< DBFZ
Nappa | |
---|---|
Play-style | Mixup, Resets |
Team Role | Point |
Overview
"You plan on taking us on with a power level like that? You're way outta your league!" | |
Lore: | Once Vegeta's partner and body guard, Nappa traveled to Earth with the Saiyan prince in the hopes of gaining immortality. After killing Yamcha and Tien, he was confronted by Goku, who defeated him with little effort. One of Goku's attacks rendered him paralyzed, and Vegeta killed him in cold blood purely due to Nappa's inability to act anymore. (Name trivia: Comes from "Napa Lettuce".) |
Playstyle
Nappa Nappa is a slow but strong bruiser who supplements his attacks with Saibaman footsoldiers that he can grow during battle. It takes time for the Saibamen to grow and be of use, but once they are in the field, they can disrupt opponents and leave them open to Nappa's punishing blows.
Pros
Cons
- Saibamen give him built-in EZ-bake mixups
- Incredible range and power on normals and specials.
- Dude's got 3 lows now what the actual shit
- Most of his specials can be delayed, which gives them different properties, either being range, damage or mix-up potential.
- Quick overhead attack that gives him an instant sliding knockdown.
- Has a reversal level 3 that can be cancelled into special attacks, allowing Nappa to either start combos at his conditions or add more damage in the cost of 3 bars.
- One of the few characters with access to stand resets; allowing Nappa to remove an opponent's tech options after a combo.
- Arguably the best corner bully, thanks to his high/low tools, relentless blockstrings with Saibamen, and restands
- Saibamen go down in one hit, has to start over again getting hard knockdown and planting to get offense going
- Defense options without a Saibaman onscreen are limited
- Normals are slower than average
- Has a neutral best described as "poo." Relies heavily on assists and a really basic handful of moves to get in
- Mediocre mid-screen combo options
- Struggles to keep offense going without corner, due to rather poor oki options mid screen.
Normal Moves
5L
5L | Template:AttackDataHeader-DBFZ |
---|
5M
5M | Template:AttackDataHeader-DBFZ |
---|
5H
5H | Template:AttackDataHeader-DBFZ |
---|
5S
5S | Template:AttackDataHeader-DBFZ |
---|
2L
2L | Template:AttackDataHeader-DBFZ |
---|
2M
2M | Template:AttackDataHeader-DBFZ |
---|
2H
2H | Template:AttackDataHeader-DBFZ |
---|
6M
6M | Template:AttackDataHeader-DBFZ |
---|
j.L
j.L | Template:AttackDataHeader-DBFZ |
---|
j.M
j.M | Template:AttackDataHeader-DBFZ |
---|
j.H
j.H | Template:AttackDataHeader-DBFZ |
---|
j.S
j.S | Template:AttackDataHeader-DBFZ |
---|
j.2H
j.2H | Template:AttackDataHeader-DBFZ |
---|
Special Moves
Arm Break
Arm Break 236L/M/H |
Template:AttackDataHeader-DBFZ |
---|
Saibamen
Saibamen 214L/M/H |
Template:AttackDataHeader-DBFZ |
---|
Blazing Storm
Blazing Storm 236S (Air OK) |
Template:AttackDataHeader-DBFZ |
---|
Too bad
Too bad 214S |
Template:AttackDataHeader-DBFZ |
---|
Z Assists
Assist A
Blazing Storm Assist A |
Template:AttackDataHeader-DBFZ |
---|
Assist B
Too bad Assist B |
Template:AttackDataHeader-DBFZ |
---|
Assist C
Deluxe Bomber Assist C |
Template:AttackDataHeader-DBFZ |
---|
Super Moves
Giant Storm
Giant Storm 236L+M or 236H+S |
Template:AttackDataHeader-DBFZ |
---|
Break Cannon
Break Cannon 214L+M or 214H+S |
Template:AttackDataHeader-DBFZ |
---|
To edit frame data, edit values in DBFZ/Nappa/Data. Be sure to update both the
move
and the move Full
sections. One is shown on the character page, while the other is shown on the frame data page.