< DBFZ
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* | * Great frame data with almost all of her special moves being safe on block, allowing her to keep the pressure on the opponent with assists very easily. It can be hard to reflect Kefla due to the speed of some of these moves as well, giving her an even bigger edge. | ||
* | * Gigantic Ray (236HS) is a very strong tool, given that it's +50 on block and allows Kefla to get some decent damage on hit, especially with her followup air super. | ||
* Frame 4 invincible command dash that puts her right behind the opponent, allowing her to sneak around beams or other things that may be annoying for her to really deal with. | |||
* Full screen level 3 that punishes the opponent for almost anything they do - even if they vanish, they still get hit by it. | |||
* Pride saiyan. | * Pride saiyan. | ||
| style="width: 50%;"| | | style="width: 50%;"| | ||
* No air specials outside of 236S and her command dash means that her air game can be somewhat weak, which can be a bit of a problem. | |||
* Level 3 has somewhat slower startup than other level 3s do, meaning that it can be easily baited out by a single ki blast or similar if you're getting too trigger happy with it full screen. | |||
* Looks like a yoga isntructor that went out of style in the 80s | * Looks like a yoga isntructor that went out of style in the 80s | ||
|- | |- | ||
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|image=DBFZ_Kefla_5L.png |caption= | |image=DBFZ_Kefla_5L.png |caption= | ||
|image2=DBFZ_Kefla_5LL.png |caption2=Potara Kicks | |image2=DBFZ_Kefla_5LL.png |caption2=Potara Kicks | ||
|image3=DBFZ_Kefla_5LLL.png |caption3= | |image3=DBFZ_Kefla_5LLL.png |caption3= Shades of R. Mika. | ||
|data= | |data= | ||
{{AttackDataHeader-DBFZ|version=yes}} | {{AttackDataHeader-DBFZ|version=yes}} | ||
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{{!}}- | {{!}}- | ||
{{Description|8|text= | {{Description|8|text= | ||
* On hit, holds airborne opponent mostly in place for all hits to connect. | * On hit, forces crouching opponent to stand up, holds airborne opponent mostly in place for all hits to connect. | ||
}} | }} | ||
{{AttackVersion|name=5LLL}} | {{AttackVersion|name=5LLL}} | ||
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{{!}}- | {{!}}- | ||
{{Description|8|text= | {{Description|8|text= | ||
* Always whiffs against crouching characters, | * Always whiffs against crouching characters, even if they're visually standing. | ||
* Recovers in midair. | * Recovers in midair. | ||
* Has 5f of landing recovery on block, 7f on whiff or hit. | * Has 5f of landing recovery on block, 7f on whiff or hit. | ||
* Jails into Vanish. | * Jails into Vanish. | ||
* 5LLL > j.214S is -6 on block. | * 5LLL > j.214S is -6 on block. | ||
If you somehow make them block this, the 5f of landing recovery is still in the way of high-low mixs. | |||
}} | }} | ||
}} | }} | ||
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* Holding S will extend the first part, but lose the dash. | * Holding S will extend the first part, but lose the dash. | ||
* Projectile jails into Vanish, but there's a gap between charge > dash and charge > projectile. | * Projectile jails into Vanish, but there's a gap between charge > dash and charge > projectile. | ||
* Grounded Smash version can combo into 236H+S. | |||
}} | }} | ||
{{AttackVersion|name=Air Uncharged}} | {{AttackVersion|name=Air Uncharged}} | ||
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|name=Time to test this out! | |name=Time to test this out! | ||
|input=214S (Air OK) | |input=214S (Air OK) | ||
|image=DBFZ_Kefla_Timetotestthisout.png |caption= | |image=DBFZ_Kefla_Timetotestthisout.png |caption=zoooooooom | ||
|data= | |data= | ||
{{AttackDataHeader-DBFZ|version=yes}} | {{AttackDataHeader-DBFZ|version=yes}} | ||
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======<font style="visibility:hidden;font-size:0">Assist A</font>====== | ======<font style="visibility:hidden;font-size:0">Assist A</font>====== | ||
{{MoveData | {{MoveData | ||
|name= | |name=Super Cannonball | ||
|input= | |input=Assist A | ||
|image=DBFZ_Kefla_SuperCannonball.png |caption= | |image=DBFZ_Kefla_SuperCannonball.png |caption= | ||
|data= | |data= | ||
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======<font style="visibility:hidden;font-size:0">Assist B</font>====== | ======<font style="visibility:hidden;font-size:0">Assist B</font>====== | ||
{{MoveData | {{MoveData | ||
|name= | |name=Mighty Kick | ||
|input= | |input=Assist B | ||
|image=DBFZ_Kefla_5LL.png |caption= | |image=DBFZ_Kefla_5LL.png |caption=YOSHA, wait, wrong fusion | ||
|data= | |data= | ||
{{AttackDataHeader-DBFZ}} | {{AttackDataHeader-DBFZ}} | ||
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{{Description|7|text= | {{Description|7|text= | ||
* Slides forward and does 5LL. | * Slides forward and does 5LL. | ||
* On ground hit, the opponent is kept grounded. On air hit, they are sent away slightly. | |||
Incredibly good blockstun, but slow with not that much range. It's hard to use in neutral as a result, and even using it in combos can be a bit tricky. Still, it's very good for jailing opponents and keeping them guessing due to it's high blockstun, and it's reward on hit isn't awful either. | |||
}} | }} | ||
}} | }} | ||
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======<font style="visibility:hidden;font-size:0">Assist C</font>====== | ======<font style="visibility:hidden;font-size:0">Assist C</font>====== | ||
{{MoveData | {{MoveData | ||
|name= | |name=Gigantic Breaker | ||
|input= | |input=Assist C | ||
|image=DBFZ_Kefla_GiganticBreaker.png |caption= | |image=DBFZ_Kefla_GiganticBreaker.png |caption= | ||
|image2=DBFZ_Kefla_GiganticBreaker2.png |caption2= | |image2=DBFZ_Kefla_GiganticBreaker2.png |caption2= | ||
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* Air version tracks the opponent vertically. | * Air version tracks the opponent vertically. | ||
* Minimum Damage: 834. | * Minimum Damage: 834. | ||
Can be hard to get all the hits of, so it's hard to get the best damage out of this since the opponent may fall out a bit early be hit by only one set of the projectiles. On SKD, all of the projectiles will connect, however. | |||
}} | }} | ||
}} | }} | ||
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{{Description|7|text= | {{Description|7|text= | ||
* Hellzone Grenade-style Super: slow startup, very plus on hit or block, no post-Super scaling, low minimum damage, disappears on DHC, cannot be SD'd through, cannot GC Reflect or SD. | * Hellzone Grenade-style Super: slow startup, very plus on hit or block, no post-Super scaling, low minimum damage, disappears on DHC, cannot be SD'd through, cannot GC Reflect or SD. | ||
* Most assists with 30 or more frames of blockstun will allow you to use this on block for plus frames without worrying about reflect. | |||
* If you want to follow this up with supers, use j.236H+S or 214L+M. 236L+M will not hit. | |||
Can be combo'd from essentially every ground Smash: 5H, 2H, 236H (not a Smash move), 214H, 236S. | |||
}} | }} | ||
}} | }} | ||
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{{Description|7|text= | {{Description|7|text= | ||
* '''Fullscreen''', frame 1 invincible Super. | * '''Fullscreen''', frame 1 invincible Super. | ||
* If the initial hit connects when the opponent is behind Kefla, she will autocorrect the followup to where the opponent is. | |||
* Has slower startup than most Lv3s. | * Has slower startup than most Lv3s. | ||
* Minimum Damage: 1668. | * Minimum Damage: 1668. |
Revision as of 20:48, 26 February 2020
Kefla |
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Overview
Kale and Caulifla are a pair of Saiyan women from Universe 6 who, during the Tournament of Power, performed a Potara Fusion to become Kefla, the most powerful Saiyan from their Universe. With Kale's legendary power and Caulifla's cunning, she proved to be an even match for Goku before he unlocked the power of Ultra Instinct.
Strengths/Weaknesses
Strengths | Weaknesses |
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Normal Moves
5L
5L | Template:AttackDataHeader-DBFZ |
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5M
5M |
Template:AttackDataHeader-DBFZ
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5H
5H |
Template:AttackDataHeader-DBFZ
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5S
5S |
Template:AttackDataHeader-DBFZ
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Kefla's Ki Blast is the same speed as Teen Gohan's, but she can fire off two more Ki Blasts than he can. |
2L
2L |
Template:AttackDataHeader-DBFZ
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2M
2M |
Template:AttackDataHeader-DBFZ
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2H
2H |
Template:AttackDataHeader-DBFZ
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6M
6M |
Template:AttackDataHeader-DBFZ
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6H
6H Double Hammer |
Template:AttackDataHeader-DBFZ
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j.L
j.L |
Template:AttackDataHeader-DBFZ
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j.M
j.M |
Template:AttackDataHeader-DBFZ
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j.H
j.H | Template:AttackDataHeader-DBFZ |
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j.S
j.S |
Template:AttackDataHeader-DBFZ
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j.2H
j.2H |
Template:AttackDataHeader-DBFZ
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Special Moves
Super Cannonball
Super Cannonball 236L/M/H |
Template:AttackDataHeader-DBFZ |
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Ain't nobody that can stop me!
Ain't nobody that can stop me! 214L/M/H |
Template:AttackDataHeader-DBFZ |
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Gigantic Breaker
Gigantic Breaker 236S (Air OK) |
Template:AttackDataHeader-DBFZ |
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Time to test this out!
Time to test this out! 214S (Air OK) |
Template:AttackDataHeader-DBFZ |
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Z Assists
Assist A
Super Cannonball Assist A |
Template:AttackDataHeader-DBFZ
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Assist B
Mighty Kick Assist B |
Template:AttackDataHeader-DBFZ
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Incredibly good blockstun, but slow with not that much range. It's hard to use in neutral as a result, and even using it in combos can be a bit tricky. Still, it's very good for jailing opponents and keeping them guessing due to it's high blockstun, and it's reward on hit isn't awful either. |
Assist C
Gigantic Breaker Assist C |
Template:AttackDataHeader-DBFZ
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Super Moves
Ultra Cannonball
Ultra Cannonball 236L+M (Air OK) |
Template:AttackDataHeader-DBFZ |
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Gigantic Ray
Gigantic Ray 236H+S |
Template:AttackDataHeader-DBFZ |
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Gigantic Chaser
Gigantic Chaser j.236H+S |
Template:AttackDataHeader-DBFZ |
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Gigantic Burst
Gigantic Burst 214L+M or 214H+S |
Template:AttackDataHeader-DBFZ |
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To edit frame data, edit values in DBFZ/Kefla/Data. Be sure to update both the
move
and the move Full
sections. One is shown on the character page, while the other is shown on the frame data page.