https://www.dustloop.com/wiki/index.php?title=DBFZ/Super_Baby_2&feed=atom&action=historyDBFZ/Super Baby 2 - Revision history2024-03-28T18:40:39ZRevision history for this page on the wikiMediaWiki 1.39.6https://www.dustloop.com/wiki/index.php?title=DBFZ/Super_Baby_2&diff=444083&oldid=prevBIGDADDY40000: /* Overview */2024-01-27T03:25:23Z<p><span dir="auto"><span class="autocomment">Overview</span></span></p>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|header=Overview</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|header=Overview</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>|content='''Super Baby 2''', or '''Baby Vegeta''', is an in-your face fighter who gets in by pacifying the opponent in neutral with a ridiculous assortment of projectiles. Baby's zoning game is capable of shutting down nearly anyone trying to counterzone him <del style="font-weight: bold; text-decoration: none;">with </del>{{MMC|input=5S|label={{clr|S|tricky}}}}, {{MMC|input=j.S|label={{clr|S|repeating}}}}, {{MMC|input=6S|label={{clr|S|potent}}}}, sometimes {{MMC|input=2S|label={{clr|S|raining}}}} Ki Blasts, and {{MMC|input=6H|label={{clr|H|other}}}} {{MMC|input=236S|label={{clr|S|tools}}}} to compliment them. Not one of Baby's Ki Blasts are wasted, as if they travel off-screen, they will rebound ''back towards the opponent'', even in the air. This is all complimented by a great anti-air sideswapping grab, amazing range {{MMC|input=2H|label={{clr|H|2H}}}}, and [[#Dark Springshot| Dark Springshot]]; a frame-4 invincible, extremely fast and extremely active anti air which doubles as a projectile move.</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>|content='''Super Baby 2''', or '''Baby Vegeta''', is an in-your face fighter who gets in by pacifying the opponent in neutral with a ridiculous assortment of projectiles. Baby's zoning game is capable of shutting down nearly anyone trying to counterzone him <ins style="font-weight: bold; text-decoration: none;">by utilizing his </ins>{{MMC|input=5S|label={{clr|S|tricky}}}}, {{MMC|input=j.S|label={{clr|S|repeating}}}}, {{MMC|input=6S|label={{clr|S|potent}}}}, sometimes {{MMC|input=2S|label={{clr|S|raining}}}} Ki Blasts, and {{MMC|input=6H|label={{clr|H|other}}}} {{MMC|input=236S|label={{clr|S|tools}}}} to compliment them. Not one of Baby's Ki Blasts are wasted, as if they travel off-screen, they will rebound ''back towards the opponent'', even in the air. This is all complimented by a great anti-air sideswapping grab, amazing range {{MMC|input=2H|label={{clr|H|2H}}}}, and [[#Dark Springshot| Dark Springshot]]; a frame-4 invincible, extremely fast and extremely active anti air which doubles as a projectile move.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Once Baby is in, his projectiles then work as a means to enable mixups by vacuuming the opponent out of the corner for crossups and giving him extreme damage in combos. Best of all, should one of the opponent's characters go down, Baby gains a new special move allowing him to call their A and B assists without any cooldown, with their C assists taking half a bar of meter to use. Just don't get cocky and throw projectiles out too much, lest you find the situation completely reversed.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Once Baby is in, his projectiles then work as a means to enable mixups by vacuuming the opponent out of the corner for crossups and giving him extreme damage in combos. Best of all, should one of the opponent's characters go down, Baby gains a new special move allowing him to call their A and B assists without any cooldown, with their C assists taking half a bar of meter to use. Just don't get cocky and throw projectiles out too much, lest you find the situation completely reversed.</div></td></tr>
</table>BIGDADDY40000https://www.dustloop.com/wiki/index.php?title=DBFZ/Super_Baby_2&diff=443922&oldid=prevBIGDADDY40000: /* Overview */2024-01-25T07:16:09Z<p><span dir="auto"><span class="autocomment">Overview</span></span></p>
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 07:16, 25 January 2024</td>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Once Baby is in, his projectiles then work as a means to enable mixups by vacuuming the opponent out of the corner for crossups and giving him extreme damage in combos. Best of all, should one of the opponent's characters go down, Baby gains a new special move allowing him to call their A and B assists without any cooldown, with their C assists taking half a bar of meter to use. Just don't get cocky and throw projectiles out too much, lest you find the situation completely reversed.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Once Baby is in, his projectiles then work as a means to enable mixups by vacuuming the opponent out of the corner for crossups and giving him extreme damage in combos. Best of all, should one of the opponent's characters go down, Baby gains a new special move allowing him to call their A and B assists without any cooldown, with their C assists taking half a bar of meter to use. Just don't get cocky and throw projectiles out too much, lest you find the situation completely reversed.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>While all of this sounds good, there is one problem with Super Baby 2: his learning curve is a bit steep. Super Baby 2 has some of the most unique neutral, fairly strange (albeit good) <del style="font-weight: bold; text-decoration: none;">neutrals</del>, and <del style="font-weight: bold; text-decoration: none;">has </del>to <del style="font-weight: bold; text-decoration: none;">know </del>how to use the other team's assists. All of this makes Baby a character who compliments deep game and matchup knowledge.</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>While all of this sounds good, there is one problem with Super Baby 2: his learning curve is a bit steep. Super Baby 2 has some of the most unique neutral, fairly strange (albeit good) <ins style="font-weight: bold; text-decoration: none;">attacks</ins>, and <ins style="font-weight: bold; text-decoration: none;">needs </ins>to how to use the other team's <ins style="font-weight: bold; text-decoration: none;">entire possible arsenal of </ins>assists <ins style="font-weight: bold; text-decoration: none;">effectively</ins>. All of this makes Baby a character who compliments deep game and matchup knowledge.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>If that sounds appetizing, then you've come to the right character. Welcome to Super Baby 2.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>If that sounds appetizing, then you've come to the right character. Welcome to Super Baby 2.</div></td></tr>
</table>BIGDADDY40000https://www.dustloop.com/wiki/index.php?title=DBFZ/Super_Baby_2&diff=443921&oldid=prevBIGDADDY40000: His combos were standardized in 1.33 this is no longer a significant problem of his2024-01-25T07:15:02Z<p>His combos were standardized in 1.33 this is no longer a significant problem of his</p>
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 07:15, 25 January 2024</td>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{card|width=4</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{card|width=4</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|header=Overview</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|header=Overview</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>|content='''Super Baby 2''', or '''Baby Vegeta''', is an in-your face fighter who gets in by pacifying the opponent in neutral with a ridiculous assortment of <del style="font-weight: bold; text-decoration: none;">ki-blasts</del>. Baby's <del style="font-weight: bold; text-decoration: none;">projectile </del>game is capable of shutting down nearly anyone trying to counterzone him with <del style="font-weight: bold; text-decoration: none;">great </del>repeating <del style="font-weight: bold; text-decoration: none;">ki blasts </del>and <del style="font-weight: bold; text-decoration: none;">raining shots </del>to <del style="font-weight: bold; text-decoration: none;">boot</del>. Not one of Baby's <del style="font-weight: bold; text-decoration: none;">shots </del>are wasted, as if they travel off-screen they will rebound back towards the opponent, even in the air. This is all complimented by a great anti-air sideswapping grab and [[#Dark Springshot| Dark Springshot]]<del style="font-weight: bold; text-decoration: none;">, </del>a frame-4 invincible, extremely fast and extremely active anti air<del style="font-weight: bold; text-decoration: none;">. Best of all, should one of the opponent's characters go down, Baby gains </del>a <del style="font-weight: bold; text-decoration: none;">new special </del>move <del style="font-weight: bold; text-decoration: none;">allowing him to call their A, B and C assists to his leisure. Once Baby is in, his projectiles then work as a means to enable mixups by vacuuming the opponent out of the corner for crossups and giving him extreme damage in combos. Just don't get cocky and throw projectiles out too much, lest you find the situation completely reversed</del>.</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>|content='''Super Baby 2''', or '''Baby Vegeta''', is an in-your face fighter who gets in by pacifying the opponent in neutral with a ridiculous assortment of <ins style="font-weight: bold; text-decoration: none;">projectiles</ins>. Baby's <ins style="font-weight: bold; text-decoration: none;">zoning </ins>game is capable of shutting down nearly anyone trying to counterzone him with <ins style="font-weight: bold; text-decoration: none;">{{MMC|input=5S|label={{clr|S|tricky}}}}, {{MMC|input=j.S|label={{clr|S|</ins>repeating<ins style="font-weight: bold; text-decoration: none;">}}}}, {{MMC|input=6S|label={{clr|S|potent}}}}, sometimes {{MMC|input=2S|label={{clr|S|raining}}}} Ki Blasts, </ins>and <ins style="font-weight: bold; text-decoration: none;">{{MMC|input=6H|label={{clr|H|other}}}} {{MMC|input=236S|label={{clr|S|tools}}}} </ins>to <ins style="font-weight: bold; text-decoration: none;">compliment them</ins>. Not one of Baby's <ins style="font-weight: bold; text-decoration: none;">Ki Blasts </ins>are wasted, as if they travel off-screen<ins style="font-weight: bold; text-decoration: none;">, </ins>they will rebound <ins style="font-weight: bold; text-decoration: none;">''</ins>back towards the opponent<ins style="font-weight: bold; text-decoration: none;">''</ins>, even in the air. This is all complimented by a great anti-air sideswapping grab<ins style="font-weight: bold; text-decoration: none;">, amazing range {{MMC|input=2H|label={{clr|H|2H}}}}, </ins>and [[#Dark Springshot| Dark Springshot]]<ins style="font-weight: bold; text-decoration: none;">; </ins>a frame-4 invincible, extremely fast and extremely active anti air <ins style="font-weight: bold; text-decoration: none;">which doubles as </ins>a <ins style="font-weight: bold; text-decoration: none;">projectile </ins>move.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>While all of this sounds good, there is one problem with Super Baby 2: <del style="font-weight: bold; text-decoration: none;">you have to learn him</del>. Super Baby 2 has some of the most <del style="font-weight: bold; text-decoration: none;">character-specific combos</del>, <del style="font-weight: bold; text-decoration: none;">has some of the strangest normals in the game</del>, and has to know how to use the other team's assists. All of this makes Baby a character who <del style="font-weight: bold; text-decoration: none;">needs you to know almost the entire </del>game <del style="font-weight: bold; text-decoration: none;">of Dragon Ball FighterZ to play him at his fullest potential</del>.</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">Once Baby is in, his projectiles then work as a means to enable mixups by vacuuming the opponent out of the corner for crossups and giving him extreme damage in combos. Best of all, should one of the opponent's characters go down, Baby gains a new special move allowing him to call their A and B assists without any cooldown, with their C assists taking half a bar of meter to use. Just don't get cocky and throw projectiles out too much, lest you find the situation completely reversed.</ins></div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div> </div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>While all of this sounds good, there is one problem with Super Baby 2: <ins style="font-weight: bold; text-decoration: none;">his learning curve is a bit steep</ins>. Super Baby 2 has some of the most <ins style="font-weight: bold; text-decoration: none;">unique neutral</ins>, <ins style="font-weight: bold; text-decoration: none;"> fairly strange (albeit good) neutrals</ins>, and has to know how to use the other team's assists. All of this makes Baby a character who <ins style="font-weight: bold; text-decoration: none;">compliments deep </ins>game <ins style="font-weight: bold; text-decoration: none;">and matchup knowledge</ins>.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>If that sounds appetizing, then you've come to the right character. Welcome to Super Baby 2.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>If that sounds appetizing, then you've come to the right character. Welcome to Super Baby 2.</div></td></tr>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*'''Frame Data:''' Baby's {{clr|L|2L}}, {{clr|M|2M}} and {{clr|M|5M}} are all slower than average and can frequently leave a gap on block, a price to pay for their great range.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*'''Frame Data:''' Baby's {{clr|L|2L}}, {{clr|M|2M}} and {{clr|M|5M}} are all slower than average and can frequently leave a gap on block, a price to pay for their great range.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*'''Pressure Respect:''' Baby has great solo mixup tools, but they can be disrespected with reflects or superdash if Baby hasn't conditioned his opponent to stand still. This either means Baby wants assists to cover his options, or has to play risky for his openings. Baby may find himself using a level 3 for mixups a lot.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*'''Pressure Respect:''' Baby has great solo mixup tools, but they can be disrespected with reflects or superdash if Baby hasn't conditioned his opponent to stand still. This either means Baby wants assists to cover his options, or has to play risky for his openings. Baby may find himself using a level 3 for mixups a lot.</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">*'''Lab-Heavy:''' Between an assist stealing mechanic which can range from useless to indispensible (depending on whose assists you've stolen) and a number of character-specific combos, maximizing Baby's strengths means being able to utilize a large amount of character and matchup knowledge. Failure will result in sub-par damage from confirms and greatly weaken the character.</del></div></td><td colspan="2" class="diff-side-added"></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|difficulty_rating=2</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|difficulty_rating=2</div></td></tr>
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</table>BIGDADDY40000https://www.dustloop.com/wiki/index.php?title=DBFZ/Super_Baby_2&diff=426055&oldid=prevKisequé: /* Navigation */clean up, replaced: | → |size=2023-12-13T05:11:04Z<p><span dir="auto"><span class="autocomment">Navigation: </span>clean up, replaced: | → |size=</span></p>
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 05:11, 13 December 2023</td>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==Navigation==</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==Navigation==</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><center>{{Character Label|DBFZ|Super Baby 2|32px}}</center></div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><center>{{Character Label|DBFZ|Super Baby 2|<ins style="font-weight: bold; text-decoration: none;">size=</ins>32px}}</center></div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{DBFZ/CharacterLinks}}</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{DBFZ/CharacterLinks}}</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{notice|To edit frame data, edit values in [[{{PAGENAME}}/Data]].}}</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{notice|To edit frame data, edit values in [[{{PAGENAME}}/Data]].}}</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{DBFZ/Navigation}}</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{DBFZ/Navigation}}</div></td></tr>
</table>Kisequéhttps://www.dustloop.com/wiki/index.php?title=DBFZ/Super_Baby_2&diff=400130&oldid=prevNightshifter: /* Assist A */ grammar2023-06-12T04:49:40Z<p><span dir="auto"><span class="autocomment">Assist A: </span> grammar</span></p>
<table style="background-color: #fff; color: #202122;" data-mw="interface">
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 04:49, 12 June 2023</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l330">Line 330:</td>
<td colspan="2" class="diff-lineno">Line 330:</td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Shoots three Ki Blasts. Ki Blasts that don't connect with the opponent will return from offscreen</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Shoots three Ki Blasts. Ki Blasts that don't connect with the opponent will return from offscreen</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* On hit, first two Ki Blasts leave the opponent standing, third and returning Ki Blasts launch</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* On hit, first two Ki Blasts leave the opponent standing, third and returning Ki Blasts launch</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>* Ki Blasts will disappear if the point character blocks or <del style="font-weight: bold; text-decoration: none;">get hits</del>, even during the startup of the assist</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>* Ki Blasts will disappear if the point character blocks or <ins style="font-weight: bold; text-decoration: none;">gets hit</ins>, even during the startup of the assist</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Second Ki Blast will miss crouching opponents.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Second Ki Blast will miss crouching opponents.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>It's just Baby's {{clr|S|5S}}. Stupid fast with great hitstun and tracking, it's really hard to go wrong with this, but it comes with two flaws. The first is obvious Ki Blast properties, meaning you'll have to play Ki Blast RPS in blockstrings. The second is more esoteric: since the Ki Blasts disappear if you block, it cannot be used defensively or as bait against mashing. In situations like dash block + assist, after you block their attack, Baby will shoot out nothing!</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>It's just Baby's {{clr|S|5S}}. Stupid fast with great hitstun and tracking, it's really hard to go wrong with this, but it comes with two flaws. The first is obvious Ki Blast properties, meaning you'll have to play Ki Blast RPS in blockstrings. The second is more esoteric: since the Ki Blasts disappear if you block, it cannot be used defensively or as bait against mashing. In situations like dash block + assist, after you block their attack, Baby will shoot out nothing!</div></td></tr>
</table>Nightshifterhttps://www.dustloop.com/wiki/index.php?title=DBFZ/Super_Baby_2&diff=397599&oldid=prevOPIG: /* {{clr|M|5M}} */2023-05-24T00:05:20Z<p><span dir="auto"><span class="autocomment">{{clr|M|5M}}</span></span></p>
<table style="background-color: #fff; color: #202122;" data-mw="interface">
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 00:05, 24 May 2023</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l57">Line 57:</td>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|input=5M</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|input=5M</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|description=</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|description=</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>* <del style="font-weight: bold; text-decoration: none;">Does not truestring from any of Baby's preceeding normals.</del></div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>* <ins style="font-weight: bold; text-decoration: none;">4</ins>-frame gap if chained into from {{clr|L|5L}} or {{clr|L|2L}}.</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">* 6</del>-frame gap if chained into from {{clr|L|5L}} or {{clr|L|2L<del style="font-weight: bold; text-decoration: none;">}}, 2-frame gap if chained from {{clr|L|5LL}} or {{clr|M|2M</del>}}.</div></td><td colspan="2" class="diff-side-added"></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Long reach. Like no really, you get an easy halfscreen from this move.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Long reach. Like no really, you get an easy halfscreen from this move.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Extremely safe on block, one of the safest normals in the game.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Extremely safe on block, one of the safest normals in the game.</div></td></tr>
</table>OPIGhttps://www.dustloop.com/wiki/index.php?title=DBFZ/Super_Baby_2&diff=396135&oldid=prevWakeup720 at 02:28, 15 May 20232023-05-15T02:28:19Z<p></p>
<table style="background-color: #fff; color: #202122;" data-mw="interface">
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 02:28, 15 May 2023</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l1">Line 1:</td>
<td colspan="2" class="diff-lineno">Line 1:</td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==Overview==</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==Overview==</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>{{<del style="font-weight: bold; text-decoration: none;">Overview</del>/<del style="font-weight: bold; text-decoration: none;">navigation</del>}}</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>{{<ins style="font-weight: bold; text-decoration: none;">DBFZ</ins>/<ins style="font-weight: bold; text-decoration: none;">CharacterLinks</ins>}}</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div><div id="home-content" class="home-grid"></div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div><div id="home-content" class="home-grid"></div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{card|width=4</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{card|width=4</div></td></tr>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div><center>{{Character Label|DBFZ|Super Baby 2|32px}}</center></div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div><center>{{Character Label|DBFZ|Super Baby 2|32px}}</center></div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>{{<del style="font-weight: bold; text-decoration: none;">#lst:{{PAGENAME}}</del>/<del style="font-weight: bold; text-decoration: none;">Data|Links</del>}}</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>{{<ins style="font-weight: bold; text-decoration: none;">DBFZ</ins>/<ins style="font-weight: bold; text-decoration: none;">CharacterLinks</ins>}}</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{notice|To edit frame data, edit values in [[{{PAGENAME}}/Data]].}}</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{notice|To edit frame data, edit values in [[{{PAGENAME}}/Data]].}}</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{DBFZ/Navigation}}</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{DBFZ/Navigation}}</div></td></tr>
</table>Wakeup720https://www.dustloop.com/wiki/index.php?title=DBFZ/Super_Baby_2&diff=392142&oldid=prevWhitealion: Spelling error fix2023-04-30T20:33:01Z<p>Spelling error fix</p>
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 20:33, 30 April 2023</td>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Think of this as Baby's air {{clr|H|2H}}. It beats air normals from frame 4 and can even maintain your Smash if you vanish late thanks to the returning Ki Blasts, making it excellent against superdashes or raw tags (on the air or on the ground) that will inevitably come as people get antsy from full screen pressure. It's also a great round start tool due to the distance it travels as well as its speed. However, like any {{clr|H|2H}}, whiffing this move will leave Baby wide open for a punish.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Think of this as Baby's air {{clr|H|2H}}. It beats air normals from frame 4 and can even maintain your Smash if you vanish late thanks to the returning Ki Blasts, making it excellent against superdashes or raw tags (on the air or on the ground) that will inevitably come as people get antsy from full screen pressure. It's also a great round start tool due to the distance it travels as well as its speed. However, like any {{clr|H|2H}}, whiffing this move will leave Baby wide open for a punish.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>The spin attack <del style="font-weight: bold; text-decoration: none;">its self </del>scales extremely little and is a stupendous TOD starter. Just remember to spark before Baby fires the two projectiles.</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>The spin attack <ins style="font-weight: bold; text-decoration: none;">itself </ins>scales extremely little and is a stupendous TOD starter. Just remember to spark before Baby fires the two projectiles.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>}}</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>}}</div></td></tr>
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</table>Whitealionhttps://www.dustloop.com/wiki/index.php?title=DBFZ/Super_Baby_2&diff=375965&oldid=prevQuirkyartistcharlie: /* Overview */ Grammar and spelling2023-02-19T19:56:52Z<p><span dir="auto"><span class="autocomment">Overview: </span> Grammar and spelling</span></p>
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 19:56, 19 February 2023</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l17">Line 17:</td>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|intro=controls much of the neutral with his own projectiles and his opponents' assists.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|intro=controls much of the neutral with his own projectiles and his opponents' assists.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|pros=</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|pros=</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>*'''Bullet Hell:''' Baby's Ki Blasts dominate the screen and make any movement against him a risk. <del style="font-weight: bold; text-decoration: none;">Anti</del>-air rain shots, stellar ground control, and shots rebound on whiff. Some characters cannot contest <del style="font-weight: bold; text-decoration: none;">it </del>at all. That's a helluva lot of blasting.</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>*'''Bullet Hell:''' Baby's Ki Blasts dominate the screen and make any movement against him a risk. <ins style="font-weight: bold; text-decoration: none;">He has anti</ins>-air rain shots, stellar ground control, and shots <ins style="font-weight: bold; text-decoration: none;">that </ins>rebound on whiff. Some characters cannot contest <ins style="font-weight: bold; text-decoration: none;">them </ins>at all. That's a helluva lot of blasting.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*'''Insane Meter Gain:''' Baby's incredible projectile game enables extreme meter gain off of just about any hit. With optimized corner routes, Baby can deal over 6K damage and build over 2.5 bars, just by himself.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*'''Insane Meter Gain:''' Baby's incredible projectile game enables extreme meter gain off of just about any hit. With optimized corner routes, Baby can deal over 6K damage and build over 2.5 bars, just by himself.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*'''Assist Stealing:''' Baby is able to animate the opponent's character to use their assists. Stolen assists also persist if Baby is forced to block and have no cooldown, making them significantly more threatening. </div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*'''Assist Stealing:''' Baby is able to animate the opponent's character to use their assists. Stolen assists also persist if Baby is forced to block and have no cooldown, making them significantly more threatening. </div></td></tr>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*'''High Awareness:''' Baby mustn't get too hasty in throwing out his projectiles as many leave him open to Super Dash without the opportunity to punish.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*'''High Awareness:''' Baby mustn't get too hasty in throwing out his projectiles as many leave him open to Super Dash without the opportunity to punish.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*'''Frame Data:''' Baby's {{clr|L|2L}}, {{clr|M|2M}} and {{clr|M|5M}} are all slower than average and can frequently leave a gap on block, a price to pay for their great range.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*'''Frame Data:''' Baby's {{clr|L|2L}}, {{clr|M|2M}} and {{clr|M|5M}} are all slower than average and can frequently leave a gap on block, a price to pay for their great range.</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>*'''Pressure Respect:''' Baby has great solo mixup tools, but they can be disrespected with reflects or superdash if Baby hasn't conditioned <del style="font-weight: bold; text-decoration: none;">them </del>to stand still. This either means Baby wants assists to cover his options, or has to play risky for his openings. Baby may find himself using a level 3 for mixups a lot.</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>*'''Pressure Respect:''' Baby has great solo mixup tools, but they can be disrespected with reflects or superdash if Baby hasn't conditioned <ins style="font-weight: bold; text-decoration: none;">his opponent </ins>to stand still. This either means Baby wants assists to cover his options, or has to play risky for his openings. Baby may find himself using a level 3 for mixups a lot.</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>*'''Lab-Heavy:''' Between an assist stealing mechanic which can range from useless to indispensible depending on <del style="font-weight: bold; text-decoration: none;">whos </del>assists you've stolen and a number of character specific combos, maximizing Baby's strengths means being able to utilize a large amount of character and matchup knowledge. Failure will result in sub-par damage from confirms and greatly weaken the character.</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>*'''Lab-Heavy:''' Between an assist stealing mechanic which can range from useless to indispensible <ins style="font-weight: bold; text-decoration: none;">(</ins>depending on <ins style="font-weight: bold; text-decoration: none;">whose </ins>assists you've stolen<ins style="font-weight: bold; text-decoration: none;">) </ins>and a number of character<ins style="font-weight: bold; text-decoration: none;">-</ins>specific combos, maximizing Baby's strengths means being able to utilize a large amount of character and matchup knowledge. Failure will result in sub-par damage from confirms and greatly weaken the character.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|difficulty_rating=2</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|difficulty_rating=2</div></td></tr>
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</table>Quirkyartistcharliehttps://www.dustloop.com/wiki/index.php?title=DBFZ/Super_Baby_2&diff=370507&oldid=prevQuirkyartistcharlie: /* Overview */ smoother wording2023-01-22T01:46:10Z<p><span dir="auto"><span class="autocomment">Overview: </span> smoother wording</span></p>
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 01:46, 22 January 2023</td>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{ProsAndCons</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{ProsAndCons</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>|intro=controls much of the neutral with <del style="font-weight: bold; text-decoration: none;">not only </del>his own projectiles<del style="font-weight: bold; text-decoration: none;">, but </del>his opponents' assists.</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>|intro=controls much of the neutral with his own projectiles <ins style="font-weight: bold; text-decoration: none;">and </ins>his opponents' assists.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|pros=</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|pros=</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*'''Bullet Hell:''' Baby's Ki Blasts dominate the screen and make any movement against him a risk. Anti-air rain shots, stellar ground control, and shots rebound on whiff. Some characters cannot contest it at all. That's a helluva lot of blasting.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*'''Bullet Hell:''' Baby's Ki Blasts dominate the screen and make any movement against him a risk. Anti-air rain shots, stellar ground control, and shots rebound on whiff. Some characters cannot contest it at all. That's a helluva lot of blasting.</div></td></tr>
</table>Quirkyartistcharlie