< DBFZ
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<div class="attack-gallery"> | <div class="attack-gallery"> | ||
<gallery widths="210px" heights="210px" mode="nolines"> | <gallery widths="210px" heights="210px" mode="nolines"> | ||
DBFZ_SS4Gogeta_5M.png | | DBFZ_SS4Gogeta_5M.png |What if Cell aimed his 5M higher? | ||
</gallery> | </gallery> | ||
</div> | </div> | ||
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|} | |} | ||
==== ==== | ==== ==== | ||
* Catches any jump except Superjump Back at round start. | |||
</div> | </div> | ||
</div> | </div> | ||
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|} | |} | ||
==== ==== | ==== ==== | ||
* Does not blockstring from any of Gogeta's normals. | |||
</div> | </div> | ||
</div> | </div> | ||
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|} | |} | ||
==== ==== | ==== ==== | ||
* Tracks in front of Gogeta up until half-screen. | |||
* Combos into superdash anywhere. | |||
</div> | </div> | ||
</div> | </div> | ||
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|} | |} | ||
==== ==== | ==== ==== | ||
* Good anti-reflect tool. | |||
* Catches reflect > raw tag after 5L. | |||
* Punishable up close but safe if spaced. | |||
</div> | </div> | ||
</div> | </div> | ||
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|} | |} | ||
==== ==== | ==== ==== | ||
* Moves Gogeta very far forwards. | |||
* Catches airdash back after blocked superdash. | |||
</div> | </div> | ||
</div> | </div> | ||
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</div> | </div> | ||
===<big>{{clr|5|6H}}</big>=== | |||
<div class="attack-container"> | |||
<div class="attack-gallery"> | |||
<gallery widths="210px" heights="210px" mode="nolines"> | |||
DBFZ_SS4Gogeta_6H.png | | |||
DBFZ_SS4Gogeta_6H5H.png | | |||
DBFZ_SS4Gogeta_6H2H.png | | |||
</gallery> | |||
</div> | |||
<div class="attack-info"> | |||
{| class="wikitable attack-data" | |||
{{FrameDataHeader-DBFZ|version=yes}} | |||
|- | |||
{{AttackVersion|name=6H}} | |||
{{#lst:{{PAGENAME}}/Data|6H}} | |||
|- | |||
{{AttackVersion|name=5LL}} | |||
{{#lst:{{PAGENAME}}/Data|6H~5H}} | |||
|- | |||
{{AttackVersion|name=5LLL}} | |||
{{#lst:{{PAGENAME}}/Data|6H~2H}} | |||
|} | |||
==== ==== | |||
;6H | |||
* Jump cancelable on hit. | |||
* Does not chain into H normals, instead chains into follow-ups. | |||
---- | |||
;6H~5H | |||
* Overhead. | |||
* Frame trap from 6H. | |||
* Ground bounces on hit, can be converted with 5S or specials. | |||
---- | |||
;6H~2H | |||
* Low. | |||
* Cannot be comboed after unless in the corner. | |||
</div> | |||
</div> | |||
===<big>{{clr|4|6S}}</big>=== | |||
<div class="attack-container"> | |||
<div class="attack-gallery"> | |||
<gallery widths="210px" heights="210px" mode="nolines"> | |||
DBFZ_SS4Gogeta_6S.png | | |||
</gallery> | |||
</div> | |||
<div class="attack-info"> | |||
{| class="wikitable attack-data" | |||
{{FrameDataHeader-DBFZ}} | |||
|- | |||
{{#lst:{{PAGENAME}}/Data|6S}} | |||
|} | |||
==== ==== | |||
* Gogeta taunts and gains some meter and a level, maxing out at 7. | |||
* Each level gained adds ~50 damage to his next lvl1 and ~100 damage to his next lvl3. | |||
* Getting lvl7 means the next lvl3 will deal 19980 damage, scaled or not. | |||
</div> | |||
</div> | |||
===<big>{{clr|2|j.L}}</big>=== | ===<big>{{clr|2|j.L}}</big>=== | ||
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<div class="attack-gallery"> | <div class="attack-gallery"> | ||
<gallery widths="210px" heights="210px" mode="nolines"> | <gallery widths="210px" heights="210px" mode="nolines"> | ||
DBFZ_SS4Gogeta_jL.png | | DBFZ_SS4Gogeta_jL.png |eSports Knee | ||
</gallery> | </gallery> | ||
</div> | </div> | ||
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|} | |} | ||
==== ==== | ==== ==== | ||
* Very big, will cross up after an IAD in a blockstring from most ranges. | |||
</div> | </div> | ||
</div> | </div> | ||
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|} | |} | ||
==== ==== | ==== ==== | ||
* Tracks in front of Gogeta up until half-screen. | |||
* Combos into superdash anywhere. | |||
* Can combo after j.H at certain heights. | |||
</div> | </div> | ||
</div> | </div> | ||
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|} | |} | ||
==== ==== | ==== ==== | ||
* Jump cancelable. | |||
Pretty much every Saiyan's j.2H. | |||
</div> | </div> | ||
</div> | </div> | ||
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<div class="attack-gallery"> | <div class="attack-gallery"> | ||
<gallery widths="210px" heights="210px" mode="nolines"> | <gallery widths="210px" heights="210px" mode="nolines"> | ||
DBFZ_SS4Gogeta_Special1.png | | DBFZ_SS4Gogeta_Special1.png |Larry | ||
</gallery> | </gallery> | ||
</div> | </div> | ||
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==== ==== | ==== ==== | ||
;All | ;All | ||
---- | ---- | ||
;236L | ;236L | ||
* Projectile invul from frame 5. | |||
---- | ---- | ||
;236M | ;236M | ||
* Projectile invul from frame 6. | |||
* Wallbounces with Smash, giving a combo in the corner. | |||
* Can also extend combos midscreen with an airdash. | |||
---- | ---- | ||
;236H | ;236H | ||
* Projectile invul from frame 4. | |||
* Ground bounces with Smash, giving a combo anywhere. | |||
</div> | </div> | ||
</div> | </div> | ||
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==== ==== | ==== ==== | ||
;All | ;All | ||
* Overhead. | |||
* Uses D Smash on hit. | |||
---- | ---- | ||
;214L | ;214L | ||
* -2 on block, allowing for a safe backdash. | |||
---- | ---- | ||
;214M | ;214M | ||
* +2 on block, allowing for RPS midscreen and pressure in the corner. | |||
---- | ---- | ||
;214H | ;214H | ||
* +2 on block, allowing for RPS midscreen and pressure in the corner. | |||
</div> | </div> | ||
</div> | </div> | ||
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|} | |} | ||
==== ==== | ==== ==== | ||
* Command grab. | |||
* Switches sides on hit. | |||
* Allows for a combo with Gogeta's back to the corner. | |||
</div> | |||
</div> | |||
===<big>Special 4</big>=== | |||
<span class="input-badge">'''214S'''</span> | |||
<div class="attack-container"> | |||
<div class="attack-gallery"> | |||
<gallery widths="210px" heights="210px" mode="nolines"> | |||
DBFZ_SS4Gogeta_Special4.png |DP #1 | |||
</gallery> | |||
</div> | |||
<div class="attack-info"> | |||
{| class="wikitable attack-data" | |||
{{FrameDataHeader-DBFZ}} | |||
|- | |||
{{#lst:{{PAGENAME}}/Data|214S}} | |||
|} | |||
==== ==== | |||
* Frame 4 counter. | |||
* Combos into superdash anywhere. | |||
</div> | |||
</div> | |||
===<big>Special 5</big>=== | |||
<span class="input-badge">'''22S'''</span> | |||
<div class="attack-container"> | |||
<div class="attack-gallery"> | |||
<gallery widths="210px" heights="210px" mode="nolines"> | |||
DBFZ_SS4Gogeta_Special5.png |DP #2 | |||
</gallery> | |||
</div> | |||
<div class="attack-info"> | |||
{| class="wikitable attack-data" | |||
{{FrameDataHeader-DBFZ}} | |||
|- | |||
{{#lst:{{PAGENAME}}/Data|22S}} | |||
|} | |||
==== ==== | |||
* Frame 1 reversal. | |||
* Gains a Dragon Ball on hit, block, or whiff. | |||
</div> | </div> | ||
</div> | </div> | ||
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==Z Assists== | ==Z Assists== | ||
===<big>Assist A</big>=== | ===<big>Assist A</big>=== | ||
<span class="input-badge">''' | <span class="input-badge">'''6S'''</span> | ||
<div class="attack-container"> | <div class="attack-container"> | ||
<div class="attack-gallery"> | <div class="attack-gallery"> | ||
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===<big>Assist B</big>=== | ===<big>Assist B</big>=== | ||
<span class="input-badge">''' | <span class="input-badge">'''236M'''</span> | ||
<div class="attack-container"> | <div class="attack-container"> | ||
<div class="attack-gallery"> | <div class="attack-gallery"> | ||
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===<big>Assist C</big>=== | ===<big>Assist C</big>=== | ||
<span class="input-badge">''' | <span class="input-badge">'''22S'''</span> | ||
<div class="attack-container"> | <div class="attack-container"> | ||
<div class="attack-gallery"> | <div class="attack-gallery"> | ||
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<div class="attack-gallery"> | <div class="attack-gallery"> | ||
<gallery widths="210px" heights="210px" mode="nolines"> | <gallery widths="210px" heights="210px" mode="nolines"> | ||
DBFZ_SS4Gogeta_Super.png | | DBFZ_SS4Gogeta_Super.png |We Naruto now | ||
</gallery> | </gallery> | ||
</div> | </div> | ||
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|} | |} | ||
==== ==== | ==== ==== | ||
* Minimum damage: | |||
* Has Head property, making it vulnerable to 2H. | |||
* Tracks the entire screen. | |||
</div> | </div> | ||
</div> | </div> | ||
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|} | |} | ||
==== ==== | ==== ==== | ||
* Minimum damage: [19980] | |||
* Adv. on hit: +44. | |||
This is an Instant Kill with seven levels. | |||
</div> | </div> | ||
</div> | </div> |
Revision as of 21:32, 6 March 2021
Overview | Combos | Strategy/Counter Strategy | Full Frame Data |
Normal Moves
5L
- 5L
Placeholder
- 5LL
Placeholder
- 5LLL
- Switches sides on hit, but not on block.
5M
- Catches any jump except Superjump Back at round start.
5H
- Does not blockstring from any of Gogeta's normals.
5S
- Tracks in front of Gogeta up until half-screen.
- Combos into superdash anywhere.
2L
HEHEHE I WAS RIGHT IT WAS A MID
2M
- Good anti-reflect tool.
- Catches reflect > raw tag after 5L.
- Punishable up close but safe if spaced.
2H
- Moves Gogeta very far forwards.
- Catches airdash back after blocked superdash.
2S
- DBFZ SS4Gogeta 2S.png
Placeholder
6M
- DBFZ SS4Gogeta 6M.png
Placeholder
6H
- 6H
- Jump cancelable on hit.
- Does not chain into H normals, instead chains into follow-ups.
- 6H~5H
- Overhead.
- Frame trap from 6H.
- Ground bounces on hit, can be converted with 5S or specials.
- 6H~2H
- Low.
- Cannot be comboed after unless in the corner.
6S
- Gogeta taunts and gains some meter and a level, maxing out at 7.
- Each level gained adds ~50 damage to his next lvl1 and ~100 damage to his next lvl3.
- Getting lvl7 means the next lvl3 will deal 19980 damage, scaled or not.
j.L
Placeholder
j.M
- Very big, will cross up after an IAD in a blockstring from most ranges.
j.H
- 5LLLLLLL
- Smash hit can wall bounce.
- j.H
- Smash hit causes a sliding knockdown.
Placeholder
j.S
- Tracks in front of Gogeta up until half-screen.
- Combos into superdash anywhere.
- Can combo after j.H at certain heights.
j.2H
- Jump cancelable.
Pretty much every Saiyan's j.2H.
Special Moves
Special 1
236L/M/H
- DBFZ SS4Gogeta Special1.png
Larry
- All
- 236L
- Projectile invul from frame 5.
- 236M
- Projectile invul from frame 6.
- Wallbounces with Smash, giving a combo in the corner.
- Can also extend combos midscreen with an airdash.
- 236H
- Projectile invul from frame 4.
- Ground bounces with Smash, giving a combo anywhere.
Special 2
214L/M/H
- DBFZ SS4Gogeta Special2.png
- All
- Overhead.
- Uses D Smash on hit.
- 214L
- -2 on block, allowing for a safe backdash.
- 214M
- +2 on block, allowing for RPS midscreen and pressure in the corner.
- 214H
- +2 on block, allowing for RPS midscreen and pressure in the corner.
Special 3
236S
- DBFZ SS4Gogeta Special3.png
- Command grab.
- Switches sides on hit.
- Allows for a combo with Gogeta's back to the corner.
Special 4
214S
- DBFZ SS4Gogeta Special4.png
DP #1
- Frame 4 counter.
- Combos into superdash anywhere.
Special 5
22S
- DBFZ SS4Gogeta Special5.png
DP #2
- Frame 1 reversal.
- Gains a Dragon Ball on hit, block, or whiff.
Z Assists
Assist A
6S
- DBFZ SS4Gogeta Special1.png
Placeholder
Assist B
236M
- DBFZ SS4Gogeta Special2.png
Placeholder
Assist C
22S
- DBFZ SS4Gogeta Special3.png
Placeholder
Super Moves
Super
236L+M
- DBFZ SS4Gogeta Super.png
We Naruto now
- Minimum damage:
- Has Head property, making it vulnerable to 2H.
- Tracks the entire screen.
X100 Big Bang Kamehameha
214L+M
- DBFZ SS4Gogeta Meteor.png
- Minimum damage: [19980]
- Adv. on hit: +44.
This is an Instant Kill with seven levels.
External References
To edit frame data, edit values in DBFZ/SS4 Gogeta/Data.