DBFZ/Master Roshi: Difference between revisions

From Dustloop Wiki
Line 639: Line 639:
|name=Turtle Hermit Extraordinaire
|name=Turtle Hermit Extraordinaire
|input=236H+S
|input=236H+S
|image=DBFZ_MasterRoshi_TurtleHermitExtraordinaire.png |caption= BAT
|image=DBFZ_MasterRoshi_TurtleHermitExtraordinaire.png |caption= *BONK*
|data=
|data=
{{AttackDataHeader-DBFZ}}
{{AttackDataHeader-DBFZ}}

Revision as of 05:26, 16 September 2020

  Overview   Combos   Strategy/Counter Strategy   Full Frame Data   Discord    
Overview
Overview

Master Roshi has an autocombo and some gimmicks. He also jumps instead of superdashing, apparently.

""Work hard! Study well! And eat and sleep plenty. That is the Turtle Hermit way!""
Lore:Master Roshi (aka Muten Roshi) is the inventor of the Turtle Hermit Martial Arts style, and likewise the Kamehameha technique. By unknown methods, Roshi attained eternal life, and even in his old age is able to maintain a relatively decent physical form. Even before the times of Son Goku, Roshi assisted his mentor, Mutaito, in sealing King Piccolo with the Mafuba (Evil Containment Wave). Now, Roshi has even played a crucial role in saving Universe 7 by participating in the Tournament of Power, and helped Vegeta defeat Botamo and Magetta. Even in his old age of over 250, Roshi carries on strong, guided by his perverted nature, and humble teaching ways.

 Master Roshi  Master Roshi moves well, learns well, plays well, eats well and rests well. More info to come.

Pros
Cons
  • Strength 1: ...
  • Flaw 1: ...

Master Roshi cannot fly, as such he's unable to use Superjump Float and Superdash is replaced with two other options; Masterful Leap and Reverse Kamehameha Masterful Leap is a special, projectile immune jump that can go in six directions. Reverse Kamehameha is an aimed dash similar to GT Goku's 214S, except with a lingering hitbox trailing behind.

Since Masterful Leap is effectively a jump, you can use it and Reverse Kamehameha in the same jump without having to touch the ground again. They also count as different moves, so movement such as Master Jump > Reverse Kamehameha is possible.


Master Roshi
DBFZ Master Roshi Portrait.png

Normal Moves

5L
5L
DBFZ MasterRoshi 5L.png
DBFZ MasterRoshi 5LL.png
DBFZ MasterRoshi 5LLL.png
Template:AttackDataHeader-DBFZ
5L
  • Big
5LL
  • Short range
5LLL
  • Not a grab
  • Swaps sides on hit, vacuums out of the corner on block.
5M
5M
DBFZ MasterRoshi 5M.png
Template:AttackDataHeader-DBFZ
  • Placeholder
5H
5H
DBFZ MasterRoshi 5H.png
Template:AttackDataHeader-DBFZ
  • Huge range, will hit at roundstart position.
  • Cannot truestring from any normal besides 5S.
5S
5S
DBFZ MasterRoshi 5S.png
Template:AttackDataHeader-DBFZ
  • Covers 80% of the screen, launches on hit.
  • Does not whiff on crouching opponents unlike Adult Gohan's, but isn't plus on block and cannot truestring from any normal.
  • Doesn't have Ki Blast property, will beat superdash.

Has pretty high blockstun. You can truestring into Kamehameha with this midscreen, and 5S always jails into vanish.

2L
2L
DBFZ MasterRoshi 2L.png
Template:AttackDataHeader-DBFZ
  • Low
2M
2M
DBFZ MasterRoshi 2M.png
Template:AttackDataHeader-DBFZ
  • Placeholder
2H
2H
DBFZ MasterRoshi 2H.png
Template:AttackDataHeader-DBFZ
  • Shimmies backwards during recovery
2S
2S
DBFZ MasterRoshi 2S.png
Template:AttackDataHeader-DBFZ
  • Frame 1 projectile invuln
6M
6M Template:AttackDataHeader-DBFZ
  • Universal overhead
  • Uses the animation of his j.H.
6H
6H
Afterimage
DBFZ MasterRoshi 6H.png
I Like Your Cut, G
DBFZ MasterRoshi 6H2.png
Cross Chop
Template:AttackDataHeader-DBFZ
  • Teleports behind the opponent. Doesn't hit airborne opponent.
  • Can cancel into options on hit or block

Slow until you remember that Piccolo's M crossup is only 3 frames faster.

6S
6S
Turtle Orb
DBFZ MasterRoshi 6S.png
DBFZ MasterRoshi 6SS.png
Template:AttackDataHeader-DBFZ
6S
6SS
  • Roshi throws a blue ball upwards. Inputting 6SS will direct it back behind the opponent
  • 6SS is plus on block and can jail into vanish, however the timing is a bit tricky.
3H
3H
Rising Phoenix
DBFZ MasterRoshi 3H.png
Template:AttackDataHeader-DBFZ
  • Launcher.

Weird smashless launcher used like A. Gohan 3H in combos. Another damage tool for a character with plenty to begin with.

j.L
j.L
DBFZ MasterRoshi jL.png
Template:AttackDataHeader-DBFZ
  • Placeholder
j.M
j.M
DBFZ MasterRoshi jM.png
Template:AttackDataHeader-DBFZ
  • Placeholder
j.H
j.H
DBFZ MasterRoshi jH.png
Template:AttackDataHeader-DBFZ
5LLLLLLL
  • Smash hit can wall bounce.
j.H
  • Placeholder
j.S
j.S
DBFZ MasterRoshi jS.png
Template:AttackDataHeader-DBFZ
  • Placeholder
j.2H
j.2H
DBFZ MasterRoshi j2H.png
Template:AttackDataHeader-DBFZ
  • Placeholder
j.2S
j.2S Template:AttackDataHeader-DBFZ

Air 2S

j.4M
j.4M
Back Kick
DBFZ MasterRoshi j4M.png
THE TACO
Template:AttackDataHeader-DBFZ
  • Crossup KING.

Roshi does his best Iori impression. This is exclusively a crossup tool, but it hits very fast.

Unique Mechanics

Masterful Leap
Masterful Leap
H+S
DBFZ MasterRoshi MasterfulLeap.png
Template:AttackDataHeader-DBFZ
5H+S
1/2/3H+S
4H+S
  • Replaces Superdash while grounded.
  • Command jump, can be aimed with 4H+S, 1H+S, 2H+S or 3H+S. Roshi is free to attack while leaping in all versions.
  • 1H+S, 2H+S and 3+HS jumps very high into the air, allowing Roshi air actions afterwards. Input determines how far Roshi travels horizontally.
  • 4H+S will cross the opponent midscreen. Best for mixups.
  • 5H+S lunges Roshi forward fullscreen, has a little bit of landing recovery.
Reverse Kamehameha
Reverse Kamehameha
j.H+S
DBFZ MasterRoshi ReverseKamehameha.png
Template:AttackDataHeader-DBFZ
  • Replaces Superdash while airborne. Also replaces his Raw Tag and Guard Cancel, coming in considerably faster albeit without homing.
  • Can be aimed six ways with directional inputs.
  • Holding 4, 7, or 1S will effectively give Roshi an aerial beam, as well as the only aerial beam that can be aimed in any direction.
  • Beam jails into vanish, hitting with Roshi removes his landing recovery.

Special Moves

Turtle Drop
Turtle Drop
j.2M
DBFZ MasterRoshi j2M.png
Template:AttackDataHeader-DBFZ
  • Guaranteed sliding knockdown.
Wise Warrior
Wise Warrior
236L/M/H (Air OK)
DBFZ MasterRoshi WiseWarrior1.png
DBFZ MasterRoshi WiseWarrior2.png
Sideswap, enjoy your combo.
Template:AttackDataHeader-DBFZ
Ground L
Air L
  • Placeholder
Ground M
Air M
  • Wallbounces.
  • Air version combos into Reverse Kame.
Ground H
Air H
  • Travels about 80% of the screen.
  • Wallbounces.

  • Auto-followup.
  • Keeps travelling for a short time after recovery.
  • Swaps sides on hit or block

Roshi rushes at the opponent with a chop. If it hits, he'll automatically follow up with a blast.

Martial Spirit
Martial Spirit
214L/M/H
DBFZ MasterRoshi MartialSpirit.png
Template:AttackDataHeader-DBFZ
L
  • Delivers a simple elbow strike
M
  • Wallbounces with a mighty punch
H
  • Elbows, then strikes with a palm thrust.
  • Wallbounces
  • That invuln time is not a typo.

  • Is armored for outrageously long, more specifically for nearly the entire time he is visually in Max Power.

Roshi hulks out, surrounding himself in a 360 barrier before delivering an attack in Max Power.

Jumping Splits
Jumping Splits
22L/M/H
DBFZ MasterRoshi SplitKicks.png
Template:AttackDataHeader-DBFZ
L
  • Good blockstring ender.
M
  • Causes a slide knockdown.
H
  • Wallbounces, but consumes your KNOCKDOWN. Yeah, that's right.

  • Invulnerable to lows (Low Crush)

Roshi does a split kick that goes over lows.

Kamehameha
Kamehameha
236S
DBFZ MasterRoshi Kamehameha.png
the ORIGINAL original move.
Template:AttackDataHeader-DBFZ
  • Only hits once, unlike other beams.
  • Wall splats on hit.
Thunder Shock Surprise
Thunder Shock Surprise
214S
DBFZ MasterRoshi ThunderShockSurprise1.png
DBFZ MasterRoshi ThunderShockSurprise2.png
Did you just jump?
Template:AttackDataHeader-DBFZ
  • Only whiffs against crouching opponent. Groundbounces on hit.
  • Can be aimed at a steeper angle by holding 2 or 8 during startup
  • Sparking activation will whiff after this is used and Roshi has enough time to combo afterwards, enjoy your TOD.

Long range and air unblockable, the absolute king of anti-airs. Accept no substitutes.

Lullaby Fist
Lullaby Fist
22S
DBFZ MasterRoshi LullabyFist.png
Sleepy Little Baby
Template:AttackDataHeader-DBFZ
  • Command grab
  • Slower than average, but causes Crumple
  • Startup can be made ambiguous with 5LL.

Crumple lets you combo into this from anywhere on the screen, a worthy price for that startup.

Z Assists

Assist A
Kamehameha
Assist A
DBFZ MasterRoshi Kamehameha.png
Template:AttackDataHeader-DBFZ
  • Single-hit beam assist.
Assist B
Martial Spirit
Assist B
DBFZ MasterRoshi MartialSpirit.png
Template:AttackDataHeader-DBFZ
  • +46 lockdown DP ASSIST.
Assist C
Turtle Hermit Flurry
Assist C
DBFZ MasterRoshi 5LL.png
DBFZ MasterRoshi 3H.png
Template:AttackDataHeader-DBFZ
  • Placeholder

Super Moves

Evil Containment Wave
Evil Containment Wave
236L+M
DBFZ MasterRoshi EvilContainmentWave.png
Mafuba sounds cooler.
Template:AttackDataHeader-DBFZ
  • Forcing a switch on hit, identical effect and frame advantage as a forced switch from ground DR. Can only DHC before the beam hits.
  • Does a bit more damage if done on the opponent's last character, causes a soft knockdown and leaves Roshi at +1 at minimum.
Turtle Hermit Extraordinaire
Turtle Hermit Extraordinaire
236H+S
DBFZ MasterRoshi TurtleHermitExtraordinaire.png
*BONK*
Template:AttackDataHeader-DBFZ
  • Roshi's DHC Super
  • Can be extended into Full-Power Kamehameha for 1 bar, allows for combos into Charged Special Beam Cannon and Super Spirit Bomb.
  • Doesn't consume Smash if DHC before it hits
The Greatest Kamehameha
The Greatest Kamehameha
214L+M
DBFZ MasterRoshi TheGreatestKamehameha.png
Template:AttackDataHeader-DBFZ
  • +42 on hit, leaves opponent far away if used midscreen.

Of course he got a beam super.

Navigation

To edit frame data, edit values in DBFZ/Master Roshi/Data. Be sure to update both the move and the move Full sections. One is shown on the character page, while the other is shown on the frame data page.

Template:Navbar-DBFZ