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Lore: | A familiar face from Overture, Raven makes his second playable appearance in the Guilty Gear series. Known as "The Undying Disease", Raven makes full use of his immortality to feed his masochistic love of pain in battle, which in turn leads to him fighting even harder than before. As a direct subordinate of the powerful and enigmatic "That Man", Raven is not one to be underestimated in battle |
Voice: | Hiroki Yasumoto |
Raven Raven's great reach on his normals, excellent ability to lead into knockdowns, and his unique "Excitement Gauge" make him deadly in the right hands.
- Excellent corner carry during pressure due to his airdash length and Grausam Impuls (236S) special move
- Solid mix up off sweeps
- Very good combination of range, speed and some extremely low profiles on normals
- Versatile projectiles that can be used for both zoning and pressure
- An anti-air command grab to complement the zoning game
- A forward dash with extremely fast top speed and invincibility in the middle to make it very easy to cross under opponents and phase through projectiles
- Can punish almost anything close-ranged with a correctly timed super armor stance
- Combos can be fairly burst safe
- Damage and properties on certain normals, specials, and supers can be improved by gaining "Excitement" levels
- Great gatling options and all moves but 5D are special cancelable
- Highest guts rating in the game
- Has difficulty escaping the corner in the air, since the airdash goes towards the ground
- Limited combos make punishes weak in general
- Horrendous stun resistance, very easily dizzied if too much abuse is taken
- Slow initial acceleration on the ground dash makes it difficult to adjust spacing and continue pressure without jumping
- Reliance on Excitement Gauge to increase damage of combo routes and Getreuer (214214H/D)
- Relatively slow normals, and all but c.S(+2) are negative on block (most normals can be special cancelled to make them almost always safe)
The Excitement Gauge affects the damage and properties of some of Raven's attacks; the higher level it is, the more damage Raven's normals, specials and supers inflict. Each "tick" gives a 3% damage boost, giving a 30% damage boost at full. It also changes certain properties of specials, giving Scharf Kugel (236H) more hits, making Grausam Impuls (236S) faster, and letting Raven combo off his command grab "Wachen Zweig" (63214S/H). Upon reaching a certain level, the face of the Excitement meter changes.
- No Smile: Level 1. 0-2 ticks.
- Regular Smile: Level 2. 3-5 ticks.
- Tongue Smile: Level 3. 6-10 ticks.
Each round the gauge starts at level 1 with 0 ticks, and increases when Raven uses his special move "Give it to me HERE" (214K) to absorb the opponent's attacks at a rate of 1 level/3 ticks per hit. Using the stance to tank big hits is "less efficient" than tanking small hits or multi-hit moves, because it generates more purple health (see move description) for the same reward. While using "Give it to me HERE", his gauge will slowly increase over time even if Raven does not absorb any attacks.
Hitting the opponents with certain specials also fill the meter:
- Grausam Impuls: 1 ticks
- Wachen Zweig: 3 ticks
- Verzweifelt: 5 ticks
Normal Moves
5P |
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5K |
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c.S |
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f.S |
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5H |
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5D |
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2P |
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2K |
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2S |
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2H |
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2D |
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j.P |
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j.K |
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j.S |
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j.H |
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j.D |
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6P |
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4P |
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6H |
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j.2K |
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Universal Mechanics
Ground Throw |
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Air Throw |
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Dead Angle Attack |
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Blitz Attack |
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Special Moves
- Disclaimer: Thanks to the new patch, frame data has changed and things will be edited fully soon. Thanks for your patientence.
-Maelstrom Sukaze
Glide j.66 |
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Schmerz Berg 236P |
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Gebrechlich Licht j.236P/K |
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Grausam Impuls 236S (air OK) |
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Scharf Kugel 236H (air OK) |
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Give it to me HERE 214K (can be held) |
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Wachen Zweig 63214S/H |
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Overdrives
Getreuer 214214H [214214D] |
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Verzweifelt 632146S (air OK) |
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Instant Kill
Sehnsucht During IK Mode: 236236H |
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Roadmap
move
and the move Full
sections. One is shown on the character page, while the other is shown on the frame data page.