- Solid mixup game; having multiple lows and a fast command grab when he has the meter to burn. He can also use 214S in the corner to setup his pressure.
- Can score a sliding knockdown in almost every situation with Volleyball Fist (after a j. 2H, he can convert with j. 236M).
- Very high damage output when he has the resources to burn. Both of his level 3 supers boast some of the highest damage output in the game, allowing him to finish off opponents very easily. If Tien hits you and he's got meter, he can make it count.
- Very strong with sparking; the ability to jump cancel out of any move gives him a very strong vortex. The self-inflicted damage from Tri-beam and Neo Tri-beam is also halved, making it less dangerous.
- Dodon Ray is an amazing assist. It can be used to control neutral and to extend combos.
|
- Below average neutral game; Dodon Ray has a small hitbox, allowing for easy counter play by opponents. Additionally, his normals are a bit on the stubby side, not having any normals that lunge him forward.
- Without sparking, the amount of life that he loses with Tri-beam and Neo Tri-beam is quite severe, making him vulnerable to being downed if not careful.
- Unremarkable damage without meter or assist usage. Considering how much resources he has to burn to get crazy damage, he can end up being a bit of a meter hog as well. This, alongside the previous point, makes Tien very fragile, and keeping him alive can be somewhat difficult.
- Tien's Telekinesis move, while good, has that chance to fail attached to it, meaning it can be somewhat risky to use. You have to keep track of how many times you have used it, as if you miscount you're leaving yourself wide open due to Chiaotzu messing up the move.
- After Chiaotzu self-explosion super is done, Tien can't use the super nor the Telekinesis grab anymore
|