DBFZ/SS4 Gogeta: Difference between revisions

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<div class="attack-gallery">
<div class="attack-gallery">
<gallery widths="210px" heights="210px" mode="nolines">
<gallery widths="210px" heights="210px" mode="nolines">
DBFZ_SS4Gogeta_5M.png |
DBFZ_SS4Gogeta_5M.png |What if Cell aimed his 5M higher?
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</gallery>
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==== ====
==== ====
Placeholder
* Catches any jump except Superjump Back at round start.
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==== ====
==== ====
Placeholder
* Does not blockstring from any of Gogeta's normals.
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==== ====
==== ====
Placeholder
* Tracks in front of Gogeta up until half-screen.
* Combos into superdash anywhere.
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==== ====
==== ====
Placeholder
* Good anti-reflect tool.
* Catches reflect > raw tag after 5L.
* Punishable up close but safe if spaced.
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==== ====
==== ====
Placeholder
* Moves Gogeta very far forwards.
* Catches airdash back after blocked superdash.
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===<big>{{clr|5|6H}}</big>===
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<gallery widths="210px" heights="210px" mode="nolines">
DBFZ_SS4Gogeta_6H.png |
DBFZ_SS4Gogeta_6H5H.png |
DBFZ_SS4Gogeta_6H2H.png |
</gallery>
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<div class="attack-info">
{| class="wikitable attack-data"
{{FrameDataHeader-DBFZ|version=yes}}
|-
{{AttackVersion|name=6H}}
{{#lst:{{PAGENAME}}/Data|6H}}
|-
{{AttackVersion|name=5LL}}
{{#lst:{{PAGENAME}}/Data|6H~5H}}
|-
{{AttackVersion|name=5LLL}}
{{#lst:{{PAGENAME}}/Data|6H~2H}}
|}
==== ====
;6H
* Jump cancelable on hit.
* Does not chain into H normals, instead chains into follow-ups.
----
;6H~5H
* Overhead.
* Frame trap from 6H.
* Ground bounces on hit, can be converted with 5S or specials.
----
;6H~2H
* Low.
* Cannot be comboed after unless in the corner.
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</div>
===<big>{{clr|4|6S}}</big>===
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<gallery widths="210px" heights="210px" mode="nolines">
DBFZ_SS4Gogeta_6S.png |
</gallery>
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<div class="attack-info">
{| class="wikitable attack-data"
{{FrameDataHeader-DBFZ}}
|-
{{#lst:{{PAGENAME}}/Data|6S}}
|}
==== ====
* Gogeta taunts and gains some meter and a level, maxing out at 7.
* Each level gained adds ~50 damage to his next lvl1 and ~100 damage to his next lvl3.
* Getting lvl7 means the next lvl3 will deal 19980 damage, scaled or not.
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===<big>{{clr|2|j.L}}</big>===
===<big>{{clr|2|j.L}}</big>===
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DBFZ_SS4Gogeta_jL.png |
DBFZ_SS4Gogeta_jL.png |eSports Knee
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==== ====
==== ====
Placeholder
* Very big, will cross up after an IAD in a blockstring from most ranges.
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==== ====
==== ====
Placeholder
* Tracks in front of Gogeta up until half-screen.
* Combos into superdash anywhere.
* Can combo after j.H at certain heights.
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==== ====
==== ====
Placeholder
* Jump cancelable.
Pretty much every Saiyan's j.2H.
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DBFZ_SS4Gogeta_Special1.png |
DBFZ_SS4Gogeta_Special1.png |Larry
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==== ====
==== ====
;All
;All
Placeholder
 
----
----
;236L
;236L
Placeholder
* Projectile invul from frame 5.
----
----
;236M
;236M
Placeholder
* Projectile invul from frame 6.
* Wallbounces with Smash, giving a combo in the corner.
* Can also extend combos midscreen with an airdash.
----
----
;236H
;236H
Placeholder
* Projectile invul from frame 4.
* Ground bounces with Smash, giving a combo anywhere.
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==== ====
==== ====
;All
;All
Placeholder
* Overhead.
* Uses D Smash on hit.
----
----
;214L
;214L
Placeholder
* -2 on block, allowing for a safe backdash.
----
----
;214M
;214M
Placeholder
* +2 on block, allowing for RPS midscreen and pressure in the corner.
----
----
;214H
;214H
Placeholder
* +2 on block, allowing for RPS midscreen and pressure in the corner.
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==== ====
==== ====
Placeholder
* Command grab.
* Switches sides on hit.
* Allows for a combo with Gogeta's back to the corner.
</div>
</div>
 
===<big>Special 4</big>===
<span class="input-badge">'''214S'''</span>
<div class="attack-container">
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<gallery widths="210px" heights="210px" mode="nolines">
DBFZ_SS4Gogeta_Special4.png |DP #1
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<div class="attack-info">
{| class="wikitable attack-data"
{{FrameDataHeader-DBFZ}}
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{{#lst:{{PAGENAME}}/Data|214S}}
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==== ====
* Frame 4 counter.
* Combos into superdash anywhere.
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===<big>Special 5</big>===
<span class="input-badge">'''22S'''</span>
<div class="attack-container">
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<gallery widths="210px" heights="210px" mode="nolines">
DBFZ_SS4Gogeta_Special5.png |DP #2
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<div class="attack-info">
{| class="wikitable attack-data"
{{FrameDataHeader-DBFZ}}
|-
{{#lst:{{PAGENAME}}/Data|22S}}
|}
==== ====
* Frame 1 reversal.
* Gains a Dragon Ball on hit, block, or whiff.
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==Z Assists==
==Z Assists==
===<big>Assist A</big>===
===<big>Assist A</big>===
<span class="input-badge">'''Special 1'''</span>
<span class="input-badge">'''6S'''</span>
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===<big>Assist B</big>===
===<big>Assist B</big>===
<span class="input-badge">'''Special 2'''</span>
<span class="input-badge">'''236M'''</span>
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===<big>Assist C</big>===
===<big>Assist C</big>===
<span class="input-badge">'''Special 3'''</span>
<span class="input-badge">'''22S'''</span>
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<gallery widths="210px" heights="210px" mode="nolines">
<gallery widths="210px" heights="210px" mode="nolines">
DBFZ_SS4Gogeta_Super.png |
DBFZ_SS4Gogeta_Super.png |We Naruto now
</gallery>
</gallery>
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==== ====
==== ====
Placeholder
* Minimum damage:
* Has Head property, making it vulnerable to 2H.
* Tracks the entire screen.
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==== ====
==== ====
inb4 it's another beam super
* Minimum damage: [19980]
(yeah, y'all know damn well its gonna be Big Bang Kamehameha, maybe 100x.)
* Adv. on hit: +44.
This is an Instant Kill with seven levels.
</div>
</div>
</div>
</div>

Revision as of 21:32, 6 March 2021

  Overview   Combos   Strategy/Counter Strategy   Full Frame Data    
Overview

Template:CharaOverview

Normal Moves

5L

5M

5H

5S

2L

2M

2H

2S

6M

6H

6S

j.L

j.M

j.H

j.S

j.2H

Special Moves

Special 1

236L/M/H

Special 2

214L/M/H


Special 3

236S

Special 4

214S

Special 5

22S

Z Assists

Assist A

6S

Assist B

236M

Assist C

22S

Super Moves

Super

236L+M

X100 Big Bang Kamehameha

214L+M

External References

Navigation

To edit frame data, edit values in DBFZ/SS4 Gogeta/Data.

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