DBFZ/Krillin/Frame Data: Difference between revisions

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< DBFZ‎ | Krillin
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{{FrameDataHeader-DBFZ}}
{{FrameDataHeader-DBFZ}}
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! colspan=14 style="background: white;"|Afterimage Strike
! colspan=16 style="background: white;"|Afterimage Strike
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{{AttackVersion|name=236L|subtitle=}}
{{AttackVersion|name=236L|subtitle=}}
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{{AttackVersion|name=j.236H|subtitle=}}
{{AttackVersion|name=j.236H|subtitle=}}
{{#lsth:DBFZ/Krillin/Data|j.236H Full}}
{{#lsth:DBFZ/Krillin/Data|j.236H Full}}
! colspan=14 style="background: white;"|Senzu Bean
! colspan=16 style="background: white;"|Senzu Bean
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{{AttackVersion|name=214L|subtitle=}}
{{AttackVersion|name=214L|subtitle=}}
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{{AttackVersion|name=j.214H|subtitle=}}
{{AttackVersion|name=j.214H|subtitle=}}
{{#lsth:DBFZ/Krillin/Data|j.214H Full}}
{{#lsth:DBFZ/Krillin/Data|j.214H Full}}
! colspan=14 style="background: white;"|Kamehameha
! colspan=16 style="background: white;"|Kamehameha
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|-
{{AttackVersion|name=236S|subtitle=}}
{{AttackVersion|name=236S|subtitle=}}
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{{AttackVersion|name=j.236S|subtitle=}}
{{AttackVersion|name=j.236S|subtitle=}}
{{#lsth:DBFZ/Krillin/Data|j.236S Full}}
{{#lsth:DBFZ/Krillin/Data|j.236S Full}}
! colspan=14 style="background: white;"|Solar Flare
! colspan=16 style="background: white;"|Solar Flare
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{{AttackVersion|name=214S|subtitle=}}
{{AttackVersion|name=214S|subtitle=}}
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{{FrameDataHeader-DBFZ}}
{{FrameDataHeader-DBFZ}}
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! colspan=14 style="background: white;"|Rock/Senzu Bean
! colspan=16 style="background: white;"|Rock/Senzu Bean
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{{AttackVersion|name=A1/A2|subtitle=}}
{{AttackVersion|name=A1/A2|subtitle=}}
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{{FrameDataHeader-DBFZ}}
{{FrameDataHeader-DBFZ}}
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! colspan=14 style="background: white;"|Destructo Disc
! colspan=16 style="background: white;"|Destructo Disc
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{{AttackVersion|name=236LM|subtitle=or 236HS}}
{{AttackVersion|name=236LM|subtitle=or 236HS}}
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{{#lsth:DBFZ/Krillin/Data|236HS > H Full}}
{{#lsth:DBFZ/Krillin/Data|236HS > H Full}}
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! colspan=14 style="background: white;"|Scattering Energy Wave
! colspan=16 style="background: white;"|Scattering Energy Wave
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{{AttackVersion|name=214LM|subtitle=or 214HS}}
{{AttackVersion|name=214LM|subtitle=or 214HS}}
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{{Navbar-DBFZ}}
{{Navbar-DBFZ}}
[[Category:Dragon Ball FighterZ]]
[[Category:Dragon Ball FighterZ]]
[[Category: Krillin]]
[[Category:Krillin]]

Revision as of 16:42, 7 April 2019

System Data


Normal Moves

Damage GuardHow this attack can be guarded. SmashWhich type of cinematic this attack can trigger. StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. ActiveShows how many frames where there is an attackbox, AKA the hitbox where if the opponent touches it, they will take damage. Occurs after Startup. RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. Invul.
5L
5LL
5LLL
2L
5M
2M
6M
5H
2H
5S
2S
j.L
j.M
j.H
j.2H
j.S
j.2S

Special Moves

Damage GuardHow this attack can be guarded. SmashWhich type of cinematic this attack can trigger. StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. ActiveShows how many frames where there is an attackbox, AKA the hitbox where if the opponent touches it, they will take damage. Occurs after Startup. RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. Invul.
Afterimage Strike
236L
236M
236H
j.236L
j.236M
j.236H Senzu Bean
214L
214M
214H
j.214L
j.214M
j.214H Kamehameha
236S
j.236S Solar Flare
214S

Assist

Damage GuardHow this attack can be guarded. SmashWhich type of cinematic this attack can trigger. StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. ActiveShows how many frames where there is an attackbox, AKA the hitbox where if the opponent touches it, they will take damage. Occurs after Startup. RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. Invul.
Rock/Senzu Bean
A1/A2

Super Moves

Damage GuardHow this attack can be guarded. SmashWhich type of cinematic this attack can trigger. StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. ActiveShows how many frames where there is an attackbox, AKA the hitbox where if the opponent touches it, they will take damage. Occurs after Startup. RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. Invul.
Destructo Disc
236LM
or 236HS
Destructo Disc > Button
Scattering Energy Wave
214LM
or 214HS

Sources

http://www.mediafire.com/file/vp0qxfbwaguq09y/Krillin%20Hitboxes.mkv (rec. April 24, 2018)

Navigation

To edit frame data, edit values in DBFZ/Krillin/Data. Be sure to update both the move and the move Full sections. One is shown on the character page, while the other is shown on the frame data page.

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