DBFZ/SSB Vegeta/Combos: Difference between revisions

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==Combo Theory==
==Combo Theory==
When performing aerial combos, try to end with j.5S > 214L for guaranteed SKD and more meter gain. This also allows you to use your 236H+S.


==Video Examples==
==Video Examples==

Revision as of 08:15, 18 September 2020

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Combo Notation GuideCharacter Name Abbreviations
7 7 8 8 9 9
4 4 5 5 6 6
1 1 2 2 3 3
Numbers represent direction on a keyboard numpad. For example, 236+L becomes 236L.
> = Proceed from the previous move to the following move.
/land = Indicate that the player must land at that point in the sequence.
, = Link To perform a second action after the first action completely finishes its animation. the previous move into the following move.
->/~ = Cancel To bypass the remaining time or frames in an action by proceeding directly into another action. the previous special into a follow-up special.
dl./delay = Delay the following move.
whiff/(whiff) = The move must whiff (not hit).
c. = Close
f. = Far
j. = Jumping/Aerial
hj./sj. = High Jump/Super Jump
jc = Jump Cancel
hjc/sjc = High Jump Cancel/Super Jump Cancel
dc/adc = Dash Cancel/Air Dash Cancel
CH = Counter Hit
AA = Anti-Air
IAS = Instant Air Special
[X] = Hold input.
]X[ = Release input.
(move) = Move is optional.
[X] or [Y] = Perform sequence X or Y.
[sequence] xN = Repeat sequence N amount of times.
(N) = Hit N of a move or move must deal N amount of hits.
DR = Dragon Rush
SD = Super Dash
A16 = Android 16
A17 = Android 17
A18 = Android 18
A21 = Android 21
L21 = Android 21 (Lab Coat)
AGH = Gohan (Adult)
BDK = Bardock
BGK = Goku (SSGSS)
BLK = Goku Black
BRO = Broly
BRS = Beerus
BVG = Vegeta (SSGSS)
CEL = Cell
CLR = Cooler
FRZ = Frieza
GKN = Goku
GKU = Goku (Super Saiyan)
GNY = Captain Ginyu
GT4 = Gogeta (SS4)
GTA = Gogeta (SSGSS)
GTG = Goku (GT)
GTK = Gotenks
GUI = Goku (Ultra Instinct)
HIT = Hit
JNB = Janemba
JRN = Jiren
KBU = Kid Buu
KEF = Kefla
KRL = Krillin
L21 = Android 21 (Lab Coat)
MBU = Majin Buu
NAP = Nappa
PIC = Piccolo
RSH = Master Roshi
SB2 = Super Baby 2
SBR = Broly (DBS)
TEN = Tien
TNK = Trunks
VDL = Videl
VGN = Vegeta
VGT = Vegeta (Super Saiyan)
VTO = Vegito (SSGSS)
YAM = Yamcha
YGH = Gohan (Teen)
ZAM = Zamasu (Fused)

Midscreen

Combo Damage Meter Gain Works on: Difficulty Notes
2M > 5M > jc.MLL2H > SD > j.MLL2H > jc.LLL 4185 1.05 All Very Easy Saiyan BnB.
2M > 5M > jc.MLL2H > SD > j.MLL2H > jc.LL5S > j.214L 4235 1.1 All Very Easy More damage and meter Saiyan BnB with air grab end that leaves you closer
5M > 2M > 236M~M~H > 2M > 5M > jc.MLL > djc.LL5S > j.214L 4801 0 All Easy EX Super Dash Kick confirm with good corner carry
... > Vanish > 665L (whiff) > 5LL > SD > j.LLL > airdash j.X ? ? All
... > Vanish > 2M > 5S > 214L ? ? All

Corner

Combo Damage Meter Gain Works on: Difficulty Notes
2M > 236MLM > 2M > 5H > 5S > 2S > SD > j.LL2H > jc.LLS2S > j.214L ? ? All
2M > 236MLM > 2M > 5H > 5S > SD > airdash j.M2S > land > j.LL2H > jc.LLS > j.214L ? ? All
214M > 2M > ... ? ? All
2M > 236S > 236[L+M] > 2M > ... ? ? All

Sparking

Combo Position Damage Meter Gain Works on: Difficulty Notes
combo transcript where ? ? All

Assist

Combo Position Damage Meter Gain Works on: Difficulty Notes
combo transcript where ? ? All

Combo Theory

When performing aerial combos, try to end with j.5S > 214L for guaranteed SKD and more meter gain. This also allows you to use your 236H+S.

Video Examples

Solo SSB Vegeta BnB combos:


Grounded Superdash conversion:


New combos by OmenStance:

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