DBFZ/Super Baby 2/Frame Data
< DBFZ | Super Baby 2
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System Data[edit]
Normal Moves[edit]
Special Moves[edit]
Z Assists[edit]
Super Moves[edit]
Z Combo Table[edit]
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- 5L and 2L can only be done a max of 2 times per string total
- X = X is available on hit or block
- X[-] = X is only available on hit
- X[+] = X is available even on whiff
- X[#] = X can be used # times per string (Default is 1)
- X[Y] = X won't come out if Y has been used in the string
- Sp = Special, Super, and Meteor Attacks. This also includes Vanish, Super Dash and Sparking, but not Dragon Rush and Ki Charge
Sources[edit]
[edit]
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To edit frame data, edit values in DBFZ/Super Baby 2/Data. |
Android 16[★]
Android 17[★]
Android 18[★]
Android 21[★]
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Beerus[★]
Broly[★]
Broly (DBS)[★]
Captain Ginyu[★]
Cell[★]
Cooler[★]
Frieza[★]
Gogeta (SSGSS)[★]
Gogeta (SS4) [★]
Gohan (Teen)[★]
Gohan (Adult)[★]
Goku[★]
Goku (Super Saiyan)[★]
Goku (SSGSS)[★]
Goku (Ultra Instinct)[★]
Goku (GT)[★]
Goku Black[★]
Gotenks[★]
Hit[★]
Janemba[★]
Jiren[★]
Kefla[★]
Kid Buu[★]
Krillin[★]
Majin Buu[★]
Master Roshi[★]
Nappa[★]
Piccolo[★]
Super Baby 2[★]
Tien[★]
Trunks[★]
Vegeta[★]
Vegeta (Super Saiyan)[★]
Vegeta (SSGSS)[★]
Vegito (SSGSS)[★]
Videl[★]
Yamcha[★]
Zamasu (Fused)[★]
Click [★] for character's full frame data
System Explanations
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HUD •
Controls •
Frame Data & System Data •
Patch Notes •
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Movement/Canceling •
Offense •
Defense •
Damage/Combo •
Attack Attributes •
Gauges •
Misc •