- Numbers represent direction on a keyboard numpad. For example, + becomes 236L.
- > = Proceed from the previous move to the following move.
- ▷/land = Indicate that the player must land at that point in the sequence.
- , = Link To perform a second action after the first action completely finishes its animation. the previous move into the following move.
- ->/~ = Cancel To bypass the remaining time or frames in an action by proceeding directly into another action. the previous special into a follow-up special.
- dl./delay = Delay the following move.
- whiff/(whiff) = The move must whiff (not hit).
- c. = Close
- f. = Far
- j. = Jumping/Aerial
- hj./sj. = High Jump/Super Jump
- jc = Jump Cancel
- hjc/sjc = High Jump Cancel/Super Jump Cancel
- dc/adc = Dash Cancel/Air Dash Cancel
- CH = Counter Hit
- AA = Anti-Air
- IAS = Instant Air Special
- [X] = Hold input.
- ]X[ = Release input.
- (move) = Move is optional.
- [X] or [Y] = Perform sequence X or Y.
- [sequence] xN = Repeat sequence N amount of times.
- (N) = Hit N of a move or move must deal N amount of hits.
- DR = Dragon Rush
- SD = Super Dash
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- A16 = Android 16
- A17 = Android 17
- A18 = Android 18
- A21 = Android 21
- L21 = Android 21 (Lab Coat)
- AGH = Gohan (Adult)
- BDK = Bardock
- BGK = Goku (SSGSS)
- BLK = Goku Black
- BRO = Broly
- BRS = Beerus
- BVG = Vegeta (SSGSS)
- CEL = Cell
- CLR = Cooler
- FRZ = Frieza
- GKN = Goku
- GKU = Goku (Super Saiyan)
- GNY = Captain Ginyu
- GT4 = Gogeta (SS4)
- GTA = Gogeta (SSGSS)
- GTG = Goku (GT)
- GTK = Gotenks
- GUI = Goku (Ultra Instinct)
- HIT = Hit
- JNB = Janemba
- JRN = Jiren
- KBU = Kid Buu
- KEF = Kefla
- KRL = Krillin
- L21 = Android 21 (Lab Coat)
- MBU = Majin Buu
- NAP = Nappa
- PIC = Piccolo
- RSH = Master Roshi
- SB2 = Super Baby 2
- SBR = Broly (DBS)
- TEN = Tien
- TNK = Trunks
- VDL = Videl
- VGN = Vegeta
- VGT = Vegeta (Super Saiyan)
- VTO = Vegito (SSGSS)
- YAM = Yamcha
- YGH = Gohan (Teen)
- ZAM = Zamasu (Fused)
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