Overview | Combos | Strategy/Counter Strategy | Full Frame Data | Discord |
Disclaimer This section is still being written. It may be wildly inaccurate or missing significant data. Please feel free to make edits, but include edit summaries and sources where applicable. |
Goku (SSGSS) or more commonly known as "SSB Goku", "Bluku"/"Blueku", or "Goku Blue" has excellent frame data and a plethora of mix-up options that allow him to overwhelm the opponent in blockstrings. His neutral is very strong with a divekick and ki-blast invul lariat, his ki-blast are above average and he has long reach on his medium normals.
"This is what it looks like to go beyond Super Saiyan God!" | |
Lore: | Some time after defeating Majin Buu, Goku works as a radish farmer, before he hears about Beerus, a God of Destruction of legendary power. Yet, Goku was unable to defeat him on his own however, even with a mastered Super Saiyan 3 form. From Shenron, Goku would hear about the Super Saiyan God ritual, and with five pure hearted Saiyans pouring their energy into him, Goku became a Super Saiyan God to fight Beerus, and later absorbed this power into his base form. After attaining this new height in power, Goku started to train with the God of Destruction Beerus' teacher, Whis, after hearing Vegeta was already there, and both would expand upon their powers. The end result of his training is a new level of power, the "Super Saiyan God Super Saiyan": a blue-haired super form that combines the Super Saiyan God and a Super Saiyan, the likes of which represents the greatest height of fighting prowess yet attainable by Saiyans exclusively. |
SSB Goku SSB Goku has a similar fighting style to that of his SS form, with long reaching normals and good frame data. Goku Blue on the other hand serves as a more mix-up oriented version of his SS counterpart. He has a 2L low, command grab, falling mix-up off of heavy divekick and teleport 50/50's all be it very gimmicky without assist. His massive toolbox allows him to layer his mix ups options efficiently and make defending him difficult to say the least.
- Strong Neutral Options: Very powerful ki blast, j.S in particular keeps his air momentum allowing him to approach safely, Divine Void Strike which beats ki blasts, Dragon Flash Kick and Instant Transmission.
- Strong Medium Normals: Very active, very fast, high reward and surprisingly short recovery on his medium normals. SSB Goku's 2M and 5/4M are some of the best of their kind, serving as excellent long range moves to check the opponent.
- Oppressive Close-Range: Good frame date making his stagger strong, 2L low, and an unreactable command grab.
- Versatile Combo Routes: Dragon Flash Kick gives Goku meterless sliding knockdowns and high damage vanish extensions. Instant Transmission allows him to side switch or stay same side easily on super dash confirms.
- Strong Supers: Access to a level 5 and a tracking level 1 that gives him a sliding knockdown.
- High corner damage: SSB Goku's corner loops give him extremely high damage, solo or assisted.
- High Commitment Moves: His neutral tools, while good, most are very high commitment and need to be timed well. He prefers neutral assists to function well, as he can't reliably get in by himself.
- Potentially Resource Dependent: Requires a lot of conditioning to open opponents up without using heavy Dragon Flash Kick mix-ups. High risk neutral without assist.
Normal Moves
5L
5L | Template:AttackDataHeader-DBFZ |
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5M
5M | Template:AttackDataHeader-DBFZ |
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5H
5H | Template:AttackDataHeader-DBFZ |
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5S
5S | Template:AttackDataHeader-DBFZ |
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2L
2L | Template:AttackDataHeader-DBFZ |
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2M
2M | Template:AttackDataHeader-DBFZ |
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2H
2H | Template:AttackDataHeader-DBFZ |
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6M
6M | Template:AttackDataHeader-DBFZ |
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j.L
j.L | Template:AttackDataHeader-DBFZ |
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j.M
j.M | Template:AttackDataHeader-DBFZ |
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j.H
j.H | Template:AttackDataHeader-DBFZ |
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j.S
j.S | Template:AttackDataHeader-DBFZ |
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j.2H
j.2H | Template:AttackDataHeader-DBFZ |
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Special Moves
Divine Void Strike
Divine Void Strike 236L/M/H (Air OK) |
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Super God Shock Flash
Super God Shock Flash 214L/M/H |
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Dragon Flash Kick
Dragon Flash Kick j.214L/M/H |
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Instant Transmission
Instant Transmission 236S or 214S (Air OK) |
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Z Assists
Assist A
Dragon Flash Kick Assist A |
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Assist B
Divine Void Strike Assist B |
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Assist C
Instant Transmission Assist C |
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Super Moves
Extreme Speed Kamehameha
Extreme Speed Kamehameha 236L+M or 236H+S (Air OK) |
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x10 Kaioken Kamehameha
x10 Kaioken Kamehameha 214L+M or 214H+S |
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move
and the move Full
sections. One is shown on the character page, while the other is shown on the frame data page.