DBFZ/SSB Vegito/Frame Data: Difference between revisions

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{{#lsth:DBFZ/SSB Vegito/Data|Nav}}
{{#lsth:DBFZ/SSB Vegeta/Data|Nav}}
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<div style="float:left; margin-right:25px;">
{{TOC limit|3}}
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</div>
</div>
==[[DBFZ/System Data|System Data]]==
==[[DBFZ/System Data|System Data]]==
{{#lsth:DBFZ/SSB Vegito/Data|SystemData}}
{{#lsth:DBFZ/SSB Vegeta/Data|SystemData}}
<br clear=all/>
<br clear=all/>
==Normal Moves==
==Normal Moves==
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
|-
|-
{{FrameDataHeader-DBFZ
{{FrameDataHeader-DBFZ}}
|version=yes}}
|-
{{AttackVersion|name=5L|subtitle=}}
{{#lsth:DBFZ/SSB Vegeta/Data|5L Full}}
|-
{{AttackVersion|name=5LL|subtitle=}}
{{#lsth:DBFZ/SSB Vegeta/Data|5LL Full}}
|-
{{AttackVersion|name=5LLL|subtitle=}}
{{#lsth:DBFZ/SSB Vegeta/Data|5LLL Full}}
|-
{{AttackVersion|name=2L|subtitle=}}
{{#lsth:DBFZ/SSB Vegeta/Data|2L Full}}
|-
{{AttackVersion|name=5M|subtitle=}}
{{#lsth:DBFZ/SSB Vegeta/Data|5M Full}}
|-
|-
{{FrameData-DBFZ
{{AttackVersion|name= 2M|subtitle=}}
|version=5L
{{#lsth:DBFZ/SSB Vegeta/Data| 2M Full}}
|damage= |level= |attribute=Strike |guard=All
|-
|startup= |active= |recovery= |frameAdv=
{{AttackVersion|name=6M|subtitle=}}
|blockstun= |groundHit= |aiHit=
{{#lsth:DBFZ/SSB Vegeta/Data|6M Full}}
|invul= |hitbox=
|-
}}
{{AttackVersion|name=5H|subtitle=}}
 
{{#lsth:DBFZ/SSB Vegeta/Data|5H Full}}
{{FrameData-DBFZ
|version=5LL
|damage= |level= |attribute=Strike |guard=All
|startup= |active= |recovery= |frameAdv=
|blockstun= |groundHit= |aiHit=
|invul= |hitbox=
}}
 
{{FrameData-DBFZ
|version=5LLL
|damage= |level= |attribute=Throw |guard=All
|startup= |active= |recovery= |frameAdv=
|blockstun= |groundHit= |aiHit=
|invul= |hitbox=
}}
{{FrameData-DBFZ
|version=2L
|damage= |level= |attribute=Strike |guard=All
|startup= |active= |recovery= |frameAdv=
|blockstun= |groundHit= |aiHit=
|invul= |hitbox=
|description=
}}
{{FrameData-DBFZ
|version=5M
|damage= |level= |attribute=Strike |guard=All
|startup= |active= |recovery= |frameAdv=
|blockstun= |groundHit= |aiHit=
|invul= |hitbox=
|description=
}}
{{FrameData-DBFZ
|version= 2M
|damage= |level= |attribute=Strike |guard=L
|startup= |active= |recovery= |frameAdv=
|blockstun= |groundHit= |aiHit=
|invul= |hitbox=
}}
{{FrameData-DBFZ
|version=6M
|damage= |level= |attribute=Strike |guard=H
|startup= |active= |recovery= |frameAdv=
|blockstun= |groundHit= |aiHit=
|invul= |hitbox=
|description=
}}
{{FrameData-DBFZ
|version=5H
|damage= |level= |attribute=Strike |guard=All
|startup= |active= |recovery= |frameAdv=
|blockstun= |groundHit= |aiHit=
|invul= |hitbox=
|description=
}}
{{FrameData-DBFZ
|version=2H
|damage= |level= |attribute=Strike |guard=All
|startup= |active= |recovery= |frameAdv=
|blockstun= |groundHit= |aiHit=
|invul= |hitbox=
|description=
}}
{{FrameData-DBFZ
|version=5S
|damage= |level= |attribute=Projectile Lvl 1 |guard=All
|startup= |active= |recovery= |frameAdv=
|blockstun= |groundHit= |aiHit=
|invul= |hitbox=
|description=
}}
{{FrameData-DBFZ
|version=6S
|damage= |level= |attribute=Projectile Lvl 1 |guard=All
|startup= |active= |recovery= |frameAdv=
|blockstun= |groundHit= |aiHit=
|invul= |hitbox=
|description=
}}
{{FrameData-DBFZ
|version=2S
|damage= |level= |attribute=Projectile Lvl 1 |guard=All
|startup= |active= |recovery= |frameAdv=
|blockstun= |groundHit= |aiHit=
|invul= |hitbox=
|description=
}}
{{FrameData-DBFZ
|version=j.L
|damage= |level= |attribute=Strike |guard=H
|startup= |active= |recovery= |frameAdv=
|blockstun= |groundHit= |aiHit=
|invul= |hitbox=
|description=
}}
{{FrameData-DBFZ
|version=j.M
|damage= |level= |attribute=Strike |guard=H
|startup= |active= |recovery= |frameAdv=
|blockstun= |groundHit= |aiHit=
|invul= |hitbox=
|description=
}}
{{FrameData-DBFZ
|version=j.H
|damage= |level= |attribute=Strike |guard=H
|startup= |active= |recovery= |frameAdv=
|blockstun= |groundHit= |aiHit=
|invul= |hitbox=
|description=
}}
{{FrameData-DBFZ
|version=j.2H
|damage= |level= |attribute=Strike |guard=H
|startup= |active= |recovery= |frameAdv=
|blockstun= |groundHit= |aiHit=
|invul= |hitbox=
|description=
}}
{{FrameData-DBFZ
|version=j.S
|damage= |level= |attribute=Projectile Lvl 1 |guard=All
|startup= |active= |recovery= |frameAdv=
|blockstun= |groundHit= |aiHit=
|invul= |hitbox=
|description=
}}
|}
 
==Special Moves==
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
|-
|-
{{FrameDataHeader-DBFZ
{{AttackVersion|name=2H|subtitle=}}
|version=yes}}
{{#lsth:DBFZ/SSB Vegeta/Data|2H Full}}
|-
|-
! colspan=16 style="background: white;"| Spiral Heel Shot
{{AttackVersion|name=5S|subtitle=}}
{{#lsth:DBFZ/SSB Vegeta/Data|5S Full}}
|-
|-
{{FrameData-DBFZ
{{AttackVersion|name=2S|subtitle=}}
|version=236L
{{#lsth:DBFZ/SSB Vegeta/Data|2S Full}}
|damage= |level= |attribute= |guard=All
|startup= |active= |recovery= |frameAdv=
|blockstun= |groundHit= |aiHit=
|invul= |hitbox=
|description=
}}
{{FrameData-DBFZ
|version=236M
|damage= |level= |attribute= |guard=All
|startup= |active= |recovery= |frameAdv=
|blockstun= |groundHit= |aiHit=
|invul= |hitbox=
|description=
}}
{{FrameData-DBFZ
|version=236H
|damage= |level= |attribute= |guard=All
|startup= |active= |recovery= |frameAdv=
|blockstun= |groundHit= |aiHit=
|invul= |hitbox=
|description=
}}
|-
|-
! colspan=16 style="background: white;"| Atomic Buster
{{AttackVersion|name=j.L|subtitle=}}
{{#lsth:DBFZ/SSB Vegeta/Data|j.L Full}}
|-
|-
{{FrameData-DBFZ
{{AttackVersion|name=j.M|subtitle=}}
|version=214L
{{#lsth:DBFZ/SSB Vegeta/Data|j.M Full}}
|damage= |level= |attribute= |guard=Throw
|startup= |active= |recovery= |frameAdv=
|blockstun= |groundHit= |aiHit=
|invul= |hitbox=
|description=
}}
{{FrameData-DBFZ
|version=214M
|damage= |level= |attribute= |guard=Throw
|startup= |active= |recovery= |frameAdv=
|blockstun= |groundHit= |aiHit=
|invul= |hitbox=
|description=
}}
{{FrameData-DBFZ
|version=214H
|damage= |level= |attribute= |guard=Throw
|startup= |active= |recovery= |frameAdv=
|blockstun= |groundHit= |aiHit=
|invul= |hitbox=
|description=
}}
|-
|-
! colspan=16 style="background: white;"| Split Finger Shot
{{AttackVersion|name=j.H|subtitle=}}
{{#lsth:DBFZ/SSB Vegeta/Data|j.H Full}}
|-
|-
{{FrameData-DBFZ
{{AttackVersion|name=j.2H|subtitle=}}
|version=236S
{{#lsth:DBFZ/SSB Vegeta/Data|j.2H Full}}
|damage= |level= |attribute= |guard=All
|startup= |active= |recovery= |frameAdv=
|blockstun= |groundHit= |aiHit=
|invul= |hitbox=
|description=
}}
|-
|-
! colspan=16 style="background: white;"| Barrier
{{AttackVersion|name=j.S|subtitle=}}
{{#lsth:DBFZ/SSB Vegeta/Data|j.S Full}}
|-
|-
{{FrameData-DBFZ
{{AttackVersion|name=j.2S|subtitle=}}
|version=214S |subtitle=Catch
{{#lsth:DBFZ/SSB Vegeta/Data|j.2S Full}}
|damage= |level= |attribute= |guard=
|startup= |active= |recovery= |frameAdv=
|blockstun= |groundHit= |aiHit=
|invul= |hitbox=
|description=
}}
{{FrameData-DBFZ
|version=Attack
|damage= |level= |attribute= |guard=All
|startup= |active= |recovery= |frameAdv=
|blockstun= |groundHit= |aiHit=
|invul= |hitbox=
|description=
}}
|}
|}
==Assist Moves==
==Special Moves==
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
|-
|-
{{FrameDataHeader-DBFZ
{{FrameDataHeader-DBFZ}}
|version=yes}}
|-
! colspan=14 style="background: white;"|Super Dash Kick
|-
|-
! colspan=16 style="background: white;"| Split Finger Shot
{{AttackVersion|name=236L|subtitle=}}
{{#lsth:DBFZ/SSB Vegeta/Data|236L Full}}
|-
|-
{{FrameData-DBFZ
{{AttackVersion|name=236M|subtitle=}}
|version=A1/A2
{{#lsth:DBFZ/SSB Vegeta/Data|236M Full}}
|damage= |level= |attribute= |guard=All
|-
|startup=39 |active= |recovery= |frameAdv=
{{AttackVersion|name=236H|subtitle=}}
|blockstun= |groundHit= |aiHit=
{{#lsth:DBFZ/SSB Vegeta/Data|236H Full}}
|invul= |hitbox=
|-
|description=
{{AttackVersion|name=j.236L|subtitle=}}
}}
{{#lsth:DBFZ/SSB Vegeta/Data|j.236L Full}}
|}
|-
 
{{AttackVersion|name=j.236M|subtitle=}}
==Super Moves==
{{#lsth:DBFZ/SSB Vegeta/Data|j.236M Full}}
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
|-
{{AttackVersion|name=j.236H|subtitle=}}
{{#lsth:DBFZ/SSB Vegeta/Data|j.236H Full}}
! colspan=14 style="background: white;"|Super Dash Kick Followup 1
|-
|-
{{FrameDataHeader-DBFZ
{{AttackVersion|name=Super Dash Kick > L|subtitle=}}
|version=yes}}
{{#lsth:DBFZ/SSB Vegeta/Data|236X > L Full}}
|-
|-
! colspan=16 style="background: white;"| Spirit Excalibur
{{AttackVersion|name=Super Dash Kick > M|subtitle=}}
{{#lsth:DBFZ/SSB Vegeta/Data|236X > M Full}}
|-
|-
{{FrameData-DBFZ
{{AttackVersion|name=Super Dash Kick > H|subtitle=}}
|version=236L+M or 236H+S
{{#lsth:DBFZ/SSB Vegeta/Data|236X > H Full}}
|damage= |level= |attribute= |guard=All
! colspan=14 style="background: white;"|Super Dash Kick Followup 2
|startup= |active= |recovery= |frameAdv=
|blockstun= |groundHit= |aiHit=
|invul= |hitbox=
|description=
}}
|-
|-
! colspan=16 style="background: white;"| Omega Finishing Blow
{{AttackVersion|name=Super Dash Kick Followup 1 > L|subtitle=}}
{{#lsth:DBFZ/SSB Vegeta/Data|236X > X > L Full}}
|-
|-
{{FrameData-DBFZ
{{AttackVersion|name=Super Dash Kick Followup 1 > M|subtitle=}}
|version=j.236L+M or j.236H+S
{{#lsth:DBFZ/SSB Vegeta/Data|236X > X > M Full}}
|damage= |level= |attribute= |guard=All
|startup= |active= |recovery= |frameAdv=
|blockstun= |groundHit= |aiHit=
|invul= |hitbox=
|description=
}}
|-
|-
! colspan=16 style="background: white;"| Final Kamehameha
{{AttackVersion|name=Super Dash Kick Followup 1 > H|subtitle=}}
{{#lsth:DBFZ/SSB Vegeta/Data|236X > X > H Full}}
|-
|-
{{FrameData-DBFZ
! colspan=14 style="background: white;"|On a Scale of One to Ten, I'll Give You a Three
|version=214L+M or 214H+S
|damage= |level= |attribute= |guard=All
|startup= |active= |recovery= |frameAdv=
|blockstun= |groundHit= |aiHit=
|invul= |hitbox=
|description=
}}
|}
 
==Z Combo Table==
{| style="margin: 1em auto 1em auto;"
|+
|- style="vertical-align: top;"
|
{| class="wikitable" style="text-align: center; margin-right: 10px;"
|+Ground Z Combo
|-
|-
!
{{AttackVersion|name=214L|subtitle=}}
! L !! M !! H !! S !! Cancel
{{#lsth:DBFZ/SSB Vegeta/Data|214L Full}}
|-
|-
! 5L
{{AttackVersion|name=214M|subtitle=}}
| <span style="color:green">5LL<sup>[+]</sup>,</span> 2L || 5M, 2M, 6M || 5H, 2H || 5S, 2S || <span style="color:red">Jump<sup>[-]</sup>,</span> Sp
{{#lsth:DBFZ/SSB Vegeta/Data|214M Full}}
|-
|-
! 5LL
{{AttackVersion|name=214H|subtitle=}}
| <span style="color:green">5LLL<sup>[+]</sup>,</span> 2L || 5M, 2M, 6M || 5H, 2H || 5S, 2S || <span style="color:red">Jump<sup>[-]</sup>,</span> Sp
{{#lsth:DBFZ/SSB Vegeta/Data|214H Full}}
|-
|-
! 5LLL
{{AttackVersion|name=j.214L|subtitle=}}
| - || - || - || - || Sp
{{#lsth:DBFZ/SSB Vegeta/Data|j.214L Full}}
|-
|-
! 2L
{{AttackVersion|name=j.214M|subtitle=}}
| 5L || 5M, 2M, 6M || 5H, 2H || 5S, 2S || Sp
{{#lsth:DBFZ/SSB Vegeta/Data|j.214M Full}}
|-
|-
! 5M
{{AttackVersion|name=j.214H|subtitle=}}
| 2L || 2M, 6M || 5H, 2H || 5S, 2S || <span style="color:red">Jump<sup>[-]</sup>,</span> Sp
{{#lsth:DBFZ/SSB Vegeta/Data|j.214H Full}}
|-
|-
! 2M
! colspan=14 style="background: white;"|Big Bang Attack
| 2L || 5M, 6M || 5H, 2H || 5S, 2S || Sp
|-
|-
! 6M
{{AttackVersion|name=236S|subtitle=}}
| - || - || - || - || -
{{#lsth:DBFZ/SSB Vegeta/Data|236S Full}}
|-
|-
! 5H
{{AttackVersion|name=j.236S|subtitle=}}
| - || - || 2H || 5S, 2S || Sp
{{#lsth:DBFZ/SSB Vegeta/Data|j.236S Full}}
|}
 
==Assist==
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
|-
|-
! 2H
{{FrameDataHeader-DBFZ}}
| - || - || - || - || Sp
|-
|-
! 5S
! colspan=14 style="background: white;"|Big Bang Attack
| - || - || 5H, 2H || 2S || Sp
|-
|-
! 2S
{{AttackVersion|name=A1/A2|subtitle=}}
| - || - || 5H, 2H || 5S || Sp
{{#lsth:DBFZ/SSB Vegeta/Data|A1/A2 Full}}
|}
|}
|
 
{| class="wikitable" style="text-align: center; margin-left: 10px;"
==Super Moves==
|+Air Z Combo
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
|-
|-
!
{{FrameDataHeader-DBFZ}}
! L !! M !! H !! S !! Cancel
|-
|-
! j.L
! colspan=14 style="background: white;"|Niagara Pummel
| j.4LL, <span style="color:red">j.LL<sup>[-]</sup></span> || j.M || j.H, j.2H || j.S || Jump, Sp
|-
|-
! j.4LL
{{AttackVersion|name=236LM|subtitle=}}
| - || j.M || j.H, j.2H || j.S || Jump, Sp
{{#lsth:DBFZ/SSB Vegeta/Data|236LM Full}}
|-
|-
! <span style="color:blue">j.LL<sup>[j.4LL, j.M]</sup></span>
{{AttackVersion|name=236[LM]|subtitle=}}
| - || - || j.H, j.2H || j.S || Jump, Sp
{{#lsth:DBFZ/SSB Vegeta/Data|236[LM] Full}}
|-
|-
! <span style="color:blue">j.M<sup>[j.LL]</sup></span>
! colspan=14 style="background: white;"|Galick Gun
| j.L, j.4LL || - || j.H, j.2H || j.S || Jump, Sp
|-
|-
! j.H
{{AttackVersion|name=236HS|subtitle=}}
| - || - || j.2H || j.S || Sp
{{#lsth:DBFZ/SSB Vegeta/Data|236HS Full}}
|-
|-
! j.2H
! colspan=14 style="background: white;"|Final Flash
| - || - || - || j.S || Jump, Sp
|-
|-
! j.S
{{AttackVersion|name=214LM|subtitle=or 214HS}}
| - || - || - || - || Sp
{{#lsth:DBFZ/SSB Vegeta/Data|214HS Full}}
|}
|-
{{AttackVersion|name=j.214LM|subtitle=or j.214HS}}
{{#lsth:DBFZ/SSB Vegeta/Data|j.214HS Full}}
|-
! colspan=14 style="background: white;"|Final Flash Attack!
|-
{{AttackVersion|name=Final Flash > Hold Buttons|subtitle=}}
{{#lsth:DBFZ/SSB Vegeta/Data|214[HS] Full}}
|}
|}


*5L is Sp cancellable on '''each''' hit.
==Sources==
*j.LL is a special tracking j.M that's only available on '''air-to-air''' hit.
:'''X''' = X is available on hit or block.
:<span style="color:red">'''X<sup>[-]</sup>''' = X is only available on hit.</span>
:<span style="color:green">'''X<sup>[+]</sup>''' = X is available even on whiff.</span>
:<span style="color:blue">'''X<sup>[Y]</sup>''' = X isn't available if Y has been used in the string.</span>
: '''Sp''' = Special, Super, and Meteor Attacks. This also includes Vanish, Super Dash and Sparking, but not Dragon Rush and Ki Charge.


==Sources==
Placeholder


==Navigation==
==Navigation==
{{notice|To edit frame data, edit values in [[DBFZ/SSB Vegito/Data]]. Be sure to update both the <code>move</code> and the <code>move Full</code> sections. One is shown on the character page, while the other is shown on the frame data page.}}
{{#lsth:DBFZ/SSB Vegeta/Data|Links}}
 
{{notice|To edit frame data, edit values in [[DBFZ/SSB Vegeta/Data]]. Be sure to update both the <code>move</code> and the <code>move Full</code> sections. One is shown on the character page, while the other is shown on the frame data page.}}
{{#lsth:DBFZ/SSB Vegito/Data|Links}}
{{Navbar-DBFZ}}
{{Navbar-DBFZ}}
[[Category:Dragon Ball FighterZ]]
[[Category:Dragon Ball FighterZ]]
[[Category: Vegito]]
[[Category:Vegeta]]

Revision as of 22:16, 4 March 2019

System Data


Normal Moves

Damage GuardHow this attack can be guarded. SmashWhich type of cinematic this attack can trigger. StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. ActiveShows how many frames where there is an attackbox, AKA the hitbox where if the opponent touches it, they will take damage. Occurs after Startup. RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. Invul.
5L
5LL
5LLL
2L
5M
2M
6M
5H
2H
5S
2S
j.L
j.M
j.H
j.2H
j.S
j.2S

Special Moves

Damage GuardHow this attack can be guarded. SmashWhich type of cinematic this attack can trigger. StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. ActiveShows how many frames where there is an attackbox, AKA the hitbox where if the opponent touches it, they will take damage. Occurs after Startup. RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. Invul.
Super Dash Kick
236L
236M
236H
j.236L
j.236M
j.236H Super Dash Kick Followup 1
Super Dash Kick > L
Super Dash Kick > M
Super Dash Kick > H Super Dash Kick Followup 2
Super Dash Kick Followup 1 > L
Super Dash Kick Followup 1 > M
Super Dash Kick Followup 1 > H
On a Scale of One to Ten, I'll Give You a Three
214L
214M
214H
j.214L
j.214M
j.214H
Big Bang Attack
236S
j.236S

Assist

Damage GuardHow this attack can be guarded. SmashWhich type of cinematic this attack can trigger. StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. ActiveShows how many frames where there is an attackbox, AKA the hitbox where if the opponent touches it, they will take damage. Occurs after Startup. RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. Invul.
Big Bang Attack
A1/A2

Super Moves

Damage GuardHow this attack can be guarded. SmashWhich type of cinematic this attack can trigger. StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. ActiveShows how many frames where there is an attackbox, AKA the hitbox where if the opponent touches it, they will take damage. Occurs after Startup. RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. Invul.
Niagara Pummel
236LM
236[LM]
Galick Gun
236HS
Final Flash
214LM
or 214HS
j.214LM
or j.214HS
Final Flash Attack!
Final Flash > Hold Buttons

Sources

Navigation

To edit frame data, edit values in DBFZ/SSB Vegeta/Data. Be sure to update both the move and the move Full sections. One is shown on the character page, while the other is shown on the frame data page.

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