< DBFZ
Overview | Combos | Strategy/Counter Strategy | Full Frame Data |
Overview
Super Baby 2 main gameplan is...
"I kil all Sands" | |
Lore: | ??? |
Voice: | ??? |
K.O. Assist
Super Baby 2 can call K.O. assists of the opponent's team
Normal Moves
5L
5M
5H
5S
2L
2M
2H
2S
6M
- DBFZ SuperBaby2 6M.png
j.L
j.M
j.H
Template:AttackDataHeader-DBFZ
5LLLLLLL |
---|
j.H |
- 5LLLLLLL
- Smash hit can wall bounce.
- j.H
- Smash hit causes a sliding knockdown.
Placeholder
j.S
j.2H
Special Moves
Special 1
236L/M/H
- DBFZ SuperBaby2 Special1.png
Template:AttackDataHeader-DBFZ
L |
---|
M |
H |
- All
Placeholder
- 236L
Placeholder
- 236M
Placeholder
- 236H
Placeholder
Special 2
214L/M/H
- DBFZ SuperBaby2 Special2.png
Template:AttackDataHeader-DBFZ
L |
---|
M |
H |
- All
Placeholder
- 214L
Placeholder
- 214M
Placeholder
- 214H
Placeholder
Special 3
236S
- DBFZ SuperBaby2 Special3.png
Z Assists
Assist A
Special 1
- DBFZ SuperBaby2 Special1.png
Assist B
Special 2
- DBFZ SuperBaby2 Special2.png
Assist C
Special 3
- DBFZ SuperBaby2 Special3.png
Super Moves
Super
236L+M
- DBFZ SuperBaby2 Super.png
Meteor
214L+M
- DBFZ SuperBaby2 Meteor.png
External References
To edit frame data, edit values in DBFZ/Super Baby 2/Data. Be sure to update both the
move
and the move Full
sections. One is shown on the character page, while the other is shown on the frame data page.