DBFZ/SSB Vegito/Frame Data: Difference between revisions

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{{#lsth:DBFZ/SSB Vegeta/Data|Nav}}
{{#lsth:DBFZ/SSB Vegito/Data|Nav}}
<div style="float:left; margin-right:25px;">
<div style="float:left; margin-right:25px;">
{{TOC limit|3}}
{{TOC limit|3}}
</div>
</div>
==[[DBFZ/System Data|System Data]]==
==[[DBFZ/System Data|System Data]]==
{{#lsth:DBFZ/SSB Vegeta/Data|SystemData}}
{{#lsth:DBFZ/SSB Vegito/Data|SystemData}}
<br clear=all/>
<br clear=all/>


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|-
|-
{{AttackVersion|name=5L|subtitle=}}
{{AttackVersion|name=5L|subtitle=}}
{{#lsth:DBFZ/SSB Vegeta/Data|5L Full}}
{{#lsth:DBFZ/SSB Vegito/Data|5L Full}}
|-
|-
{{AttackVersion|name=5LL|subtitle=}}
{{AttackVersion|name=5LL|subtitle=}}
{{#lsth:DBFZ/SSB Vegeta/Data|5LL Full}}
{{#lsth:DBFZ/SSB Vegito/Data|5LL Full}}
|-
|-
{{AttackVersion|name=5LLL|subtitle=}}
{{AttackVersion|name=5LLL|subtitle=}}
{{#lsth:DBFZ/SSB Vegeta/Data|5LLL Full}}
{{#lsth:DBFZ/SSB Vegito/Data|5LLL Full}}
|-
|-
{{AttackVersion|name=2L|subtitle=}}
{{AttackVersion|name=2L|subtitle=}}
{{#lsth:DBFZ/SSB Vegeta/Data|2L Full}}
{{#lsth:DBFZ/SSB Vegito/Data|2L Full}}
|-
|-
{{AttackVersion|name=5M|subtitle=}}
{{AttackVersion|name=5M|subtitle=}}
{{#lsth:DBFZ/SSB Vegeta/Data|5M Full}}
{{#lsth:DBFZ/SSB Vegito/Data|5M Full}}
|-
|-
{{AttackVersion|name= 2M|subtitle=}}
{{AttackVersion|name= 2M|subtitle=}}
{{#lsth:DBFZ/SSB Vegeta/Data| 2M Full}}
{{#lsth:DBFZ/SSB Vegito/Data| 2M Full}}
|-
|-
{{AttackVersion|name=6M|subtitle=}}
{{AttackVersion|name=6M|subtitle=}}
{{#lsth:DBFZ/SSB Vegeta/Data|6M Full}}
{{#lsth:DBFZ/SSB Vegito/Data|6M Full}}
|-
|-
{{AttackVersion|name=5H|subtitle=}}
{{AttackVersion|name=5H|subtitle=}}
{{#lsth:DBFZ/SSB Vegeta/Data|5H Full}}
{{#lsth:DBFZ/SSB Vegito/Data|5H Full}}
|-
|-
{{AttackVersion|name=2H|subtitle=}}
{{AttackVersion|name=2H|subtitle=}}
{{#lsth:DBFZ/SSB Vegeta/Data|2H Full}}
{{#lsth:DBFZ/SSB Vegito/Data|2H Full}}
|-
|-
{{AttackVersion|name=5S|subtitle=}}
{{AttackVersion|name=5S|subtitle=}}
{{#lsth:DBFZ/SSB Vegeta/Data|5S Full}}
{{#lsth:DBFZ/SSB Vegito/Data|5S Full}}
|-
|-
{{AttackVersion|name=2S|subtitle=}}
{{AttackVersion|name=2S|subtitle=}}
{{#lsth:DBFZ/SSB Vegeta/Data|2S Full}}
{{#lsth:DBFZ/SSB Vegito/Data|2S Full}}
|-
|-
{{AttackVersion|name=j.L|subtitle=}}
{{AttackVersion|name=j.L|subtitle=}}
{{#lsth:DBFZ/SSB Vegeta/Data|j.L Full}}
{{#lsth:DBFZ/SSB Vegito/Data|j.L Full}}
|-
|-
{{AttackVersion|name=j.M|subtitle=}}
{{AttackVersion|name=j.M|subtitle=}}
{{#lsth:DBFZ/SSB Vegeta/Data|j.M Full}}
{{#lsth:DBFZ/SSB Vegito/Data|j.M Full}}
|-
|-
{{AttackVersion|name=j.H|subtitle=}}
{{AttackVersion|name=j.H|subtitle=}}
{{#lsth:DBFZ/SSB Vegeta/Data|j.H Full}}
{{#lsth:DBFZ/SSB Vegito/Data|j.H Full}}
|-
|-
{{AttackVersion|name=j.2H|subtitle=}}
{{AttackVersion|name=j.2H|subtitle=}}
{{#lsth:DBFZ/SSB Vegeta/Data|j.2H Full}}
{{#lsth:DBFZ/SSB Vegito/Data|j.2H Full}}
|-
|-
{{AttackVersion|name=j.S|subtitle=}}
{{AttackVersion|name=j.S|subtitle=}}
{{#lsth:DBFZ/SSB Vegeta/Data|j.S Full}}
{{#lsth:DBFZ/SSB Vegito/Data|j.S Full}}
|-
|-
{{AttackVersion|name=j.2S|subtitle=}}
{{AttackVersion|name=j.2S|subtitle=}}
{{#lsth:DBFZ/SSB Vegeta/Data|j.2S Full}}
{{#lsth:DBFZ/SSB Vegito/Data|j.2S Full}}
|}
|}
==Special Moves==
==Special Moves==
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{{FrameDataHeader-DBFZ}}
{{FrameDataHeader-DBFZ}}
|-
|-
! colspan=14 style="background: white;"|Super Dash Kick
! colspan=14 style="background: white;"|Spiral Heel Shot
|-
|-
{{AttackVersion|name=236L|subtitle=}}
{{AttackVersion|name=236L|subtitle=}}
{{#lsth:DBFZ/SSB Vegeta/Data|236L Full}}
{{#lsth:DBFZ/SSB Vegito/Data|236L Full}}
|-
|-
{{AttackVersion|name=236M|subtitle=}}
{{AttackVersion|name=236M|subtitle=}}
{{#lsth:DBFZ/SSB Vegeta/Data|236M Full}}
{{#lsth:DBFZ/SSB Vegito/Data|236M Full}}
|-
|-
{{AttackVersion|name=236H|subtitle=}}
{{AttackVersion|name=236H|subtitle=}}
{{#lsth:DBFZ/SSB Vegeta/Data|236H Full}}
{{#lsth:DBFZ/SSB Vegito/Data|236H Full}}
|-
|-
{{AttackVersion|name=j.236L|subtitle=}}
{{AttackVersion|name=j.236L|subtitle=}}
{{#lsth:DBFZ/SSB Vegeta/Data|j.236L Full}}
{{#lsth:DBFZ/SSB Vegito/Data|j.236L Full}}
|-
|-
{{AttackVersion|name=j.236M|subtitle=}}
{{AttackVersion|name=j.236M|subtitle=}}
{{#lsth:DBFZ/SSB Vegeta/Data|j.236M Full}}
{{#lsth:DBFZ/SSB Vegito/Data|j.236M Full}}
|-
|-
{{AttackVersion|name=j.236H|subtitle=}}
{{AttackVersion|name=j.236H|subtitle=}}
{{#lsth:DBFZ/SSB Vegeta/Data|j.236H Full}}
{{#lsth:DBFZ/SSB Vegito/Data|j.236H Full}}
! colspan=14 style="background: white;"|Super Dash Kick Followup 1
|-
|-
{{AttackVersion|name=Super Dash Kick > L|subtitle=}}
! colspan=14 style="background: white;"|Atomic Buster
{{#lsth:DBFZ/SSB Vegeta/Data|236X > L Full}}
|-
{{AttackVersion|name=Super Dash Kick > M|subtitle=}}
{{#lsth:DBFZ/SSB Vegeta/Data|236X > M Full}}
|-
{{AttackVersion|name=Super Dash Kick > H|subtitle=}}
{{#lsth:DBFZ/SSB Vegeta/Data|236X > H Full}}
! colspan=14 style="background: white;"|Super Dash Kick Followup 2
|-
{{AttackVersion|name=Super Dash Kick Followup 1 > L|subtitle=}}
{{#lsth:DBFZ/SSB Vegeta/Data|236X > X > L Full}}
|-
{{AttackVersion|name=Super Dash Kick Followup 1 > M|subtitle=}}
{{#lsth:DBFZ/SSB Vegeta/Data|236X > X > M Full}}
|-
{{AttackVersion|name=Super Dash Kick Followup 1 > H|subtitle=}}
{{#lsth:DBFZ/SSB Vegeta/Data|236X > X > H Full}}
|-
! colspan=14 style="background: white;"|On a Scale of One to Ten, I'll Give You a Three
|-
|-
{{AttackVersion|name=214L|subtitle=}}
{{AttackVersion|name=214L|subtitle=}}
{{#lsth:DBFZ/SSB Vegeta/Data|214L Full}}
{{#lsth:DBFZ/SSB Vegito/Data|214L Full}}
|-
|-
{{AttackVersion|name=214M|subtitle=}}
{{AttackVersion|name=214M|subtitle=}}
{{#lsth:DBFZ/SSB Vegeta/Data|214M Full}}
{{#lsth:DBFZ/SSB Vegito/Data|214M Full}}
|-
|-
{{AttackVersion|name=214H|subtitle=}}
{{AttackVersion|name=214H|subtitle=}}
{{#lsth:DBFZ/SSB Vegeta/Data|214H Full}}
{{#lsth:DBFZ/SSB Vegito/Data|214H Full}}
|-
|-
{{AttackVersion|name=j.214L|subtitle=}}
{{AttackVersion|name=j.214L|subtitle=}}
{{#lsth:DBFZ/SSB Vegeta/Data|j.214L Full}}
{{#lsth:DBFZ/SSB Vegito/Data|j.214L Full}}
|-
|-
{{AttackVersion|name=j.214M|subtitle=}}
{{AttackVersion|name=j.214M|subtitle=}}
{{#lsth:DBFZ/SSB Vegeta/Data|j.214M Full}}
{{#lsth:DBFZ/SSB Vegito/Data|j.214M Full}}
|-
|-
{{AttackVersion|name=j.214H|subtitle=}}
{{AttackVersion|name=j.214H|subtitle=}}
{{#lsth:DBFZ/SSB Vegeta/Data|j.214H Full}}
{{#lsth:DBFZ/SSB Vegito/Data|j.214H Full}}
|-
|-
! colspan=14 style="background: white;"|Big Bang Attack
! colspan=14 style="background: white;"|Split Finger Shot
|-
|-
{{AttackVersion|name=236S|subtitle=}}
{{AttackVersion|name=236S|subtitle=}}
{{#lsth:DBFZ/SSB Vegeta/Data|236S Full}}
{{#lsth:DBFZ/SSB Vegito/Data|236S Full}}
|-
|-
{{AttackVersion|name=j.236S|subtitle=}}
{{AttackVersion|name=j.236S|subtitle=}}
{{#lsth:DBFZ/SSB Vegeta/Data|j.236S Full}}
{{#lsth:DBFZ/SSB Vegito/Data|j.236S Full}}
|-
! colspan=14 style="background: white;"|Barrier
|-
{{AttackVersion|name=214S|subtitle=Catch}}
{{#lsth:DBFZ/SSB Vegito/Data|214S Catch Full}}
|-
{{AttackVersion|name=Attack|subtitle=}}
{{#lsth:DBFZ/SSB Vegito/Data|214S Attack Full}}
|}
|}


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{{FrameDataHeader-DBFZ}}
{{FrameDataHeader-DBFZ}}
|-
|-
! colspan=14 style="background: white;"|Big Bang Attack
! colspan=14 style="background: white;"|Split Finger Shot
|-
|-
{{AttackVersion|name=A1/A2|subtitle=}}
{{AttackVersion|name=A1/A2|subtitle=}}
{{#lsth:DBFZ/SSB Vegeta/Data|A1/A2 Full}}
{{#lsth:DBFZ/SSB Vegito/Data|A1/A2 Full}}
|}
|}


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{{FrameDataHeader-DBFZ}}
{{FrameDataHeader-DBFZ}}
|-
|-
! colspan=14 style="background: white;"|Niagara Pummel
! colspan=14 style="background: white;"|Spirit Excalibur
|-
|-
{{AttackVersion|name=236LM|subtitle=}}
{{#lsth:DBFZ/SSB Vegeta/Data|236LM Full}}
|-
|-
{{AttackVersion|name=236[LM]|subtitle=}}
{{AttackVersion|name=236HS|subtitle=}}
{{#lsth:DBFZ/SSB Vegeta/Data|236[LM] Full}}
{{#lsth:DBFZ/SSB Vegito/Data|236HS Full}}
|-
|-
! colspan=14 style="background: white;"|Galick Gun
! colspan=14 style="background: white;"|Omega Finishing Blow
|-
|-
{{AttackVersion|name=236HS|subtitle=}}
{{AttackVersion|name=236LM|subtitle=}}
{{#lsth:DBFZ/SSB Vegeta/Data|236HS Full}}
{{#lsth:DBFZ/SSB Vegito/Data|j.236HS Full}}
|-
|-
! colspan=14 style="background: white;"|Final Flash
! colspan=14 style="background: white;"|Final Kamehameha
|-
|-
{{AttackVersion|name=214LM|subtitle=or 214HS}}
{{AttackVersion|name=214LM|subtitle=or 214HS}}
{{#lsth:DBFZ/SSB Vegeta/Data|214HS Full}}
{{#lsth:DBFZ/SSB Vegito/Data|214HS Full}}
|-
|-
{{AttackVersion|name=j.214LM|subtitle=or j.214HS}}
{{AttackVersion|name=j.214LM|subtitle=or j.214HS}}
{{#lsth:DBFZ/SSB Vegeta/Data|j.214HS Full}}
{{#lsth:DBFZ/SSB Vegito/Data|j.214HS Full}}
|-
! colspan=14 style="background: white;"|Final Flash Attack!
|-
|-
{{AttackVersion|name=Final Flash > Hold Buttons|subtitle=}}
{{#lsth:DBFZ/SSB Vegeta/Data|214[HS] Full}}
|}
|}


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==Navigation==
==Navigation==
{{#lsth:DBFZ/SSB Vegeta/Data|Links}}
{{#lsth:DBFZ/SSB Vegito/Data|Links}}
{{notice|To edit frame data, edit values in [[DBFZ/SSB Vegeta/Data]]. Be sure to update both the <code>move</code> and the <code>move Full</code> sections. One is shown on the character page, while the other is shown on the frame data page.}}
{{notice|To edit frame data, edit values in [[DBFZ/SSB Vegito/Data]]. Be sure to update both the <code>move</code> and the <code>move Full</code> sections. One is shown on the character page, while the other is shown on the frame data page.}}
{{Navbar-DBFZ}}
{{Navbar-DBFZ}}
[[Category:Dragon Ball FighterZ]]
[[Category:Dragon Ball FighterZ]]
[[Category:Vegeta]]
[[Category:Vegeta]]

Revision as of 22:20, 4 March 2019

System Data


Normal Moves

Damage GuardHow this attack can be guarded. SmashWhich type of cinematic this attack can trigger. StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. ActiveShows how many frames where there is an attackbox, AKA the hitbox where if the opponent touches it, they will take damage. Occurs after Startup. RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. Invul.
5L
5LL
5LLL
2L
5M
2M
6M
5H
2H
5S
2S
j.L
j.M
j.H
j.2H
j.S
j.2S

Special Moves

Damage GuardHow this attack can be guarded. SmashWhich type of cinematic this attack can trigger. StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. ActiveShows how many frames where there is an attackbox, AKA the hitbox where if the opponent touches it, they will take damage. Occurs after Startup. RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. Invul.
Spiral Heel Shot
236L
236M
236H
j.236L
j.236M
j.236H
Atomic Buster
214L
214M
214H
j.214L
j.214M
j.214H
Split Finger Shot
236S
j.236S
Barrier
214S
Catch
Attack

Assist

Damage GuardHow this attack can be guarded. SmashWhich type of cinematic this attack can trigger. StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. ActiveShows how many frames where there is an attackbox, AKA the hitbox where if the opponent touches it, they will take damage. Occurs after Startup. RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. Invul.
Split Finger Shot
A1/A2

Super Moves

Damage GuardHow this attack can be guarded. SmashWhich type of cinematic this attack can trigger. StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. ActiveShows how many frames where there is an attackbox, AKA the hitbox where if the opponent touches it, they will take damage. Occurs after Startup. RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. Invul.
Spirit Excalibur
236HS
Omega Finishing Blow
236LM
Final Kamehameha
214LM
or 214HS
j.214LM
or j.214HS

Sources

Navigation

To edit frame data, edit values in DBFZ/SSB Vegito/Data. Be sure to update both the move and the move Full sections. One is shown on the character page, while the other is shown on the frame data page.

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