< DBFZ
(→Playstyle: i feel like im bad at making pros/cons so any feedback would be nice.) |
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| intro = {{Character Label|DBFZ|SSB Gogeta}} is a high-risk, high-reward character who uses his toolkit to quickly chase the opponent into the corner. | | intro = {{Character Label|DBFZ|SSB Gogeta}} is a high-risk, high-reward character who uses his toolkit to quickly chase the opponent into the corner. | ||
| pros = | | pros = | ||
* '''Bypasses Neutral:''' Huge ground normals and beam normals disregard neutral, along with [[DBFZ/SSB_Gogeta#Multiplex Afterimage|Multiplex Afterimage]] | * '''Bypasses Neutral:''' Huge ground normals and beam normals disregard neutral, along with [[DBFZ/SSB_Gogeta#Multiplex Afterimage|Multiplex Afterimage]] that bullies the opponent into blocking. | ||
* '''Ignores Defensive Options:''' [[DBFZ/SSB_Gogeta#2M|2M]] and [[DBFZ/SSB_Gogeta#5H|5H]] stuff backdash and reflect. | * '''Ignores Defensive Options:''' [[DBFZ/SSB_Gogeta#2M|2M]] and [[DBFZ/SSB_Gogeta#5H|5H]] stuff backdash and reflect. [[DBFZ/SSB_Gogeta#Punisher Drive|Punisher Drive]] is also a near full-screen command grab that restarts pressure. | ||
* '''Major Corner Carry''': The nature of his combo structure chases the opponent into the corner relatively easily. | |||
* ''' | * '''Thrives in the Corner:''' Pressure, damage, and meter gain are all enhanced when he corners the opponent. | ||
* ''' | * '''Reversal:''' [[DBFZ/SSB_Gogeta#Rising Vortex|Rising Vortex]] is an omnidirectional DP that converts into a meterless combo. | ||
* '''Super Move Versatility''': Has a wide variety of Supers that enable Z change synergy and meterburn options for [[DBFZ/SSB_Gogeta#God Punisher|God Punisher]] and [[DBFZ/SSB_Gogeta#Meteor Explosion|Meteor Explosion]]. | * '''Super Move Versatility''': Has a wide variety of Supers that enable Z change synergy and meterburn options for [[DBFZ/SSB_Gogeta#God Punisher|God Punisher]] and [[DBFZ/SSB_Gogeta#Meteor Explosion|Meteor Explosion]]. | ||
| cons = | | cons = | ||
* ''' | * '''Awful Frame Data:''' Every move besides [[DBFZ/SSB_Gogeta#5L|5L]] is a commitment and a risk. High startup and recovery along being unsafe on block hinders his viability. | ||
* '''Weak High/Low Mix-up:''' [[DBFZ/SSB_Gogeta#2L|2L]] has 11 frame startup and scales like a light, making the reward on hit very low. | * '''Weak High/Low Mix-up:''' [[DBFZ/SSB_Gogeta#2L|2L]] has 11 frame startup and scales like a light, making the reward on hit very low. | ||
* ''' | * '''Poor Mid-screen Okizeme''': [[DBFZ/SSB_Gogeta#Soul Strike|236LLL]] won't let him combo into his supers unless he chooses to forgo it instead for 2H and sacrifice corner carry. | ||
* ''' | * '''Bad Blockstring Pressure''': Needs assists to make pressure truly meaningful, and to also enable better mix-ups. | ||
}} | }} | ||
{{#lst:{{PAGENAME}}/Data|Links}} | {{#lst:{{PAGENAME}}/Data|Links}} |
Revision as of 21:11, 16 June 2020
Gogeta (SSGSS) | |
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Play-style | Balanced, Toolbox, Mix-up |
Team Role | Point, Middle |
Overview
"I don't need thirty minutes...I only need one finger to beat you!" | |
Lore: | The product of the Metamoran fusion technique from Goku and Vegeta, Gogeta ("Go" from Goku, and "geta" from Vegeta) is a powerful warrior and was seen as a necessity to deal with Broly. Showing incredible power, he was able to weaken Broly before he was teleported away back to Vampa, almost destroying him in the process. In this game, he is depicted in the Super Saiyan God Super Saiyan form, however likewise takes aspects from his appearances in Dragon Ball Z: Fusion Reborn (such as transforming into a Super Saiyan during his Dramatic Finish) and Dragon Ball GT. |
Voice: | Japanese: Masako Nozawa/Ryō Horikawa English: Sean Schemmel/Christoper Sabat |
Playstyle
SSB Gogeta SSB Gogeta is a high-risk, high-reward character who uses his toolkit to quickly chase the opponent into the corner.
Pros
Cons
- Bypasses Neutral: Huge ground normals and beam normals disregard neutral, along with Multiplex Afterimage that bullies the opponent into blocking.
- Ignores Defensive Options: 2M and 5H stuff backdash and reflect. Punisher Drive is also a near full-screen command grab that restarts pressure.
- Major Corner Carry: The nature of his combo structure chases the opponent into the corner relatively easily.
- Thrives in the Corner: Pressure, damage, and meter gain are all enhanced when he corners the opponent.
- Reversal: Rising Vortex is an omnidirectional DP that converts into a meterless combo.
- Super Move Versatility: Has a wide variety of Supers that enable Z change synergy and meterburn options for God Punisher and Meteor Explosion.
- Awful Frame Data: Every move besides 5L is a commitment and a risk. High startup and recovery along being unsafe on block hinders his viability.
- Weak High/Low Mix-up: 2L has 11 frame startup and scales like a light, making the reward on hit very low.
- Poor Mid-screen Okizeme: 236LLL won't let him combo into his supers unless he chooses to forgo it instead for 2H and sacrifice corner carry.
- Bad Blockstring Pressure: Needs assists to make pressure truly meaningful, and to also enable better mix-ups.
Normal Moves
5L
5L | Template:AttackDataHeader-DBFZ |
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5M
5M | Template:AttackDataHeader-DBFZ |
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5H
5H | Template:AttackDataHeader-DBFZ |
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5S
5S | Template:AttackDataHeader-DBFZ |
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2L
2L | Template:AttackDataHeader-DBFZ |
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2M
2M | Template:AttackDataHeader-DBFZ |
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2H
2H | Template:AttackDataHeader-DBFZ |
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2S
2S | Template:AttackDataHeader-DBFZ |
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6M
6M | Template:AttackDataHeader-DBFZ |
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j.L
j.L | Template:AttackDataHeader-DBFZ |
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j.M
j.M | Template:AttackDataHeader-DBFZ |
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j.H
j.H | Template:AttackDataHeader-DBFZ |
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j.S
j.S | Template:AttackDataHeader-DBFZ |
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j.2H
j.2H | Template:AttackDataHeader-DBFZ |
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j.2S
j.2S | Template:AttackDataHeader-DBFZ |
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Special Moves
Soul Strike
Soul Strike 236L/M/H (Air OK) |
Template:AttackDataHeader-DBFZ |
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Soul Strike Follow-up 1
Soul Strike Follow-up 1 Soul Strike L/M > L/M |
Template:AttackDataHeader-DBFZ |
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Soul Strike Follow-up 2
Soul Strike Follow-up 2 Soul Strike Follow-up 1 > L/M/H or Soul Strike L/M > H |
Template:AttackDataHeader-DBFZ |
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Rising Vortex
Rising Vortex 214L/M/H (Air OK) |
Template:AttackDataHeader-DBFZ |
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Multiplex Afterimage
Multiplex Afterimage 236S (Air OK) |
Template:AttackDataHeader-DBFZ |
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Punisher Drive
Punisher Drive 214S |
Template:AttackDataHeader-DBFZ |
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Z Assists
Assist A
Super Dash Kick Assist A |
Template:AttackDataHeader-DBFZ |
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Assist B
Rising Vortex Assist B |
Template:AttackDataHeader-DBFZ |
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Assist C
Galick Gun Assist C |
Template:AttackDataHeader-DBFZ |
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Super Moves
God Punisher
God Punisher 236L+M |
Template:AttackDataHeader-DBFZ |
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Stardust Fall
Stardust Fall j.236L+M |
Template:AttackDataHeader-DBFZ |
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Big Bang Kamehameha
Big Bang Kamehameha 236H+S (Air OK) |
Template:AttackDataHeader-DBFZ |
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Meteor Explosion
Meteor Explosion 214L+M or 214H+S |
Template:AttackDataHeader-DBFZ |
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To edit frame data, edit values in DBFZ/SSB Gogeta/Data. Be sure to update both the
move
and the move Full
sections. One is shown on the character page, while the other is shown on the frame data page.