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| intro = {{Character Label|DBFZ|SSB Gogeta}} is a high-risk, high-reward character who uses his massive toolkit to quickly chase the opponent into the corner. | | intro = {{Character Label|DBFZ|SSB Gogeta}} is a high-risk, high-reward character who uses his massive toolkit to quickly chase the opponent into the corner. | ||
| pros = | | pros = | ||
* '''Powerful Neutral:''' Amazing aerial normals, 5S beams that jail into vanish | * '''Powerful Neutral:''' Amazing aerial normals, 5S beams that jail into vanish and [[DBFZ/SSB_Gogeta#Soul Strike|H Soul Strike]]. [[DBFZ/SSB_Gogeta#Multiplex Afterimage|Multiplex Afterimage]] allows him to outright skip neutral with an assist thanks to the built-in divekick. | ||
* '''Huge Toolkit''': A tool for every situation, and five versatile supers to top it all off. | * '''Huge Toolkit''': A tool for every situation, and five versatile supers to top it all off. | ||
* ''' | * '''Damage''': Gogeta's combos are very simple to do, can always end in SKD, have easy assist extensions, and deal solid damage. | ||
* '''Beam Normals''': Being normals, Gogeta's beams can be vanished on whiff, cancelled on block and used in combos. | * '''Beam Normals''': Being normals, Gogeta's beams can be vanished on whiff, cancelled on block and used in combos. | ||
| cons = | | cons = | ||
* '''Poor Lows''': [[DBFZ/SSB_Gogeta#2L|2L]] is as slow as a medium, yet still scales like a light. | * '''Poor Lows''': [[DBFZ/SSB_Gogeta#2L|2L]] is as slow as a medium, yet still scales like a light. | ||
* '''Low Reward Mixups''': 236L's overhead requires resources to combo from while the EX followup consumes both smashes. [[DBFZ/SSB_Gogeta#Punisher Drive|214S]] simiarly needs resources. | * '''Low Reward Mixups''': 236L's overhead requires resources to combo from while the EX followup consumes both smashes. [[DBFZ/SSB_Gogeta#Punisher Drive|214S]] simiarly needs resources. | ||
* '''No Standard Projectile''': Gogeta has beams, being slower and with extremely high recovery, instead of ki blasts. | * '''No Standard Projectile''': Gogeta has beams, being slower and with extremely high recovery, instead of ki blasts. | ||
* '''Out-Of-The-Box''': A somewhat simple character to play as, or against. | * '''Out-Of-The-Box''': A somewhat simple character to play as, or against. |
Revision as of 00:03, 29 September 2020
Overview | Combos | Strategy/Counter Strategy | Full Frame Data | Discord |
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Gogeta at first glance has everything a character could possibly need to succeed. An easy to pick up character with dominant air normals, supers for every situation, rekka, a DP that covers his entire body, low 2L, beams, a fullscreen command grab... it might be easier to list things Gogeta doesn't have. Of course, it's never that easy. While he has every tool in the box, they are all quite slow with high recovery, making all of them extremely committal and rigid in their applications. This epitomizes Gogeta as high risk, high reward. Gogeta's tools can lead to a relentless chase against a helpless opponent when used properly, but a single bad call can spell immediate death for the ultimate fusion.
"I don't need thirty minutes...I only need one finger to beat you!" | |
Lore: | The product of the Metamoran fusion technique from Goku and Vegeta, Gogeta is a powerful warrior and was seen as a necessity to deal with Broly. Showing incredible power, he was able to weaken Broly before he was teleported away back to Vampa, almost destroying him in the process. In this game, he is depicted in the Super Saiyan God Super Saiyan form, however likewise takes aspects from his appearances in Dragon Ball Z: Fusion Reborn (such as transforming into a Super Saiyan during his Dramatic Finish) and Dragon Ball GT. |
Voice: | Japanese: Masako Nozawa/Ryō Horikawa English: Sean Schemmel/Christoper Sabat |
SSB Gogeta SSB Gogeta is a high-risk, high-reward character who uses his massive toolkit to quickly chase the opponent into the corner.
- Powerful Neutral: Amazing aerial normals, 5S beams that jail into vanish and H Soul Strike. Multiplex Afterimage allows him to outright skip neutral with an assist thanks to the built-in divekick.
- Huge Toolkit: A tool for every situation, and five versatile supers to top it all off.
- Damage: Gogeta's combos are very simple to do, can always end in SKD, have easy assist extensions, and deal solid damage.
- Beam Normals: Being normals, Gogeta's beams can be vanished on whiff, cancelled on block and used in combos.
- Poor Lows: 2L is as slow as a medium, yet still scales like a light.
- Low Reward Mixups: 236L's overhead requires resources to combo from while the EX followup consumes both smashes. 214S simiarly needs resources.
- No Standard Projectile: Gogeta has beams, being slower and with extremely high recovery, instead of ki blasts.
- Out-Of-The-Box: A somewhat simple character to play as, or against.
Normal Moves
5L
5L | Template:AttackDataHeader-DBFZ |
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5M
5M | Template:AttackDataHeader-DBFZ |
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5H
5H | Template:AttackDataHeader-DBFZ |
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5S
5S | Template:AttackDataHeader-DBFZ |
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2L
2L | Template:AttackDataHeader-DBFZ |
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2M
2M | Template:AttackDataHeader-DBFZ |
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2H
2H | Template:AttackDataHeader-DBFZ |
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2S
2S | Template:AttackDataHeader-DBFZ |
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6M
6M | Template:AttackDataHeader-DBFZ |
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j.L
j.L | Template:AttackDataHeader-DBFZ |
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j.M
j.M | Template:AttackDataHeader-DBFZ |
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j.H
j.H | Template:AttackDataHeader-DBFZ |
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j.S
j.S | Template:AttackDataHeader-DBFZ |
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j.2H
j.2H | Template:AttackDataHeader-DBFZ |
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j.2S
j.2S | Template:AttackDataHeader-DBFZ |
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Special Moves
Soul Strike
Soul Strike 236L/M/H (Air OK) |
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Soul Strike Follow-up 1
Soul Strike Follow-up 1 Soul Strike L/M > L/M |
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Soul Strike Follow-up 2
Soul Strike Follow-up 2 Soul Strike Follow-up 1 > L/M/H or Soul Strike L/M > H |
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Rising Vortex
Rising Vortex 214L/M/H (Air OK) |
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Multiplex Afterimage
Multiplex Afterimage 236S (Air OK) |
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Punisher Drive
Punisher Drive 214S |
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Z Assists
Assist A
Super Dash Kick Assist A |
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Assist B
Rising Vortex Assist B |
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Assist C
Galick Gun Assist C |
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Super Moves
God Punisher
God Punisher 236L+M |
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Stardust Fall
Stardust Fall j.236L+M |
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Big Bang Kamehameha
Big Bang Kamehameha 236H+S (Air OK) |
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Meteor Explosion
Meteor Explosion 214L+M or 214H+S |
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move
and the move Full
sections. One is shown on the character page, while the other is shown on the frame data page.