https://www.dustloop.com/wiki/index.php?title=DBFZ/Jiren&feed=atom&action=history
DBFZ/Jiren - Revision history
2024-03-28T23:46:28Z
Revision history for this page on the wiki
MediaWiki 1.39.6
https://www.dustloop.com/wiki/index.php?title=DBFZ/Jiren&diff=425990&oldid=prev
Kisequé: /* Navigation */clean up, replaced: | → |size=
2023-12-13T05:08:59Z
<p><span dir="auto"><span class="autocomment">Navigation: </span>clean up, replaced: | → |size=</span></p>
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 05:08, 13 December 2023</td>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==Navigation==</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==Navigation==</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><center>{{Character Label|DBFZ|Jiren|32px}}</center></div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><center>{{Character Label|DBFZ|Jiren|<ins style="font-weight: bold; text-decoration: none;">size=</ins>32px}}</center></div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{DBFZ/CharacterLinks}}</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{DBFZ/CharacterLinks}}</div></td></tr>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{DBFZ/Navigation}}</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{DBFZ/Navigation}}</div></td></tr>
</table>
Kisequé
https://www.dustloop.com/wiki/index.php?title=DBFZ/Jiren&diff=414569&oldid=prev
Ityaboisonic at 05:27, 16 October 2023
2023-10-16T05:27:30Z
<p></p>
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 05:27, 16 October 2023</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l23">Line 23:</td>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|cons=</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|cons=</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* '''Slow Command Grab''': Jiren's [[DBFZ/Jiren#5H|5H]] is a 26f command grab, and requires strong conditioning to land.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* '''Slow Command Grab''': Jiren's [[DBFZ/Jiren#5H|5H]] is a 26f command grab, and requires strong conditioning to land.</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">* '''Armored Ki Blasts''': While Jiren can play around armored ki blast by using the various invulnerabilities on his specials, his [[DBFZ/Jiren#5S|5S]] usually trades with armored Ki Blasts, such as [[DBFZ/Goku_Black#5S|Goku Black]]'s and [[DBFZ/Broly#5S|Broly]]'s.</del></div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div> </div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|difficulty_rating=4</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|difficulty_rating=4</div></td></tr>
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Ityaboisonic
https://www.dustloop.com/wiki/index.php?title=DBFZ/Jiren&diff=414568&oldid=prev
Ityaboisonic at 05:27, 16 October 2023
2023-10-16T05:27:08Z
<p></p>
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 05:27, 16 October 2023</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l24">Line 24:</td>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* '''Slow Command Grab''': Jiren's [[DBFZ/Jiren#5H|5H]] is a 26f command grab, and requires strong conditioning to land.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* '''Slow Command Grab''': Jiren's [[DBFZ/Jiren#5H|5H]] is a 26f command grab, and requires strong conditioning to land.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* '''Armored Ki Blasts''': While Jiren can play around armored ki blast by using the various invulnerabilities on his specials, his [[DBFZ/Jiren#5S|5S]] usually trades with armored Ki Blasts, such as [[DBFZ/Goku_Black#5S|Goku Black]]'s and [[DBFZ/Broly#5S|Broly]]'s.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* '''Armored Ki Blasts''': While Jiren can play around armored ki blast by using the various invulnerabilities on his specials, his [[DBFZ/Jiren#5S|5S]] usually trades with armored Ki Blasts, such as [[DBFZ/Goku_Black#5S|Goku Black]]'s and [[DBFZ/Broly#5S|Broly]]'s.</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">* '''Unsafe Medium Normals''': Jiren's medium normals have very poor frame advantage, which can make staggering with them quite risky.</del></div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div> </div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">* '''Risky Counters''': While Jiren's defense is potent, being overly reliant on his counters can lead to severe punishes. Counters cannot be used with reckless abandon. Additionally, since his Frame 1 reversal is a counter, and not truly a DP, he's unable to play any type of RPS around having his reversal blocked (such as DP into Spark, or DP into Empty Vanish).</del></div></td><td colspan="2" class="diff-side-added"></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|difficulty_rating=4</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|difficulty_rating=4</div></td></tr>
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</table>
Ityaboisonic
https://www.dustloop.com/wiki/index.php?title=DBFZ/Jiren&diff=408867&oldid=prev
Nightshifter: /* {{clr|L|2L}} */
2023-09-01T21:38:03Z
<p><span dir="auto"><span class="autocomment">{{clr|L|2L}}</span></span></p>
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 21:38, 1 September 2023</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l90">Line 90:</td>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|description=</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|description=</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Extremely good stagger button.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Extremely good stagger button.</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>* Can be chained from {{clr|L|5LL}}.</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>* Can be chained from {{clr|L|5LL<ins style="font-weight: bold; text-decoration: none;">}} and {{clr|M|5M}}; strings such as {{clr|L|2L}} > {{clr|M|2M}} > {{clr|M|5M}} > {{clr|L|2L}} are possible, but if you add in a {{clr|L|5L}} anywhere you won't get the double {{clr|L|2L</ins>}}.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Can be jumped out of. This means if you poke the opponent while they're in the air, you can immediately follow up.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Can be jumped out of. This means if you poke the opponent while they're in the air, you can immediately follow up.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Scales like a medium attack, making it a powerful starter.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Scales like a medium attack, making it a powerful starter.</div></td></tr>
</table>
Nightshifter
https://www.dustloop.com/wiki/index.php?title=DBFZ/Jiren&diff=404991&oldid=prev
AustralianKitsune: /* {{clr|S|5S}} */
2023-08-07T23:50:54Z
<p><span dir="auto"><span class="autocomment">{{clr|S|5S}}</span></span></p>
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 23:50, 7 August 2023</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l75">Line 75:</td>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|description=</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|description=</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>* Can destroy unarmored <del style="font-weight: bold; text-decoration: none;">wKi </del>Blasts and hit the opponent at the same time.</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>* Can destroy unarmored <ins style="font-weight: bold; text-decoration: none;">Ki </ins>Blasts and hit the opponent at the same time.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Cannot be superdashed through.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Cannot be superdashed through.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Jails into Vanish.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Jails into Vanish.</div></td></tr>
</table>
AustralianKitsune
https://www.dustloop.com/wiki/index.php?title=DBFZ/Jiren&diff=399819&oldid=prev
KALSKingdom at 12:43, 4 June 2023
2023-06-04T12:43:01Z
<p></p>
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 12:43, 4 June 2023</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l20">Line 20:</td>
<td colspan="2" class="diff-lineno">Line 20:</td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* '''Synergy''': Solid assists, Level 1 Supers have good DHC potential, and his [[DBFZ/Jiren|aerial ki blasts]] have great corner-carry (and can also be tagged from). His [[DBFZ/Jiren#Infinity Rush|Infinity Rush]] is also stellar at special tagging, allowing the tagged-in character to secure oki with air Dragon Rush.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* '''Synergy''': Solid assists, Level 1 Supers have good DHC potential, and his [[DBFZ/Jiren|aerial ki blasts]] have great corner-carry (and can also be tagged from). His [[DBFZ/Jiren#Infinity Rush|Infinity Rush]] is also stellar at special tagging, allowing the tagged-in character to secure oki with air Dragon Rush.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*'''High Reward Mix-Ups''': Jiren's [[DBFZ/Jiren#2M|2M]] is fast enough to use as an option for high/low mix-ups; also retains medium scaling, leading to uniquely high damage off 50/50s.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*'''High Reward Mix-Ups''': Jiren's [[DBFZ/Jiren#2M|2M]] is fast enough to use as an option for high/low mix-ups; also retains medium scaling, leading to uniquely high damage off 50/50s.</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>*'''Overwhelming Neutral''': Jiren's [[DBFZ/Jiren#5S|5S]] projectile is invulnerable to Ki blasts, while his [[DBFZ/Jiren|236S]] steamrolls through assists and other projectiles. His counters can force RPS (which is weighed in Jiren's favor) from neutral. Additionally, Jiren can also play keep-away safely with [[DBFZ/Jiren#Infinity Rush|Infinity Rush]], end scramble situations with [[DBFZ/Jiren#2L|2L]] and counters, and boasts great anti-air tools, such as [<del style="font-weight: bold; text-decoration: none;">http://DBFZ/Jiren </del>DBFZ/Jiren].</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>*'''Overwhelming Neutral''': Jiren's [[DBFZ/Jiren#5S|5S]] projectile is invulnerable to Ki blasts, while his [[DBFZ/Jiren|236S]] steamrolls through assists and other projectiles. His counters can force RPS (which is weighed in Jiren's favor) from neutral. Additionally, Jiren can also play keep-away safely with [[DBFZ/Jiren#Infinity Rush|Infinity Rush]], end scramble situations with [[DBFZ/Jiren#2L|2L]] and counters, and boasts great anti-air tools, such as [<ins style="font-weight: bold; text-decoration: none;">[</ins>DBFZ/Jiren<ins style="font-weight: bold; text-decoration: none;">#2S|2S]</ins>].</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|cons=</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|cons=</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* '''Slow Command Grab''': Jiren's [[DBFZ/Jiren#5H|5H]] is a 26f command grab, and requires strong conditioning to land.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* '''Slow Command Grab''': Jiren's [[DBFZ/Jiren#5H|5H]] is a 26f command grab, and requires strong conditioning to land.</div></td></tr>
</table>
KALSKingdom
https://www.dustloop.com/wiki/index.php?title=DBFZ/Jiren&diff=399818&oldid=prev
KALSKingdom at 12:42, 4 June 2023
2023-06-04T12:42:00Z
<p></p>
<table style="background-color: #fff; color: #202122;" data-mw="interface">
<col class="diff-marker" />
<col class="diff-content" />
<col class="diff-marker" />
<col class="diff-content" />
<tr class="diff-title" lang="en">
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 12:42, 4 June 2023</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l20">Line 20:</td>
<td colspan="2" class="diff-lineno">Line 20:</td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* '''Synergy''': Solid assists, Level 1 Supers have good DHC potential, and his [[DBFZ/Jiren|aerial ki blasts]] have great corner-carry (and can also be tagged from). His [[DBFZ/Jiren#Infinity Rush|Infinity Rush]] is also stellar at special tagging, allowing the tagged-in character to secure oki with air Dragon Rush.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* '''Synergy''': Solid assists, Level 1 Supers have good DHC potential, and his [[DBFZ/Jiren|aerial ki blasts]] have great corner-carry (and can also be tagged from). His [[DBFZ/Jiren#Infinity Rush|Infinity Rush]] is also stellar at special tagging, allowing the tagged-in character to secure oki with air Dragon Rush.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*'''High Reward Mix-Ups''': Jiren's [[DBFZ/Jiren#2M|2M]] is fast enough to use as an option for high/low mix-ups; also retains medium scaling, leading to uniquely high damage off 50/50s.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*'''High Reward Mix-Ups''': Jiren's [[DBFZ/Jiren#2M|2M]] is fast enough to use as an option for high/low mix-ups; also retains medium scaling, leading to uniquely high damage off 50/50s.</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>*'''Overwhelming Neutral''': Jiren's [[DBFZ/Jiren#5S|5S]] projectile is invulnerable to Ki blasts, while his [[DBFZ/Jiren|236S]] steamrolls through assists and other projectiles. His counters can force RPS (which is weighed in Jiren's favor) from neutral. Additionally, Jiren can also play keep-away safely with [[DBFZ/Jiren#Infinity Rush|Infinity Rush]], end scramble situations with [[DBFZ/Jiren#2L|2L]] and counters, and boasts <del style="font-weight: bold; text-decoration: none;">stellar </del>anti-air tools.</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>*'''Overwhelming Neutral''': Jiren's [[DBFZ/Jiren#5S|5S]] projectile is invulnerable to Ki blasts, while his [[DBFZ/Jiren|236S]] steamrolls through assists and other projectiles. His counters can force RPS (which is weighed in Jiren's favor) from neutral. Additionally, Jiren can also play keep-away safely with [[DBFZ/Jiren#Infinity Rush|Infinity Rush]], end scramble situations with [[DBFZ/Jiren#2L|2L]] and counters, and boasts <ins style="font-weight: bold; text-decoration: none;">great </ins>anti-air tools<ins style="font-weight: bold; text-decoration: none;">, such as [http://DBFZ/Jiren DBFZ/Jiren]</ins>.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|cons=</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|cons=</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* '''Slow Command Grab''': Jiren's [[DBFZ/Jiren#5H|5H]] is a 26f command grab, and requires strong conditioning to land.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* '''Slow Command Grab''': Jiren's [[DBFZ/Jiren#5H|5H]] is a 26f command grab, and requires strong conditioning to land.</div></td></tr>
</table>
KALSKingdom
https://www.dustloop.com/wiki/index.php?title=DBFZ/Jiren&diff=399817&oldid=prev
KALSKingdom at 12:40, 4 June 2023
2023-06-04T12:40:31Z
<p></p>
<table style="background-color: #fff; color: #202122;" data-mw="interface">
<col class="diff-marker" />
<col class="diff-content" />
<col class="diff-marker" />
<col class="diff-content" />
<tr class="diff-title" lang="en">
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 12:40, 4 June 2023</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l17">Line 17:</td>
<td colspan="2" class="diff-lineno">Line 17:</td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* '''Damage''': Jiren has very high damaging combos, as well as immense damage on his [[DBFZ/Jiren#Colossal Uppercut|Colossal Uppercut]] Level 1.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* '''Damage''': Jiren has very high damaging combos, as well as immense damage on his [[DBFZ/Jiren#Colossal Uppercut|Colossal Uppercut]] Level 1.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* '''Stagger Pressure''': [[DBFZ/Jiren#2L|2L]] alone can be used to stagger endlessly with [[DBFZ/Jiren#5L|5L]], as well as catch jumping due to its massive hitbox, making Jiren one of the finest characters to start stagger pressure with.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* '''Stagger Pressure''': [[DBFZ/Jiren#2L|2L]] alone can be used to stagger endlessly with [[DBFZ/Jiren#5L|5L]], as well as catch jumping due to its massive hitbox, making Jiren one of the finest characters to start stagger pressure with.</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">* '''Assist Variety''': [[DBFZ/Jiren#Assist A|A]] is a great mid-screen combo extender with very high blockstun, while [[DBFZ/Jiren#Assist B|B]] is also a fast projectile-invulnerable charge.</del></div></td><td colspan="2" class="diff-side-added"></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* '''Defense/Counters''': [[DBFZ/Jiren#Shock Tornado|Shock Tornado]] and [[DBFZ/Jiren#Counter Impact|Counter Impact]] are both very good counters with projectile and assist invulnerability that can be comboed from with assists.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* '''Defense/Counters''': [[DBFZ/Jiren#Shock Tornado|Shock Tornado]] and [[DBFZ/Jiren#Counter Impact|Counter Impact]] are both very good counters with projectile and assist invulnerability that can be comboed from with assists.</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>* '''Synergy''': Level 1 Supers have good DHC potential<del style="font-weight: bold; text-decoration: none;">, his assists are solid</del>, and his aerial ki blasts have great corner-carry (and can also be tagged from). His [[DBFZ/Jiren#Infinity Rush|Infinity Rush]] is also stellar at special tagging, allowing the tagged-in character to secure oki with air Dragon Rush.</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>* '''Synergy''': <ins style="font-weight: bold; text-decoration: none;">Solid assists, </ins>Level 1 Supers have good DHC potential, and his <ins style="font-weight: bold; text-decoration: none;">[[DBFZ/Jiren|</ins>aerial ki blasts<ins style="font-weight: bold; text-decoration: none;">]] </ins>have great corner-carry (and can also be tagged from). His [[DBFZ/Jiren#Infinity Rush|Infinity Rush]] is also stellar at special tagging, allowing the tagged-in character to secure oki with air Dragon Rush.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*'''High Reward Mix-Ups''': Jiren's [[DBFZ/Jiren#2M|2M]] is fast enough to use as an option for high/low mix-ups; also retains medium scaling, leading to uniquely high damage off 50/50s.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*'''High Reward Mix-Ups''': Jiren's [[DBFZ/Jiren#2M|2M]] is fast enough to use as an option for high/low mix-ups; also retains medium scaling, leading to uniquely high damage off 50/50s.</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">*'''Anti-Airs''': Jiren's [[DBFZ/Jiren#j.2H|j.2H]] has guard-point, his [[DBFZ/Jiren#j.L|j.L]] is stellar at punishing Super Dash, and his massive [[DBFZ/Jiren#2S|2S]] is one of the best launchers in the game.</del></div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>*'''Overwhelming Neutral''': Jiren's [[DBFZ/Jiren#5S|5S]] projectile is invulnerable to Ki blasts, while his [[DBFZ/Jiren|236S]] steamrolls through assists and other projectiles. His counters can force RPS (which is weighed in Jiren's favor) from neutral. Additionally, Jiren can also play keep-away safely with [[DBFZ/Jiren#Infinity Rush|Infinity Rush]]<ins style="font-weight: bold; text-decoration: none;">, end </ins>scramble situations with [[DBFZ/Jiren#2L|2L]] and counters<ins style="font-weight: bold; text-decoration: none;">, and boasts stellar anti-air tools</ins>.</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>*'''Overwhelming Neutral''': Jiren's [[DBFZ/Jiren#5S|5S]] projectile is invulnerable to Ki blasts, while his [[DBFZ/Jiren|236S]] steamrolls through assists and other projectiles. His counters can force RPS (which is weighed in Jiren's favor) from neutral. Additionally, Jiren can also play keep-away safely with [[DBFZ/Jiren#Infinity Rush|Infinity Rush]]<del style="font-weight: bold; text-decoration: none;">. Ends </del>scramble situations with [[DBFZ/Jiren#2L|2L]] and counters.</div></td><td colspan="2" class="diff-side-added"></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|cons=</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|cons=</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* '''Slow Command Grab''': Jiren's [[DBFZ/Jiren#5H|5H]] is a 26f command grab, and requires strong conditioning to land.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* '''Slow Command Grab''': Jiren's [[DBFZ/Jiren#5H|5H]] is a 26f command grab, and requires strong conditioning to land.</div></td></tr>
</table>
KALSKingdom
https://www.dustloop.com/wiki/index.php?title=DBFZ/Jiren&diff=399816&oldid=prev
KALSKingdom: "Pros" list was far too long. Shortened/combined some concepts.
2023-06-04T12:35:54Z
<p>"Pros" list was far too long. Shortened/combined some concepts.</p>
<table style="background-color: #fff; color: #202122;" data-mw="interface">
<col class="diff-marker" />
<col class="diff-content" />
<col class="diff-marker" />
<col class="diff-content" />
<tr class="diff-title" lang="en">
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 12:35, 4 June 2023</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l22">Line 22:</td>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*'''High Reward Mix-Ups''': Jiren's [[DBFZ/Jiren#2M|2M]] is fast enough to use as an option for high/low mix-ups; also retains medium scaling, leading to uniquely high damage off 50/50s.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*'''High Reward Mix-Ups''': Jiren's [[DBFZ/Jiren#2M|2M]] is fast enough to use as an option for high/low mix-ups; also retains medium scaling, leading to uniquely high damage off 50/50s.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*'''Anti-Airs''': Jiren's [[DBFZ/Jiren#j.2H|j.2H]] has guard-point, his [[DBFZ/Jiren#j.L|j.L]] is stellar at punishing Super Dash, and his massive [[DBFZ/Jiren#2S|2S]] is one of the best launchers in the game.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*'''Anti-Airs''': Jiren's [[DBFZ/Jiren#j.2H|j.2H]] has guard-point, his [[DBFZ/Jiren#j.L|j.L]] is stellar at punishing Super Dash, and his massive [[DBFZ/Jiren#2S|2S]] is one of the best launchers in the game.</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>*'''Overwhelming Neutral''': Jiren's [[DBFZ/Jiren#5S|5S]] projectile is invulnerable to Ki blasts, while his [[DBFZ/Jiren<del style="font-weight: bold; text-decoration: none;">#Grand Charge</del>|<del style="font-weight: bold; text-decoration: none;">Grand Charge</del>]] steamrolls through assists and other projectiles. His <del style="font-weight: bold; text-decoration: none;">[[DBFZ/Jiren#Shock Tornado|Shock Tornado]] is also invincible, and his [[DBFZ/Jiren#Counter Impact|Counter Impact]] </del>can force RPS in neutral. Jiren can also play keep-away safely with <del style="font-weight: bold; text-decoration: none;">his </del>[[DBFZ/Jiren#Infinity Rush|Infinity Rush]].</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>*'''Overwhelming Neutral''': Jiren's [[DBFZ/Jiren#5S|5S]] projectile is invulnerable to Ki blasts, while his [[DBFZ/Jiren|<ins style="font-weight: bold; text-decoration: none;">236S</ins>]] steamrolls through assists and other projectiles. His <ins style="font-weight: bold; text-decoration: none;">counters </ins>can force RPS <ins style="font-weight: bold; text-decoration: none;">(which is weighed </ins>in <ins style="font-weight: bold; text-decoration: none;">Jiren's favor) from </ins>neutral. <ins style="font-weight: bold; text-decoration: none;">Additionally, </ins>Jiren can also play keep-away safely with [[DBFZ/Jiren#Infinity Rush|Infinity Rush]]. <ins style="font-weight: bold; text-decoration: none;">Ends </ins>scramble situations with [[DBFZ/Jiren#2L|2L]] and counters.</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">*'''Anti-Scramble''': Jiren can quickly put an end to </del>scramble situations with <del style="font-weight: bold; text-decoration: none;">his </del>[[DBFZ/Jiren#2L|2L]]<del style="font-weight: bold; text-decoration: none;">, </del>and <del style="font-weight: bold; text-decoration: none;">his </del>counters <del style="font-weight: bold; text-decoration: none;">([[DBFZ/Jiren#Counter Impact|Counter Impact]] and [[DBFZ/Jiren#Shock Tornado|Shock Tornado]]) are a constant passive threat, requiring opponents to take risks in order to approach him</del>.</div></td><td colspan="2" class="diff-side-added"></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|cons=</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|cons=</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* '''Slow Command Grab''': Jiren's [[DBFZ/Jiren#5H|5H]] is a 26f command grab, and requires strong conditioning to land.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* '''Slow Command Grab''': Jiren's [[DBFZ/Jiren#5H|5H]] is a 26f command grab, and requires strong conditioning to land.</div></td></tr>
</table>
KALSKingdom
https://www.dustloop.com/wiki/index.php?title=DBFZ/Jiren&diff=399728&oldid=prev
KALSKingdom at 23:33, 1 June 2023
2023-06-01T23:33:19Z
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 23:33, 1 June 2023</td>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|cons=</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|cons=</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* '''Slow Command Grab''': Jiren's [[DBFZ/Jiren#5H|5H]] is a 26f command grab, and requires strong conditioning to land.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* '''Slow Command Grab''': Jiren's [[DBFZ/Jiren#5H|5H]] is a 26f command grab, and requires strong conditioning to land.</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>* '''Armored Ki Blasts''': While Jiren can play around armored ki blast by using the various invulnerabilities on his specials, his [[DBFZ/Jiren#5S|5S]] trades with armored Ki Blasts, such as [[DBFZ/Goku_Black#5S|Goku Black]]'s and [[DBFZ/Broly#5S|Broly]]'s.</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>* '''Armored Ki Blasts''': While Jiren can play around armored ki blast by using the various invulnerabilities on his specials, his [[DBFZ/Jiren#5S|5S]] <ins style="font-weight: bold; text-decoration: none;">usually </ins>trades with armored Ki Blasts, such as [[DBFZ/Goku_Black#5S|Goku Black]]'s and [[DBFZ/Broly#5S|Broly]]'s.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* '''Unsafe Medium Normals''': Jiren's medium normals have very poor frame advantage, which can make staggering with them quite risky.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* '''Unsafe Medium Normals''': Jiren's medium normals have very poor frame advantage, which can make staggering with them quite risky.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* '''Risky Counters''': While Jiren's defense is potent, being overly reliant on his counters can lead to severe punishes. Counters cannot be used with reckless abandon. Additionally, since his Frame 1 reversal is a counter, and not truly a DP, he's unable to play any type of RPS around having his reversal blocked (such as DP into Spark, or DP into Empty Vanish).</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* '''Risky Counters''': While Jiren's defense is potent, being overly reliant on his counters can lead to severe punishes. Counters cannot be used with reckless abandon. Additionally, since his Frame 1 reversal is a counter, and not truly a DP, he's unable to play any type of RPS around having his reversal blocked (such as DP into Spark, or DP into Empty Vanish).</div></td></tr>
<tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l81">Line 81:</td>
<td colspan="2" class="diff-lineno">Line 81:</td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Cannot be superdashed through.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Cannot be superdashed through.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Jails into Vanish.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Jails into Vanish.</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>* <del style="font-weight: bold; text-decoration: none;">Trades </del>with armored Ki Blasts.</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>* <ins style="font-weight: bold; text-decoration: none;">Tends to trade </ins>with armored Ki Blasts.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>The closest thing Jiren has to a beam. Being a {{clr|S|5S}} move, it carries some interesting properties like being able to gatling into Heavies and {{clr|S|2S}}, as well as being vanish cancelable on whiff. Amazing as a neutral tool as it can be thrown out on reaction to Ki Blasts without worrying your opponent will level 3 you in retaliation. </div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>The closest thing Jiren has to a beam. Being a {{clr|S|5S}} move, it carries some interesting properties like being able to gatling into Heavies and {{clr|S|2S}}, as well as being vanish cancelable on whiff. Amazing as a neutral tool as it can be thrown out on reaction to Ki Blasts without worrying your opponent will level 3 you in retaliation. </div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Use this move sparingly against armored Ki Blasts, as it trades with them.</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Use this move sparingly against armored Ki Blasts, as it <ins style="font-weight: bold; text-decoration: none;">often </ins>trades with them.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Weirdly enough, it has enough hitstun to combo into {{clr|H|2H}} midscreen. It's most common use is combo-ing into {{clr|S|2S}} and {{clr|H|5H}} in the corner.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Weirdly enough, it has enough hitstun to combo into {{clr|H|2H}} midscreen. It's most common use is combo-ing into {{clr|S|2S}} and {{clr|H|5H}} in the corner.</div></td></tr>
</table>
KALSKingdom