Difference between revisions of "DBFZ/Kefla/Frame Data"

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Revision as of 03:16, 13 February 2020

System Data

Health: 10,000

Prejump: 4F

Assist Cooldown:



Normal Moves

Version Damage Ki Prorate Attribute Guard Smash Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Invul
5L 400 5% - - All - 6 - - -3 1 - - - -
5LL 180*4 2%*4 - - All - 11 - - -5 2*4 - - - -
5LLL 1000 12% - - All U3+ 13 - +5L +12 (-5 on landing) 4 - - - -
5M 180*4 2%*4 - - All - 10 - - -7 2*4 - - - -
5H 850 / 1000 12% - - All U1 14 - - -10 4 - - - -
5S 300*6 6%*6 - - All - 11 X{(9)X}*5 - -5 - - - - -
2L 400 5% - - Low - 7 - - -4 1 - - - -
2M 700 7% - - Low - 9 - - -5 2 - - - -
2H 850 / 1000 12% - B All U1+ 13 - - -15 4 - - - 4- Head
6M 850 12% - B High - 24 6 4+6L 0 3 15 18 23 -
j.L 400 5% - H High - 6 - - - 1 - - - -
j.M 500*2 7%*2 - H High - 7 - - - 2*2 - - - -
5LLLLLLL 850 / 1000 12% - H High D2+ 13 - - - 3 / 4 - - - -
j.H 850 / 1000 12% - H High D1+ 13 - - - 3 / 4 - - - -
j.S 400*4 6%*4 - - All - 11 X{(9)X}*3 +5L - - - - - -
j.2H 850 12% - H All U1+ 13 - - - 3 - - - -

Special Moves

Version Damage Ki Prorate Attribute Guard Smash Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Invul
Special 1
236L 900 12% - - All - 18 - - -5 - - - - -
236M 900 12% - - All - 18 - - -5 - - - - -
236H 900*2 -50% - - All - 28 - - +4 - - - - -
Special 2
214L 900 12% - - Low - 14 - - -5 3 - - - -
214M 1000 12% - - Low U1+ 20 - - -5 3 - - - -
214H 1200 -50% - - Low U1+ 17 - - -5 3 - - - -
Special 3
236S 30*4, 150, 1100 0.5%*4, 6%*2 - - All D1 14 - - -3 - - - - -

Z Assists

Version Damage Ki Prorate Attribute Guard Smash Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Invul
Assist A 800 0% - - All - 26 - - +25 - - - - -
Assist B 250*4 0% - - All - 36 - - +44 - - - - -
Assist C 30*4, 800 / 30*4, 800, 400 0% - - All - 36 - - +50 - - - - -

Super Moves

Version Damage Ki Prorate Attribute Guard Smash Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Invul
Super
236LM 450*6 -100% - - All UDV 9+4 - - -18 - - - - -
Meteor
214LM 3952 -300% - - All UDV 21+3 - - -46 - - - - 1- All

Z Combo Table

Ground Z Combo
L M H S Cancel
5L[2] 5L[+], 5LL[+], 2L 5M, 2M, 6M 5H, 2H 5S Jump[-], Sp
5LL 5LLL[+] 5M, 2M, 6M 5H, 2H 5S Jump[-], Sp
5LLL - - - - Sp
2L[2] 5L, 2L[+] 5M, 2M, 6M 5H, 2H 5S Sp
5M - 2M, 6M 5H, 2H 5S Jump[-], Sp
2M - 5M, 6M 5H, 2H 5S Sp
6M - - - - -
5H - - 2H 5S Sp
2H - - - - Sp
5S - - 5H, 2H - Sp
Air Z Combo
L M H S Cancel
j.L j.L, j.LL[-] j.M j.H, j.2H j.S Jump, Sp
j.LL[j.M] - - j.H, j.2H j.S Jump, Sp
j.M[j.LL] j.L - j.H, j.2H j.S Jump, Sp
j.H - - j.2H j.S Sp
j.2H - - - j.S Jump, Sp
j.S - - - - Sp
  • 5L and 2L can only be done a max of 2 times per string total
X = X is available on hit or block
X[-] = X is only available on hit
X[+] = X is available even on whiff
X[#] = X can be used # times per string (Default is 1)
X[Y] = X won't come out if Y has been used in the string
Sp = Special, Super, and Meteor Attacks. This also includes Vanish, Super Dash and Sparking, but not Dragon Rush and Ki Charge

Sources

Navigation


Ambox notice.png To edit frame data, edit values in DBFZ/Kefla/Data. Be sure to update both the move and the move Full sections. One is shown on the character page, while the other is shown on the frame data page.
Dragon Ball FighterZe
Click [*] for character's frame data
System Explanations

HUDControlsFrame Data & System DataPatch Notes


Movement/CancelingOffenseDefenseDamage/ComboAttack AttributesKi/Assist/Sparking/Dragon BallsMisc