- Insanely massive toolkit giving him something for almost any situation, including a level 2 and a level 5 super, a meterless reversal, a full screen command grab, etc.
- Mixup potential is strong especially in Sparking, where he can airdash his S buttons, and cause all kinds of ambiguous setups
- 5S and 2S are beams, making Gogeta's long range game very strong.
- Strong assist, while somewhat slow the hitbox is big and it causes wallbounce on hit, allowing for all kinds of followups.
- Great damage output due to his supers as well as his corner combos being incredibly strong due to his previously mentioned S buttons.
- One of the better DHC Supers, as some characters can get air Dragon Rush off of it if timed correctly.
- Multiple moves that leave him airborne and recover in the air give him more options for blockstun mix-ups than the rest of the cast, with 5LLL, 236L~M, and 236[S] being the main options.
- One of the most flashy fighters in the game, has plenty of options to style on opponents.
- 214S looks really cool.
- Chad royal blue hair.
|
- Tall hurtbox, making him a bit of an easy target to some moves.
- Blockstrings have many gaps in them, making them weak to reflects or reversals. His 5LLL is completely vulnerable to 2H on block. Because of this, he can be a little reliant on assists for blockstrings, which can be an issue depending on team composition.
- Stardust Fall, while a great air ender, gives Gogeta absolutely no oki afterwards, which can be a bit of an issue for his pressure game. The only super Gogeta has that leaves him relatively close to the opponent is 236HS, meaning that his post-super pressure options can be a bit limited, leaving you to save them exclusively for kills.
- His lows are weak. His fastest low is an 11 frame start up light giving him the worst of both worlds. It has the slower startup of mediums and the low damage of lights.
- Bad startup and ending frames on many of his normals. This also means he's very easy to Guard Cancel, meaning his pressure can be hard to make work sometimes.
- Normals hitboxes (including the autocombo) are pretty mediocre for a character his size.
- Has to do that weird dance to fuse.
|