< DBFZ | SSB Vegeta
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Combo Notation Guide | Character Name Abbreviations | |||||||||
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Midscreen
Combo | Damage | Meter Gain | Works on: | Difficulty | Notes | |
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2M > 5M > jc.MLL2H > SD > j.MLL2H > jc.LLL | 4185 | 1.05 | All | Very Easy | Saiyan BnB. | |
2M > 5M > jc.MLL2H > SD > j.MLL2H > jc.LLS > j.214L | 4235 | 1.1 | All | Very Easy | More damage and meter Saiyan BnB with air grab end that leaves you closer. Go for this instead of the regular BnB. | |
5M > 5M > 5M > 236S > SD > j.LM > jc.LM > j.S > j.236M~H~M > 214M | 4889 | ~1.2 | All | Easy | You can use 236M~M~M as a finisher if you're willing to extend combos, and if you don't jump towards your opponent on the second jump cancel and instead jump upwards, you can hit them with a 2S and continue the combo as normal. | |
2M > 5M > jc.LLSS > 236M~M~H > (SD) > j.LL2H > jc.LLS > 214L | 4603(4623) | .2(.26) | All | Easy | Can go from corner to corner with SD, add another Ki blast midscreen for more damage. | |
5M > 2M > 236M~M~H ▷ 2M > 5M > jc.ML2H > jc.LLS > j.214L | 4936 | .55 | All | Easy | EX Super Dash Kick confirm with good corner carry. Goes ALMOST corner to corner, but doesn't work on the very middle of midscreen. | |
... > Vanish > 66 > 5L (whiff) > 5LL > SD > j.LLL > airdash j.X | ? | ? | All | |||
... > Vanish > 2M > 5S > 214L | 2755(From close 236S) | ? | All | |||
5H > SD > j.5LM > j.236S > [214L+M] | 5749 | -4.6 | All | Very Easy | SSB Vegeta's tenth Combo Challenge. |
Corner
Combo | Damage | Meter Gain | Works on: | Difficulty | Notes | |
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2M > 5M > jc.MLL2H > SD > j.MLL2H > jc.LLS2S > j.214L | 4315 | 1.1 | All | You can fit an extra aerial ki blast into your BnB in the corner | ||
2M > 5M > jc.MLL2H > SD > j.MLL2H > jc.LLS2S > j.236S > j.214L | 4745 | ~1.25 | All | Easy | You can add a 236S cancel to the combo to add more damage and bar. | |
2M > (236S) > 236M~M~M > 2M > 5H > 5S > 2S > SD > j.LL2H > jc.LLS2S > (j.236S) > j.214L | 4695 (5271) | 1.4 (~1.7) | All | If you want more damage and bar, you can add 236S cancels. | ||
2M > 236M~L~M > 2M > 5H > 5S > SD > airdash j.M2S ▷ jc.LL2H > jc.LLS > j.214L | ? | ? | All | |||
5M > 5MM > 5MMM > 236S > 236M~M~M > 2M > 5M > jc.LLSS > j.236S > SD > jc.LL2H > jc.LLSS > j.236S > j.214L | 6285 | 2.2 | All | Corner combo using 236S cancelling | ||
214M > 2M > ... | ? | ? | All | |||
2M > 236S > 236[L+M] > 2M > ... | ? | ? | All |
Sparking
Combo | Position | Damage | Meter Gain | Works on: | Difficulty | Notes |
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...2M> 5M> j.MLL236L> Sparking!> 2M> 5M> j.MLL236M> 2M> 5M> j.MLL2H> j.MLL> jc.LLS 214M> Niagara Pummel hold> GKN Ultimate Assist | Corner Tested | 8947 | ? | All |
Assist
Combo | Position | Damage | Meter Gain | Works on: | Difficulty | Notes |
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combo transcript | where | ? | ? | All |
Combo Theory
When performing aerial combos, try to end with j.5S > 214L for guaranteed SKD and more meter gain. This also allows you to use your 236H+S.
Instead of using just j.5S > 214L to end a combo, you should try to use 236S > 214L in order to get more damage and bar. This might not work in very long combos, so keep that in mind.
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