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Revision as of 12:30, 20 October 2020
Overview | Combos | Strategy/Counter Strategy | Full Frame Data | Discord |
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Kefla is a powerful ground-based rushdown character with an emphasis on winning chaotic scrambles with her strong frame data and variety of suppressive moves. Kefla's mobility on the ground is very strong thanks to her teleport which both crosses up and can be used for left/right mixups with assists, as well as her variety of useful moves like 3 lows and a long overhead. She's also able to keep up the pressure, with an excellent suite of powerful zoning tools like ki blasts and beams. She even takes a page from Piccolo and steals his Hellzone Grenade move, renaming it to Gigantic Ray. It's strong on Piccolo, and on a rushdown character like Kefla, it's a deadly pressure tool to lock opponents down while you zip all about the screen. While Kefla does well in neutral and in the corner, she's able to be beaten out thanks to her poor aerial game and her strange air attacks. Gigantic Ray is also guard cancellable, making it difficult to use multiple times in a row without getting punished. If you like setting up chaotic messes of attacks and wearing down your opponent with sheer tenacity, look no further than this teenage fusion.
"This power just keeps comin' and comin'! Damn, it feels good to be a Saiyan!" | |
Lore: | Kale and Caulifla are a pair of Saiyan women from Universe 6. Caulfila is an extremely powerful Saiyan prodigy (who unlocked Super Saiyan and Super Saiyan 2 in the same week) who runs a gang on Planet Sadala. Kale is a very passive, shy Saiyan girl, who unlocked her own form of Super Saiyan in a similar style to that of Broly. During the Tournament of Power, they performed a Potara Fusion to become Kefla, the most powerful Saiyan from their Universe. With Kale's legendary power and Caulifla's cunning, she proved to be an even match for Goku before he unlocked the power of Ultra Instinct. |
- Blockstrings: Great frame data with almost all special moves being safe on block, as well as having solid high/low with an extendable overhead and 3 lows.
- Anti Reflect: Many of her normals move far distances and hit multiple times, giving ample time to hit-confirm.
- Gigantic Ray: Enables Kelfa's mix-up game to shine, and is extremely strong when blocked in the air.
- Teleport: 214S is a command dash that crosses up, leads to instant left/right mix-ups with assists, and can also serve as an escape.
- Zoning: Many zoning tools like ki blasts, beam projectile Super Cannonball, and psuedo-shield Gigantic Breaker.
- Aerial Game: Almost zero air presence as most of her special moves aren't air-ok, despite decent air buttons.
- Left/Right: Cross-ups can be difficult to set up due to the nature of her air attacks.
- Vs. Guard Cancel: Her pressure tool, Gigantic Ray, is guard cancellable.
Normal Moves
5L
5L | Template:AttackDataHeader-DBFZ |
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5M
5M | Template:AttackDataHeader-DBFZ |
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5H
5H | Template:AttackDataHeader-DBFZ |
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5S
5S | Template:AttackDataHeader-DBFZ |
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2L
2L | Template:AttackDataHeader-DBFZ |
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2M
2M | Template:AttackDataHeader-DBFZ |
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2H
2H | Template:AttackDataHeader-DBFZ |
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6M
6M | Template:AttackDataHeader-DBFZ |
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6H
6H Double Hammer |
Template:AttackDataHeader-DBFZ |
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j.L
j.L | Template:AttackDataHeader-DBFZ |
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j.M
j.M | Template:AttackDataHeader-DBFZ |
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j.H
j.H | Template:AttackDataHeader-DBFZ |
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j.S
j.S | Template:AttackDataHeader-DBFZ |
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j.2H
j.2H | Template:AttackDataHeader-DBFZ |
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Special Moves
Super Cannonball
Super Cannonball 236L/M/H |
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Ain't nobody that can stop me!
Ain't nobody that can stop me! 214L/M/H |
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Gigantic Breaker
Gigantic Breaker 236S (Air OK) |
Template:AttackDataHeader-DBFZ |
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Time to test this power out!
Time to test this power out! 214S (Air OK) |
Template:AttackDataHeader-DBFZ |
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Z Assists
Assist A
Super Cannonball Assist A |
Template:AttackDataHeader-DBFZ |
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Assist B
Mighty Kick Assist B |
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Assist C
Gigantic Breaker Assist C |
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Super Moves
Ultra Cannonball
Ultra Cannonball 236L+M (Air OK) |
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Gigantic Ray
Gigantic Ray 236H+S |
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Gigantic Chaser
Gigantic Chaser j.236H+S |
Template:AttackDataHeader-DBFZ |
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Gigantic Burst
Gigantic Burst 214L+M or 214H+S |
Template:AttackDataHeader-DBFZ |
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External References
move
and the move Full
sections. One is shown on the character page, while the other is shown on the frame data page.