DBFZ/SSB Vegito/Frame Data: Difference between revisions

From Dustloop Wiki
No edit summary
No edit summary
(20 intermediate revisions by 3 users not shown)
Line 1: Line 1:
{{#lsth:DBFZ/SSB Vegito/Data|Nav}}
{{NavTabs|game=DBFZ|chara=SSB Vegito|discord=https://discord.gg/8qFpqAf|active=frame_data}}
 
<div style="float:left; margin-right:25px;">
<div style="float:left; margin-right:25px;">
{{TOC limit|3}}
{{TOC limit|3}}
</div>
</div>
==[[DBFZ/Frame Data|System Data]]==
==[[DBFZ/Frame Data|System Data]]==
{{#lsth:DBFZ/SSB Vegito/Data|SystemData}}
{{#lst:{{BASEPAGENAME}}/Data|System Data}}
<br clear=all/>
<br style="clear:both;"/>


==Normal Moves==
==Normal Moves==
Line 12: Line 13:
{{FrameDataHeader-DBFZ}}
{{FrameDataHeader-DBFZ}}
|-
|-
{{AttackVersion|name=5L|subtitle=}}
{{AttackVersion|name=5L}}
{{#lsth:DBFZ/SSB Vegito/Data|5L Full}}
{{#lst:{{BASEPAGENAME}}/Data|5L Full}}
|-
|-
{{AttackVersion|name=5LL|subtitle=}}
{{AttackVersion|name=5LL}}
{{#lsth:DBFZ/SSB Vegito/Data|5LL Full}}
{{#lst:{{BASEPAGENAME}}/Data|5LL Full}}
|-
|-
{{AttackVersion|name=5LLL|subtitle=}}
{{AttackVersion|name=5LLL}}
{{#lsth:DBFZ/SSB Vegito/Data|5LLL Full}}
{{#lst:{{BASEPAGENAME}}/Data|5LLL Full}}
|-
|-
{{AttackVersion|name=2L|subtitle=}}
{{AttackVersion|name=5M}}
{{#lsth:DBFZ/SSB Vegito/Data|2L Full}}
{{#lst:{{BASEPAGENAME}}/Data|5M Full}}
|-
|-
{{AttackVersion|name=5M|subtitle=}}
{{AttackVersion|name=5H}}
{{#lsth:DBFZ/SSB Vegito/Data|5M Full}}
{{#lst:{{BASEPAGENAME}}/Data|5H Full}}
|-
|-
{{AttackVersion|name=2M|subtitle=}}
{{AttackVersion|name=5S}}
{{#lsth:DBFZ/SSB Vegito/Data|2M Full}}
{{#lst:{{BASEPAGENAME}}/Data|5S Full}}
|-
|-
{{AttackVersion|name=6M|subtitle=}}
{{AttackVersion|name=6S}}
{{#lsth:DBFZ/SSB Vegito/Data|6M Full}}
{{#lst:{{BASEPAGENAME}}/Data|6S Full}}
|-
|-
{{AttackVersion|name=5H|subtitle=}}
{{AttackVersion|name=2L}}
{{#lsth:DBFZ/SSB Vegito/Data|5H Full}}
{{#lst:{{BASEPAGENAME}}/Data|2L Full}}
|-
|-
{{AttackVersion|name=2H|subtitle=}}
{{AttackVersion|name=2M}}
{{#lsth:DBFZ/SSB Vegito/Data|2H Full}}
{{#lst:{{BASEPAGENAME}}/Data|2M Full}}
|-
|-
{{AttackVersion|name=5S|subtitle=}}
{{AttackVersion|name=2H}}
{{#lsth:DBFZ/SSB Vegito/Data|5S Full}}
{{#lst:{{BASEPAGENAME}}/Data|2H Full}}
|-
|-
{{AttackVersion|name=2S|subtitle=}}
{{AttackVersion|name=2S}}
{{#lsth:DBFZ/SSB Vegito/Data|2S Full}}
{{#lst:{{BASEPAGENAME}}/Data|2S Full}}
|-
|-
{{AttackVersion|name=6S|subtitle=}}
{{AttackVersion|name=6M}}
{{#lsth:DBFZ/SSB Vegito/Data|6S Full}}
{{#lst:{{BASEPAGENAME}}/Data|6M Full}}
|-
|-
{{AttackVersion|name=j.L|subtitle=}}
{{AttackVersion|name=j.L}}
{{#lsth:DBFZ/SSB Vegito/Data|j.L Full}}
{{#lst:{{BASEPAGENAME}}/Data|j.L Full}}
|-
|-
{{AttackVersion|name=j.M|subtitle=}}
{{AttackVersion|name=j.M}}
{{#lsth:DBFZ/SSB Vegito/Data|j.M Full}}
{{#lst:{{BASEPAGENAME}}/Data|j.M Full}}
|-
|-
{{AttackVersion|name=j.H|subtitle=}}
{{AttackVersion|name=j.H}}
{{#lsth:DBFZ/SSB Vegito/Data|j.H Full}}
{{#lst:{{BASEPAGENAME}}/Data|j.H Full}}
|-
|-
{{AttackVersion|name=j.2H|subtitle=}}
{{AttackVersion|name=j.S}}
{{#lsth:DBFZ/SSB Vegito/Data|j.2H Full}}
{{#lst:{{BASEPAGENAME}}/Data|j.S Full}}
|-
|-
{{AttackVersion|name=j.S|subtitle=}}
{{AttackVersion|name=j.2H}}
{{#lsth:DBFZ/SSB Vegito/Data|j.S Full}}
{{#lst:{{BASEPAGENAME}}/Data|j.2H Full}}
|}
|}


Line 69: Line 70:
{{FrameDataHeader-DBFZ}}
{{FrameDataHeader-DBFZ}}
|-
|-
! colspan=14 style="background: white;"|Spiral Heel Shot
! colspan=16 style="background: white;"|Spiral Heel Shot
|-
|-
{{AttackVersion|name=236L|subtitle=}}
{{AttackVersion|name=236L}}
{{#lsth:DBFZ/SSB Vegito/Data|236L Full}}
{{#lst:{{BASEPAGENAME}}/Data|236L Full}}
|-
|-
{{AttackVersion|name=236M|subtitle=}}
{{AttackVersion|name=236M}}
{{#lsth:DBFZ/SSB Vegito/Data|236M Full}}
{{#lst:{{BASEPAGENAME}}/Data|236M Full}}
|-
|-
{{AttackVersion|name=236H|subtitle=}}
{{AttackVersion|name=236H}}
{{#lsth:DBFZ/SSB Vegito/Data|236H Full}}
{{#lst:{{BASEPAGENAME}}/Data|236H Full}}
|-
|-
{{AttackVersion|name=j.236L|subtitle=}}
{{AttackVersion|name=j.236L}}
{{#lsth:DBFZ/SSB Vegito/Data|j.236L Full}}
{{#lst:{{BASEPAGENAME}}/Data|j.236L Full}}
|-
|-
{{AttackVersion|name=j.236M|subtitle=}}
{{AttackVersion|name=j.236M}}
{{#lsth:DBFZ/SSB Vegito/Data|j.236M Full}}
{{#lst:{{BASEPAGENAME}}/Data|j.236M Full}}
|-
|-
{{AttackVersion|name=j.236H|subtitle=}}
{{AttackVersion|name=j.236H}}
{{#lsth:DBFZ/SSB Vegito/Data|j.236H Full}}
{{#lst:{{BASEPAGENAME}}/Data|j.236H Full}}
|-
|-
! colspan=14 style="background: white;"|Atomic Buster
! colspan=16 style="background: white;"|Atomic Buster
|-
|-
{{AttackVersion|name=214L|subtitle=}}
{{AttackVersion|name=214L}}
{{#lsth:DBFZ/SSB Vegito/Data|214L Full}}
{{#lst:{{BASEPAGENAME}}/Data|214L Full}}
|-
|-
{{AttackVersion|name=214M|subtitle=}}
{{AttackVersion|name=214M}}
{{#lsth:DBFZ/SSB Vegito/Data|214M Full}}
{{#lst:{{BASEPAGENAME}}/Data|214M Full}}
|-
|-
{{AttackVersion|name=214H|subtitle=}}
{{AttackVersion|name=214H}}
{{#lsth:DBFZ/SSB Vegito/Data|214H Full}}
{{#lst:{{BASEPAGENAME}}/Data|214H Full}}
|-
|-
{{AttackVersion|name=j.214L|subtitle=}}
{{AttackVersion|name=j.214L}}
{{#lsth:DBFZ/SSB Vegito/Data|j.214L Full}}
{{#lst:{{BASEPAGENAME}}/Data|j.214L Full}}
|-
|-
{{AttackVersion|name=j.214M|subtitle=}}
{{AttackVersion|name=j.214M}}
{{#lsth:DBFZ/SSB Vegito/Data|j.214M Full}}
{{#lst:{{BASEPAGENAME}}/Data|j.214M Full}}
|-
|-
{{AttackVersion|name=j.214H|subtitle=}}
{{AttackVersion|name=j.214H}}
{{#lsth:DBFZ/SSB Vegito/Data|j.214H Full}}
{{#lst:{{BASEPAGENAME}}/Data|j.214H Full}}
|-
|-
! colspan=14 style="background: white;"|Split Finger Shot
! colspan=16 style="background: white;"|Split Finger Shot
|-
|-
{{AttackVersion|name=236S|subtitle=}}
{{AttackVersion|name=236S}}
{{#lsth:DBFZ/SSB Vegito/Data|236S Full}}
{{#lst:{{BASEPAGENAME}}/Data|236S Full}}
|-
|-
{{AttackVersion|name=j.236S|subtitle=}}
{{AttackVersion|name=j.236S}}
{{#lsth:DBFZ/SSB Vegito/Data|j.236S Full}}
{{#lst:{{BASEPAGENAME}}/Data|j.236S Full}}
|-
|-
! colspan=14 style="background: white;"|Barrier
! colspan=16 style="background: white;"|Barrier
|-
|-
{{AttackVersion|name=214S|subtitle=Catch}}
{{AttackVersion|name=214S|subtitle=Catch}}
{{#lsth:DBFZ/SSB Vegito/Data|214S Catch Full}}
{{#lst:{{BASEPAGENAME}}/Data|214S Catch Full}}
|-
|-
{{AttackVersion|name=Attack|subtitle=}}
{{AttackVersion|name=Attack}}
{{#lsth:DBFZ/SSB Vegito/Data|214S Attack Full}}
{{#lst:{{BASEPAGENAME}}/Data|214S Attack Full}}
|}
|}


==Assist==
==Z Assists==
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
|-
|-
{{FrameDataHeader-DBFZ}}
{{FrameDataHeader-DBFZ}}
|-
|-
! colspan=14 style="background: white;"|Split Finger Shot
{{AttackVersion|name=Assist A|subtitle=Split Finger Shot}}
{{#lst:{{BASEPAGENAME}}/Data|Assist A Full}}
|-
{{AttackVersion|name=Assist B}}
{{#lst:{{BASEPAGENAME}}/Data|Assist B Full}}
|-
{{AttackVersion|name=Assist C}}
{{#lst:{{BASEPAGENAME}}/Data|Assist C Full}}
|-
|-
{{AttackVersion|name=A1/A2|subtitle=}}
{{#lsth:DBFZ/SSB Vegito/Data|A1/A2 Full}}
|}
|}


Line 142: Line 148:
{{FrameDataHeader-DBFZ}}
{{FrameDataHeader-DBFZ}}
|-
|-
! colspan=14 style="background: white;"|Spirit Excalibur
! colspan=16 style="background: white;"|Spirit Excalibur
|-
|-
|-
{{AttackVersion|name=236HS|subtitle=}}
{{AttackVersion|name=236LM|subtitle=or 236HS}}
{{#lsth:DBFZ/SSB Vegito/Data|236HS Full}}
{{#lst:{{BASEPAGENAME}}/Data|236LM Full}}
|-
|-
! colspan=14 style="background: white;"|Omega Finishing Blow
! colspan=16 style="background: white;"|Omega Finishing Blow
|-
|-
{{AttackVersion|name=236LM|subtitle=}}
{{AttackVersion|name=j.236LM|subtitle=or j.236HS}}
{{#lsth:DBFZ/SSB Vegito/Data|j.236HS Full}}
{{#lst:{{BASEPAGENAME}}/Data|j.236LM Full}}
|-
|-
! colspan=14 style="background: white;"|Final Kamehameha
! colspan=16 style="background: white;"|Final Kamehameha
|-
|-
{{AttackVersion|name=214LM|subtitle=or 214HS}}
{{AttackVersion|name=214LM|subtitle=or 214HS}}
{{#lsth:DBFZ/SSB Vegito/Data|214HS Full}}
{{#lst:{{BASEPAGENAME}}/Data|214LM Full}}
|-
|-
{{AttackVersion|name=j.214LM|subtitle=or j.214HS}}
{{AttackVersion|name=j.214LM|subtitle=or j.214HS}}
{{#lsth:DBFZ/SSB Vegito/Data|j.214HS Full}}
{{#lst:{{BASEPAGENAME}}/Data|j.214LM Full}}
|-
|}
 
==Z Combo Table==
{| style="margin: 1em auto 1em auto;"
|+
|- style="vertical-align: top;"
|
{| class="wikitable" style="text-align: center; margin-right: 10px;"
|+Ground Z Combo
|-
!
! L !! M !! H !! S !! Cancel
|-
! 5L
| <span style="color:green">5LL<sup>[+]</sup>,</span> 2L || 5M, 2M, 6M || 5H, 2H || 5S, 2S, 6S || <span style="color:red">Jump<sup>[-]</sup>,</span> Sp
|-
! 5LL
| <span style="color:green">5LLL<sup>[+]</sup></span>, 2L || 5M, 2M, 6M || 5H, 2H || 5S, 2S, 6S || <span style="color:red">Jump<sup>[-]</sup>,</span> Sp
|-
! 5LLL
| - || - || - || - || Sp
|-
! 2L
| 5L || 5M, 2M, 6M || 5H, 2H || 5S, 2S, 6S || Sp
|-
! 5M
| 2L || 2M, 6M || 5H, 2H || 5S, 2S, 6S || <span style="color:red">Jump<sup>[-]</sup>,</span> Sp
|-
! 2M
| 2L || 5M, 6M || 5H, 2H || 5S, 2S, 6S || Sp
|-
! 6M
| - || - || - || - || -
|-
! 5H
| - || - || 2H || 5S, 2S, 6S || Sp
|-
! 2H
| - || - || - || - || Sp
|-
! 5S
| - || - || 5H, 2H || 2S || Sp
|-
! 2S
| - || - || 5H, 2H || - || Sp
|-
|-
! 6S
| - || - || 5H, 2H || 2S || Sp
|}
|
{| class="wikitable" style="text-align: center; margin-left: 10px;"
|+Air Z Combo
|-
!
! L !! M !! H !! S !! Cancel
|-
! <span style="color:blue">j.L<sup>[2]</sup></span>
| j.L, <span style="color:red">j.LL<sup>[-]</sup></span> || j.M || j.H, j.2H || j.S || Jump, Sp
|-
! <span style="color:blue">j.LL<sup>[j.M]</sup></span>
| - || - || j.H, j.2H || j.S || Jump, Sp
|-
! <span style="color:blue">j.M<sup>[j.LL]</sup></span>
| j.L || - || j.H, j.2H || j.S || Jump, Sp
|-
! j.H
| - || - || j.2H || j.S || Sp
|-
! j.2H
| - || - || - || j.S || Jump, Sp
|-
! j.S
| - || - || - || - || Sp
|}
|}
|}
*5L is Sp cancellable on each hit.
:'''X''' = X is available on hit or block.
:<span style="color:red">'''X<sup>[-]</sup>''' = X is only available on hit.</span>
:<span style="color:green">'''X<sup>[+]</sup>''' = X is available even on whiff.</span>
:<span style="color:blue">'''X<sup>[Y, #]</sup>''' = X and Y can only be done a max of # times per string total. Default is 1 time per string.</span>
: '''Sp''' = Special, Super, and Meteor Attacks. This also includes Vanish, Super Dash and Sparking, but not Dragon Rush and Ki Charge.


==Sources==
==Sources==
 
[https://docs.google.com/spreadsheets/d/1-p29UmRGIPF6n17ddOEtYfLcn_KRlE2VH6tE61P5UM8 Turtleon's Frame Data]


==Navigation==
==Navigation==
{{#lsth:DBFZ/SSB Vegito/Data|Links}}
{{#lst:{{BASEPAGENAME}}/Data|Links}}
{{notice|To edit frame data, edit values in [[DBFZ/SSB Vegito/Data]]. Be sure to update both the <code>move</code> and the <code>move Full</code> sections. One is shown on the character page, while the other is shown on the frame data page.}}
{{notice|To edit frame data, edit values in [[{{BASEPAGENAME}}/Data]]. Be sure to update both the <code>move</code> and the <code>move Full</code> sections. One is shown on the character page, while the other is shown on the frame data page.}}
{{Navbar-DBFZ}}
{{Navbar-DBFZ}}
[[Category:Dragon Ball FighterZ]]
[[Category:Vegeta]]

Revision as of 14:58, 7 September 2020

  Overview   Combos   Strategy/Counter Strategy   Full Frame Data   Discord    

System Data


Normal Moves

Damage GuardHow this attack can be guarded. SmashWhich type of cinematic this attack can trigger. StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. ActiveShows how many frames where there is an attackbox, AKA the hitbox where if the opponent touches it, they will take damage. Occurs after Startup. RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. Invul.
5L
5LL
5LLL
5M
5H
5S
6S
2L
2M
2H
2S
6M
j.L
j.M
j.H
j.S
j.2H

Special Moves

Damage GuardHow this attack can be guarded. SmashWhich type of cinematic this attack can trigger. StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. ActiveShows how many frames where there is an attackbox, AKA the hitbox where if the opponent touches it, they will take damage. Occurs after Startup. RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. Invul.
Spiral Heel Shot
236L
236M
236H
j.236L
j.236M
j.236H
Atomic Buster
214L
214M
214H
j.214L
j.214M
j.214H
Split Finger Shot
236S
j.236S
Barrier
214S
Catch
Attack

Z Assists

Damage GuardHow this attack can be guarded. SmashWhich type of cinematic this attack can trigger. StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. ActiveShows how many frames where there is an attackbox, AKA the hitbox where if the opponent touches it, they will take damage. Occurs after Startup. RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. Invul.
Assist A
Split Finger Shot
Assist B
Assist C

Super Moves

Damage GuardHow this attack can be guarded. SmashWhich type of cinematic this attack can trigger. StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. ActiveShows how many frames where there is an attackbox, AKA the hitbox where if the opponent touches it, they will take damage. Occurs after Startup. RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. Invul.
Spirit Excalibur
236LM
or 236HS
Omega Finishing Blow
j.236LM
or j.236HS
Final Kamehameha
214LM
or 214HS
j.214LM
or j.214HS

Z Combo Table

Ground Z Combo
L M H S Cancel
5L 5LL[+], 2L 5M, 2M, 6M 5H, 2H 5S, 2S, 6S Jump[-], Sp
5LL 5LLL[+], 2L 5M, 2M, 6M 5H, 2H 5S, 2S, 6S Jump[-], Sp
5LLL - - - - Sp
2L 5L 5M, 2M, 6M 5H, 2H 5S, 2S, 6S Sp
5M 2L 2M, 6M 5H, 2H 5S, 2S, 6S Jump[-], Sp
2M 2L 5M, 6M 5H, 2H 5S, 2S, 6S Sp
6M - - - - -
5H - - 2H 5S, 2S, 6S Sp
2H - - - - Sp
5S - - 5H, 2H 2S Sp
2S - - 5H, 2H - Sp
6S - - 5H, 2H 2S Sp
Air Z Combo
L M H S Cancel
j.L[2] j.L, j.LL[-] j.M j.H, j.2H j.S Jump, Sp
j.LL[j.M] - - j.H, j.2H j.S Jump, Sp
j.M[j.LL] j.L - j.H, j.2H j.S Jump, Sp
j.H - - j.2H j.S Sp
j.2H - - - j.S Jump, Sp
j.S - - - - Sp
  • 5L is Sp cancellable on each hit.
X = X is available on hit or block.
X[-] = X is only available on hit.
X[+] = X is available even on whiff.
X[Y, #] = X and Y can only be done a max of # times per string total. Default is 1 time per string.
Sp = Special, Super, and Meteor Attacks. This also includes Vanish, Super Dash and Sparking, but not Dragon Rush and Ki Charge.

Sources

Turtleon's Frame Data

Navigation

To edit frame data, edit values in DBFZ/SSB Vegito/Data. Be sure to update both the move and the move Full sections. One is shown on the character page, while the other is shown on the frame data page.

Template:Navbar-DBFZ