"I'm neither Kami nor Piccolo. I'm simply a Namekian who has forgotten his own name."
The spawn of the notorious Demon King from whom he takes his name, Piccolo Jr. (also taking the name Majunior on some occasions) was once one of Goku's most vicious rivals. After defeating Raditz, the Namekian warrior would go on to become Gohan's mentor and martial arts instructor, in time also becoming a surrogate father for Goku's son. Thanks to Gohan's influence, Piccolo would renounce his evil ways and become a firm ally of Goku and protector of the planet Earth. (Name trivia: Comes from woodwind instrument of the same name.)
In Dragon Ball FighterZ, Piccolo is a tricky character with strong Mixup options. He has buttons with good reach, his Homing Energy Blast can protect him from a sudden Vanish, and his Hellzone Grenade/command grabs mixups allow him to keep his opponent in check, especially when they're cornered. However, his damage is a little lacking, he has no quick full screen meterless beam attack, he has no air supers, many of his setups require knockdown or an assist, and he has to spend meter to get a mid-screen hard knockdown, making it difficult to combo into his Meteor Attack.
Strengths/Weaknesses
Strengths |
Weaknesses
|
- His normals have good range, making him solid at mid and close range.
- Amazing air neutral due to big buttons like j.L and j.M.
- Thrives in the corner.
- Strong okizeme with his Hellzone Grenade setups, on top of his solid high-low mixup options.
- Along with Hellzone, he can use orb for strong okizeme.
- Along with solid high-low mix, he as command grabs and Demon Elbow crossups.
- Can double super with Hellzone.
- Orb/A Assist forces your opponent to do something against it in neutral.
- "Best Baby Sitter. Would recommend." - Son Family
|
- Needs to spend meter to get a sliding knockdown outside of the corner, as his damage is overall average-to-weak.
- Has no air supers, limiting his aerial combo game.
- Very meter hungry outside the corner.
- Can guard cancel Hellzone pressure making it a must to only use after snapback (good luck), have counter super ready, or curtain setups.
- Despite how strong Orb is, you can super dash through it.
- Can be too reliant on assists at times for neutral and midscreen combos.
- His entire gameplan died after Season 3. Like, entirely gutted.
|