< DBFZ
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{{FP Box | {{FP Box | ||
|header=Overview | |header=Overview | ||
|content=Goku (SSGSS) has a stupid name and therefore will be referred to as '''"SSB Goku"''', " | |content=Goku (SSGSS) has a stupid name and therefore will be referred to as '''"SSB Goku"''', "Blueku", or "Goku Blue." He also has incredible offensive neutral and amazing frame data, allowing him to stagger opponents to death and open them up for amazing damage. Also he has a really good command grab and a couple of gimmicky teleports. Get in there and start looping the opponent. | ||
{{Bio | {{Bio | ||
| name = SSB Goku | | name = SSB Goku | ||
| game = DBFZ | | game = DBFZ | ||
| quote = This is what it looks like to go beyond Super Saiyan God! | | quote = This is what it looks like to go beyond Super Saiyan God! | ||
| lore = | | lore = Some time after defeating Majin Buu, Goku works as a radish farmer, before he hears about Beerus, a God of Destruction of legendary power. Yet, Goku was unable to defeat him on his own however, even with a mastered Super Saiyan 3 form. From Shenron, Goku would hear about the Super Saiyan God ritual, and with five pure hearted Saiyans pouring their energy into him, Goku became a Super Saiyan God to fight Beerus, and later absorbed this power into his base form. After attaining this new height in power, Goku started to train with the God of Destruction Beerus' teacher, Whis, after hearing Vegeta was already there, and both would expand upon their powers. The end result of his training is a new level of power, the "Super Saiyan God Super Saiyan": a blue-haired super form that combines the Super Saiyan God and a Super Saiyan, the likes of which represents the greatest height of fighting prowess yet attainable by Saiyans exclusively. | ||
}} | }} | ||
{{StrengthsAndWeaknesses | {{StrengthsAndWeaknesses | ||
| intro = {{Character Label|DBFZ|SSB Goku}} has a similar fighting style to that of his | | intro = {{Character Label|DBFZ|SSB Goku}} has a similar fighting style to that of his SS form, but brings a playstyle consisting of strong mixup options. He can open up opponents easily with several lows, teleports, command grabs and mixups, allowing him to overwhelm his opponents, offsetting their defense and punishing them with furious blows. | ||
| pros = | | pros = | ||
* '''Strong Neutral Options:''' Very powerful ki blast, [[DBFZ/SSB_Goku#j.S|j.S]] in particular keeps your air momentum making it extremely strong, [[DBFZ/SSB_Goku#Divine_Void_Strike|Divine Void Strike]] which beats ki blasts, [[DBFZ/SSB_Goku#Dragon_Flash_Kick|Dragon Flash Kick]] and [[DBFZ/SSB_Goku#Instant_Transmission|Instant Transmission]]. | * '''Strong Neutral Options:''' Very powerful ki blast, [[DBFZ/SSB_Goku#j.S|j.S]] in particular keeps your air momentum making it extremely strong, [[DBFZ/SSB_Goku#Divine_Void_Strike|Divine Void Strike]] which beats ki blasts, [[DBFZ/SSB_Goku#Dragon_Flash_Kick|Dragon Flash Kick]] and [[DBFZ/SSB_Goku#Instant_Transmission|Instant Transmission]]. |
Revision as of 23:05, 2 August 2020
Overview | Combos | Strategy/Counter Strategy | Full Frame Data | Discord |
Disclaimer This section is still being written. It may be wildly inaccurate or missing significant data. Please feel free to make edits, but include edit summaries and sources where applicable. |
Overview
Goku (SSGSS) has a stupid name and therefore will be referred to as "SSB Goku", "Blueku", or "Goku Blue." He also has incredible offensive neutral and amazing frame data, allowing him to stagger opponents to death and open them up for amazing damage. Also he has a really good command grab and a couple of gimmicky teleports. Get in there and start looping the opponent.
"This is what it looks like to go beyond Super Saiyan God!" | |
Lore: | Some time after defeating Majin Buu, Goku works as a radish farmer, before he hears about Beerus, a God of Destruction of legendary power. Yet, Goku was unable to defeat him on his own however, even with a mastered Super Saiyan 3 form. From Shenron, Goku would hear about the Super Saiyan God ritual, and with five pure hearted Saiyans pouring their energy into him, Goku became a Super Saiyan God to fight Beerus, and later absorbed this power into his base form. After attaining this new height in power, Goku started to train with the God of Destruction Beerus' teacher, Whis, after hearing Vegeta was already there, and both would expand upon their powers. The end result of his training is a new level of power, the "Super Saiyan God Super Saiyan": a blue-haired super form that combines the Super Saiyan God and a Super Saiyan, the likes of which represents the greatest height of fighting prowess yet attainable by Saiyans exclusively. |
SSB Goku SSB Goku has a similar fighting style to that of his SS form, but brings a playstyle consisting of strong mixup options. He can open up opponents easily with several lows, teleports, command grabs and mixups, allowing him to overwhelm his opponents, offsetting their defense and punishing them with furious blows.
Pros
Cons
- Strong Neutral Options: Very powerful ki blast, j.S in particular keeps your air momentum making it extremely strong, Divine Void Strike which beats ki blasts, Dragon Flash Kick and Instant Transmission.
- Epic 2M of Death: Very active, very fast, high reward and surprisingly short recovery. SSB Goku's 2M is one of the best of its kind.
- Oppressive at Close-Range: Good stagger, fast lows, and an unreactable command grab.
- Easy Sliding Knockdowns: Has multiple meterless sliding knockdowns from anywhere on screen using Dragon Flash Kick or Instant Transmission.
- Strong Damage in Corner: SSB Goku's corner loops give him extremely high damage, solo or assisted.
- Versatile Supers: His Supers are very easy to combo into and deal high damage.
- Very High Skill Ceiling: His best combo routes, especially in the corner, require above average execution and awareness.
- High Commitment Moves: His neutral tools, while good, most are very high commitment and need to be timed well. He prefers neutral assists to function well, as he can't reliably get in by himself.
- Potentially Resource Dependent: Requires a lot of conditioning to open opponents up without using heavy Dragon Flash Kick mix-ups. High risk neutral without assist.
Normal Moves
5L
5L | Template:AttackDataHeader-DBFZ |
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5M
5M | Template:AttackDataHeader-DBFZ |
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5H
5H | Template:AttackDataHeader-DBFZ |
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5S
5S | Template:AttackDataHeader-DBFZ |
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2L
2L | Template:AttackDataHeader-DBFZ |
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2M
2M | Template:AttackDataHeader-DBFZ |
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2H
2H | Template:AttackDataHeader-DBFZ |
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6M
6M | Template:AttackDataHeader-DBFZ |
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j.L
j.L | Template:AttackDataHeader-DBFZ |
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j.M
j.M | Template:AttackDataHeader-DBFZ |
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j.H
j.H | Template:AttackDataHeader-DBFZ |
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j.S
j.S | Template:AttackDataHeader-DBFZ |
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j.2H
j.2H | Template:AttackDataHeader-DBFZ |
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Special Moves
Divine Void Strike
Divine Void Strike 236L/M/H (Air OK) |
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Super God Shock Flash
Super God Shock Flash 214L/M/H |
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Dragon Flash Kick
Dragon Flash Kick j.214L/M/H |
Template:AttackDataHeader-DBFZ |
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Instant Transmission
Instant Transmission 236S or 214S (Air OK) |
Template:AttackDataHeader-DBFZ |
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Z Assists
Assist A
Dragon Flash Kick Assist A |
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Assist B
Divine Void Strike Assist B |
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Assist C
Instant Transmission Assist C |
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Super Moves
Extreme Speed Kamehameha
Extreme Speed Kamehameha 236L+M or 236H+S (Air OK) |
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x10 Kaioken Kamehameha
x10 Kaioken Kamehameha 214L+M or 214H+S |
Template:AttackDataHeader-DBFZ |
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To edit frame data, edit values in DBFZ/SSB Goku/Data. Be sure to update both the
move
and the move Full
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