< DBFZ | Lab Coat Android 21

Glossary
Frame Data Glossary | |||||||||||||||||
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Smash | Some attacks can trigger cinematic hit with different properties. This notes which type of cinematic (Smash) the attack possesses.
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Prorate | How much proration this attack has. Noted as initial proration % + how many "steps" it proceeds down the scaling table. | ||||||||||||||||
Guard | How this attack can be guarded. All non-throws can be air blocked unless otherwise stated. | ||||||||||||||||
Startup | Number of frames for this move to reach the first active frame (includes the first active frame). | ||||||||||||||||
Active | Number of active frames in this attack. Values in () are for gaps between hits of an attack. | ||||||||||||||||
Recovery | Number of frames this move is in a recovery state before returning to neutral. | ||||||||||||||||
OnBlock | After blocking this attack, how soon can the attacker move compared to the defender.
Assumes that the attack connects as soon as possible against a standing/crouching opponent, and that the attacker does not cancel the attack into anything else. | ||||||||||||||||
Invuln | Attribute and Hitbox invincibility for this attack | ||||||||||||||||
Level | Attack Level determines the amount of hitstun, blockstun, and hitstop this attack will inflict. Note that there are exceptions. | ||||||||||||||||
Blockstun | When blocked, how many frames the opponent is stuck in a blocking animation. Values shown here are for ground blocking. Air blocking adds 2 frames of blockstun. Landing while in blockstun adds an extra 4 frames of blockstun. | ||||||||||||||||
GroundHit | When hitting a grounded opponent, how many frames of hitstun they experience. | ||||||||||||||||
AirHit | When hitting an airborne opponent, how many frames for which they cannot air tech. |
Attack Level Values | ||||||||||||||||||||||||||||||
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For more values, see DBFZ/Frame Data |
System Data
Normal Moves
input | damage | smash | prorate | guard | startup | active | recovery | onBlock | invuln | level | blockstun | groundHit | airHit | |
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input | damage | smash | prorate | guard | startup | active | recovery | onBlock | invuln | level | blockstun | groundHit | airHit | |
5L | 400 | Low | 6 | 3 | 13 | -4 | 1 | |||||||
5LL | 700 | All | 9 | 6 | 14 | -4 | 2 | |||||||
5LLL | 600, 500 | U3+ | Throw | 7 | 3 | 23 | 3, 4 | |||||||
5M | 550×2 | All | 10 | 4(8)4 | 16 | -4 | 2 | |||||||
5H | 850 / 1000 | U1 | All | 14 | 5 | 20 | -9 | 4 | ||||||
5S | 300×1~5 | All | 13 | Total 37 | -4 | 2 | ||||||||
2L | 400 | Low | 7 | 3 | 13 | -4 | 1 | |||||||
2M | 550×2 | Low | 8 | 6(14)4 | 16 | -4 | 2 | |||||||
2H | 850 / 1000 | U1+ | All | 13 | 5 | 18+10L | -17 | 4-17 Head | 4 | |||||
6M | 850 | High | 24 | 6 | 4+6L | ±0 | 3 | |||||||
6H | 850 | High | 27 | 3 | 18 | -5 | 3 | |||||||
3H | 750 | Low | 18 | 10 | 21 | -8 | 3 | |||||||
j.L | 400 | High | 6 | 3 | 11 | 1 | ||||||||
j.M | 600×2 | High | 8 | 2(6)4 | 12 | 2 | ||||||||
j.H | 850 / 1000 | D1+ [D3+] | High | 11 | 6 | 18 | 3 / 4 | |||||||
j.S | 300×1~4 | All | 12 | Total 41+3L | 2 | |||||||||
j.2H | 850 | U1 | All | 13 | 5 | 28 | 3 |
Special Moves
input | name | damage | smash | prorate | guard | startup | active | recovery | onBlock | invuln | level | blockstun | groundHit | airHit | |
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input | name | damage | smash | prorate | guard | startup | active | recovery | onBlock | invuln | level | blockstun | groundHit | airHit | |
236L | L Savory Slicer | 20×6, 912 | 100%+1 (Once) | All | 13 | 2×6,5 | 12+4L | -8 | 4-29 Ki Blasts | 2×6, 3 | 15×6, 12 | ||||
236M | M Savory Slicer | 20×6, 1030 | U1+ | 100%+1 (Once) | All | 17 | 2×6,5 | 12+4L | -8 | 4-33 Ki Blasts | 2×6, 3 | 15×6, 12 | |||
236H | H Savory Slicer | 20×6, 1581 | U1+ | 90%+1 (Once) | All | 13 | 2×6,5 | 12+4L | -8 | 1-29 Ki Blasts | 2×6, 3 | 15×6, 12 | |||
j.236L | Air L Savory Slicer | 20×6, 912 | 100%+1 (Once) | All | 13 | 2×6,5 | 16 | 4-29 Ki Blasts | 2×6, 3 | 15×6, 12 | |||||
j.236M | Air M Savory Slicer | 20×6, 1030 | U1+ | 100%+1 (Once) | All | 17 | 2×6,5 | 16 | 4-33 Ki Blasts | 2×6, 3 | 15×6, 12 | ||||
j.236H | Air H Savory Slicer | 20×6, 1581 | U1+ | 90%+1 (Once) | All | 13 | 2×6,5 | 16 | 1-29 Ki Blasts | 2×6, 3 | 15×6, 12 | ||||
214L | L Vertical Savory Slicer | 20×4, 847 | 100%+1 (Once) | All | 9 | 2×4(5)6 | 12+6L | -4 | 4-11 Head, 4-27 Ki Blasts | 2×4, 3 | |||||
214M | M Vertical Savory Slicer | 20×7, 892 | D1 | 100%+1 (Once) | All | 14 | 2×7(5)6 | 16+6L | -4 | 4-16 Head, 4-38 Ki Blasts | 2×7, 3 | ||||
214H | H Vertical Savory Slicer | 20×10, 1019 | D1 | 90%+1 (Once) | All | 9 | 2×10(5)6 | 17 | -4 | 1-11 Head, 1-39 Ki Blasts | 2×10, 3 | ||||
j.214L | Air L Vertical Savory Slicer | 20×4, 847 | 100%+1 (Once) | All | 9 | 2×4(5)6 | 16 | 4-11 Head, 4-27 Ki Blasts | 2×4, 3 | ||||||
j.214M | Air M Vertical Savory Slicer | 20×7, 892 | D1 | 100%+1 (Once) | All | 14 | 2×7(5)6 | 17 | 4-16 Head, 4-38 Ki Blasts | 2×7, 3 | |||||
j.214H | Air H Vertical Savory Slicer | 20×10, 1019 | D1 | 90%+1 (Once) | All | 9 | 2×10(5)6 | 17 | 1-11 Head, 1-39 Ki Blasts | 2×10, 3 | |||||
22L | L Mignardise Heel | 600 | 90%+2 | Low | 11 | 5 | 16 | -5 | 3 | ||||||
22M | M Mignardise Heel | 700 | U1+ | 90%+2 | Low | 18 | 5 | 16 | -5 | 3 | |||||
22H | H Mignardise Heel | 800 | U1+ | 90%+2 | Low | 11 | 5 | 16 | -5 | 3 | |||||
236S | Photon Swipe | 262×5 | All | 17 | 25 | 23 | -6 | 3 | |||||||
j.236S | Air Photon Swipe | 262×5 | All | 17 | 25 | 30 | 3 | ||||||||
214S | Connoisseur Cut | 1000 | D2 | Throw | 24~30 | 4 | 24 | 4 | |||||||
j.214S | Air Connoisseur Cut | 1000 | D2 | Throw | 13 | 14 | 15 | 4 | |||||||
22S | Barrier Sphere | Total 48 | 4-39 Non-throw [4-48 Non-throw] | ||||||||||||
j.22S | Air Barrier Sphere | Total 47 | 4-38 Non-throw [4-47 Non-throw] |
Z Assists
input | name | damage | smash | prorate | guard | startup | active | recovery | onBlock | invuln | level | blockstun | groundHit | airHit | |
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input | name | damage | smash | prorate | guard | startup | active | recovery | onBlock | invuln | level | blockstun | groundHit | airHit | |
Assist A | Savory Slicer | 30×6, 852 | All | 20 | 1,2x5,5 | 45 | +40 | 4-35 Ki Blasts | 2×6, 3 | ||||||
Assist B | Barrier Sphere | Total 85 | 9-11 All, 12-46 Non-Super, 47 Non-Super | ||||||||||||
Assist C | Photon Swipe | 200×5, 400 | All | 34 [20] | 25 | 50 | +30 | [1-94 All] | 3 |
Super Moves
input | name | damage | smash | prorate | guard | startup | active | recovery | onBlock | invuln | level | blockstun | groundHit | airHit | |
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input | name | damage | smash | prorate | guard | startup | active | recovery | onBlock | invuln | level | blockstun | groundHit | airHit | |
236L+M | Total Detonation Ball | 2121 | UDV | All | 9+4 | Total 69+7L | -34 | 9-21 All | 4 | ||||||
j.236L+M | Air Total Detonation Ball | 2121 | UDV | All | 9+4 | Total 68 | -26 | 9-21 All | 4 | ||||||
j.236H+S | Total Evasion | 2121 | UDV | All | 19+4 [9+1] | Total 78 | -26 | 19-31 All | 4 | ||||||
236H+S | Photon Pulse | 2021 | 80%+2 | Throw | 21 | 7 | 17 | 20-27 All | 4 | ||||||
214L+M | Appetizing Rush | 4221 | UDV | All | 9+12 [9+0] | 6 | Until L+10 | -16 | 1-26 All | 3 | |||||
j.214L+M | Air Appetizing Rush | 4221 | UDV | All | 9+12 [9+0] | 6 | Until L+10 | -16 | 1-26 All | 3 | |||||
214H+S | Excellent Full Course | 4121 | UDV | All | 11+3 [11+0] | 12 | 31+10L | -26 | 1-30 All | 4 | |||||
j.214H+S | Air Excellent Full Course | 4121 | UDV | All | 11+3 [11+0] | 12 | Until L+10 | 1-30 All | 4 |
Z Combo Table
- 5L and 2L can only be done a max of 2 times per string total
- X = X is available on hit or block
- X[-] = X is only available on hit
- X[+] = X is available on hit, block, or whiff
- X[#] = X can be used # times per string (Default is 1)
- X[Y] = X can't be used if Y has been used in the string
- Sp = Special, Super, and Meteor Attacks. This also includes Vanish, Super Dash and Sparking, but not Dragon Rush and Ki Charge
Sources

To edit frame data, edit values in DBFZ/Lab Coat Android 21/Data.