< DBFZ
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Overview
Goku Black has everything a player new to DBFZ is looking for. Alongside a very solid neutral, he has moves blessed with range and priority both at the air and at the ground, a simple combo structure, easy corner-carry, and a few cool gimmicks. On the other hand, he doesn't have much pizazz outside of those initially frightening moves, and against a competent opponent, they shine less and less, eventually beginning to dim. Nonetheless, he's a great lenient character that covers most of the bases a new player wants in order to win the game, and to also win it with style.
"My very being towers above all...all things...the whole universe!" | |
Lore: | Zamasu, a Supreme Kai-in-training from an alternate Universe 10, takes it upon himself to purge mortals in his misguided effort to protect the multiverse. As part of this plan, he uses the Super Dragon Balls to switch bodies with Goku, using the Saiyan hero's immense power, combined with his own godly abilities, to carry out his mission as the dark savior, "Goku Black". In an effort to surpass and mock the Saiyan warriors, he developed his own transformation, Super Saiyan Rosé, a pink variation of the Super Saiyan God Super Saiyan transformation. He allied himself with his future counterpart, dubbed "Future Zamasu", and they together waged genocide on a multiversal scale, only challenged by Son Goku, Vegeta, and Future Trunks. |
Goku Black Goku Black is a balanced character that dictates the flow of the game with ridiculous corner carry and magnificent moves.
Pros
Cons
- Simple: Very low execution for his universal BnBs.
- Huge Disjoints: His infamous 2H is arguably the best of its kind, having an extremely large hitbox with many active frames. 5LL, 5LLL, and j.H have massive hitboxes, and 5LLL is practically an anti-air.
- Decent Neutral: Both of his aerial special moves go far distances, and the aforementioned normals go along with his beam to aid this sentiment.
- Corner Carry: The easiest corner carry in the game from anywhere with j.236M/H.
- Neutral-Dominant Assists: Both A, B, and C control big portions of the screen.
- Fairly One-Dimensional: When his gimmicks stop working, Black heavily struggles opening up opponents that have proper defense.
- High/Low: Black's only low is an ordinary 2M, and is exacerbated by his already weak mix-up game.
- Level 3 Oki: Black's level 3 Super has below-average damage when scaled, and also has no true Okizeme.
Normal Moves
5L
5L | Template:AttackDataHeader-DBFZ |
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5M
5M | Template:AttackDataHeader-DBFZ |
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5H
5H | Template:AttackDataHeader-DBFZ |
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5S
5S | Template:AttackDataHeader-DBFZ |
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2L
2L | Template:AttackDataHeader-DBFZ |
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2M
2M | Template:AttackDataHeader-DBFZ |
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2H
2H | Template:AttackDataHeader-DBFZ |
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6M
6M | Template:AttackDataHeader-DBFZ |
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j.L
j.L | Template:AttackDataHeader-DBFZ |
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j.M
j.M | Template:AttackDataHeader-DBFZ |
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j.H
j.H | Template:AttackDataHeader-DBFZ |
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j.S
j.S | Template:AttackDataHeader-DBFZ |
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j.2H
j.2H | Template:AttackDataHeader-DBFZ |
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Special Moves
God Slicer
God Slicer 236L/M/H (Air OK) |
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Instant Transmission
Instant Transmission 214L/M/H |
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Fierce God Kick
Fierce God Kick j.214L/M/H |
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Black Kamehameha
Black Kamehameha 236S |
Template:AttackDataHeader-DBFZ |
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Binding Black Kamehameha
Binding Black Kamehameha 214S |
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Z Assists
Assist A
Black Kamehameha Assist A |
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Assist B
Godly Severance Assist B |
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Assist C
Fierce God Kick Assist C |
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Super Moves
God Slicer Dance
God Slicer Dance 236L+M (Air OK) |
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Holy Light Grenade
Holy Light Grenade 236H+S (Air OK) |
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The Work of a God
The Work of a God 214L+M or 214H+S (Air OK) |
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