DBFZ/Hit/Frame Data

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< DBFZ‎ | Hit
Revision as of 01:04, 27 September 2021 by Shtkn (talk | contribs) (moving to cargo)

System Data


Normal Attacks

input damage smash prorate guard startup active recovery onBlock invuln level blockstun groundHit airHit
input damage smash prorate guard startup active recovery onBlock invuln level blockstun groundHit airHit
5L 400 All 6 3 8 ±0 1 11 16 16
5LL 700 All 11-13 3 18 -5
5LLL 350×2, 450 U3+ All 10-12 3 18 -5 4 18 Launch 35 / 34
5M 700 All 9-13 3 15 -2 2 15 18 18
5H 850 / 1000 U1 All 11-17 5 21 -7 4 15 Launch 22 / 39 + WSplat
5S Catch All 4 15 21 4-18 Guard Point
5S Attack 850 U1+ All 10 -7
2L 850 High 20 6 16 -7 2 15 Tech 22
2M 700 Low 27 4 18 -5 2 15 Launch 22
2H 850 / 1000 U1+ All 13 3 27 -14 4-15 Head 4 15 Launch 22 / 39
6M 850 High 24 7 3+6L ±0 3 15 18 23
j.L 400 High 6 3 11 1 11 16 16
j.M 700 High 9 4 2 15 18 18
j.H 850 / 1000 D1+ [D3+] High 13 4 3 / 4 15 20 60 / 59 + Slide 34 [34 + WBounce]
j.S Catch 4 15 27 4-18 Guard Point
j.S Move 15-21
j.2H 850 U1+ All 13 3 3 15 Launch 20 / 39

Special Moves

input name damage smash prorate guard startup active recovery onBlock invuln level blockstun groundHit airHit
input name damage smash prorate guard startup active recovery onBlock invuln level blockstun groundHit airHit
236L Vital Point Attack 11 11-50 70
236L > L Direct Hit 900 All 5-12 4 14 -2 Launch
236L > M Instant Blow 1450 D1 All 8-15 3 17 -4 Launch
236L > H Guard Breaker 1500 U1+ All 7-14 6 18 -5 1-9~19 All Launch
236M M Tides of Time 28 28-51 20 18-60 All
236H H Tides of Time 14 14-40 15 4-? All
236M > L Time Release 700×1~3 All [High] 9, 10, 11 7, 7, 8 32 -18
236M > M Instant Blow 1450 D1 All 20-31 3 17 -4
236M > H Guard Breaker 1500 U1+ All 19-30 3 18 -5
214L L Icy Glare 230×7 U2+ Throw 26 min 4 24 Launch
214M M Icy Glare 230×7 U2+ Throw 34 min 4 24 Launch
214H H Icy Glare 260×7 U1+ Throw 24 min 4 24 Launch
236S Deadly Intent 5 22-31 (stance) 5-Recovery Projectile
214S Mark of an Assassin 5 25 5-29 Projectile

Z Assists

input name damage smash prorate guard startup active recovery onBlock invuln level blockstun groundHit airHit
input name damage smash prorate guard startup active recovery onBlock invuln level blockstun groundHit airHit
Assist A Guard Breaker 800 All 25 6 +29 29 Launch
Assist B Instant Blow 800 All 30 6 +29 29 Launch
Assist C Time Release 450, 350×2 All 50 [20] 10 +32 32 Launch

Super Moves

input name damage smash prorate guard startup active recovery onBlock invuln level blockstun groundHit airHit
input name damage smash prorate guard startup active recovery onBlock invuln level blockstun groundHit airHit
236L+M Realized Power 550×4 UDV All 7+4 -18 ?-? All 15 Launch
j.236L+M Air Realized Power 550×4 UDV All 7+4 -18 ?-? All 15 Launch
236H+S Death Blow 2564 UDV All 16+4 1 22 -16 ?-? All Launch
214L+M I keep improving 4300 UDV All 9+3 -14 1-? All Hard Knockdown Hard Knockdown

Sources

https://twitter.com/GFAnBi/status/957915601095352320

Navigation

To edit frame data, edit values in DBFZ/Hit/Data.

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