< DBFZ
Vegito (SSGSS) | |
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Play-style | Rushdown, Footsies |
Team Role | Point |
Overview
"Alright!" | |
Lore: | The Potara fusion of Goku and Vegeta, Vegito ("Vege" from Vegeta and "tto" from Kakarotto), was first created during the fight against Majin Buu, and quickly proved himself to be an excellent fighter. He appeared once again to fight against Zamasu's fusion, this time with the power of the "Super Saiyan God Super Saiyans". |
Voice: | Japanese: Masako Nozawa/Ryō Horikawa English: Sean Schemmel/Christoper Sabat |
Playstyle
SSB Vegito SSB Vegito utilizes his deluge of flashy moves to pressure his opponent and uses any window of opportunity to rack up outrageous damage.
Pros
Cons
- Low barrier to entry, with simple BnBs and straight-forward gameplan.
- Solid toolkit, allowing him to adapt to most situations.
- Terrific stagger pressure capabilities, with 5L, 5LL, 5M, and 2L being safe on block. This is complimented by his unique ability to "reverse beat" many of his normals, opening the door to even more blockstring and frame trap potential.
- Amazing buttons, with 5L being one of the best of its kind.
- j.S is a great anti-anti-air that leads into high reward on hit. It's also particularly useful in combos.
- Atomic Buster is an all-around fantastic move, acting both as a great anti-air and meterless sliding knockdown.
- Boasts among the highest solo combo damage in the game.
- Versatile supers that deal good damage and are easy to combo into.
- Solid selection of assists, making him a flexible option during team composition.
- High/low mix-up game is basic.
- Fastest normal is 7F, which is one frame more than the average character.
- As of update 1.21 he can now get opponents back in the corner without spending meter but it comes at the cost of a few hundred damage. (say instead of ~5300 damage off of an optimal 2m combo it will be closer to ~4800 damage)
- Normals and counter-pokes have high recovery on whiff.
Normal Moves
5L
5L | Template:AttackDataHeader-DBFZ |
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5M
5M | Template:AttackDataHeader-DBFZ |
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5H
5H | Template:AttackDataHeader-DBFZ |
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5S
5S | Template:AttackDataHeader-DBFZ |
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2L
2L | Template:AttackDataHeader-DBFZ |
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2M
2M | Template:AttackDataHeader-DBFZ |
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2H
2H | Template:AttackDataHeader-DBFZ |
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2S
2S | Template:AttackDataHeader-DBFZ |
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6M
6M | Template:AttackDataHeader-DBFZ |
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6S
6S | Template:AttackDataHeader-DBFZ |
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j.L
j.L | Template:AttackDataHeader-DBFZ |
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j.M
j.M | Template:AttackDataHeader-DBFZ |
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j.H
j.H | Template:AttackDataHeader-DBFZ |
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j.S
j.S | Template:AttackDataHeader-DBFZ |
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j.2H
j.2H | Template:AttackDataHeader-DBFZ |
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Special Moves
Spiral Heel Shot
Spiral Heel Shot 236L/M/H (Air OK) |
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Atomic Buster
Atomic Buster 214L/M/H (Air OK) |
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Split Finger Shot
Split Finger Shot 236S (Air OK) |
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Barrier
Barrier 214S |
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Z Assists
Assist A
Split Finger Shot Assist A |
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Assist B
Spiral Heel Shot Assist B |
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Assist C
Spirit Sword Assist C |
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Super Moves
Spirit Excalibur
Spirit Excalibur 236L+M or 236H+S |
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Omega Finishing Blow
Omega Finishing Blow j.236L+M or j.236H+S |
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Final Kamehameha
Final Kamehameha 214L+M or 214H+S (Air OK) |
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To edit frame data, edit values in DBFZ/SSB Vegito/Data. Be sure to update both the
move
and the move Full
sections. One is shown on the character page, while the other is shown on the frame data page.