H | Template:AttackDataHeader-DBFZ |
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6M
6M | Template:AttackDataHeader-DBFZ |
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j.L
j.L | Template:AttackDataHeader-DBFZ |
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j.M
j.M | Template:AttackDataHeader-DBFZ |
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j.H
j.H | Template:AttackDataHeader-DBFZ |
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j.S
j.S | Template:AttackDataHeader-DBFZ |
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j.2H
j.2H | Template:AttackDataHeader-DBFZ |
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Special Moves
God Slicer
God Slicer 236L/M/H (Air OK) |
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Instant Transmission
Instant Transmission 214L/M/H |
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Fierce God Kick
Fierce God Kick j.214L/M/H |
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Black Kamehameha
Black Kamehameha 236S |
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Binding Black Kamehameha
Binding Black Kamehameha 214S |
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Z Assists
Assist A
Black Kamehameha Assist A |
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Assist B
Godly Severance Assist B |
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Assist C
Fierce God Kick Assist C |
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Super Moves
God Slicer Dance
God Slicer Dance 236L+M (Air OK) |
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Holy Light Grenade
Holy Light Grenade 236H+S (Air OK) |
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The Work of a God
The Work of a God 214L+M or 214H+S (Air OK) |
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