DBFZ/Tien/Frame Data

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System Data


Normal Moves

input damage smash prorate guard startup active recovery onBlock invuln level blockstun groundHit airHit
input damage smash prorate guard startup active recovery onBlock invuln level blockstun groundHit airHit
5L 400 All 6 3 12 -3
5LL 500×2 All 9,7 3,3 17 -4
5LLL 100×8, 250 U3+ All 13 [1 (1)]*8, 1 19 -4
5M 700 All 9 3 17 -4
5H 850 /1000 U1 All 13 4 24 -12
5S 750 All 15 26 -5 20 23 25
2L 400 Low 7 3 13 -4
2M 700 Low 10 3 20 -7
2H 850 / 1000 U1+ All 12 3 28 -15
6M 850 All 24 6 10 0
j.L 300×2 High [All] 6,3 2,2 15
j.M 700 High 9 5 17
5LLLLLLL 850 / 1000 D3+ High 12 4 21
j.H 850 / 1000 D1+ High 12 4 21
j.S 750 All 15 27 20 23 25
j.2H 850 U1+ All 12 3 19


Special Moves

input name damage smash prorate guard startup active recovery onBlock invuln level blockstun groundHit airHit
input name damage smash prorate guard startup active recovery onBlock invuln level blockstun groundHit airHit
236L L Volleyball Fist 700 Low 11 8 20 -5 22 Launch
236M M Volleyball Fist 700 Low 21 12 20 -5 4-30 Guard, 1-30 ki blast 22 Launch
236H H Volleyball Fist 1800 D2 Throw 24 1 29 -5 4-28 guard Launch
236X > L L Volleyball Fist Follow-up 1 800 12 Launch
236X > M M Volleyball Fist Follow-up 1 800 12 Launch
236X > H H Volleyball Fist Follow-up 1 1200 U1+ 12
236X > X > L L Volleyball Fist Follow-up 2 900 [1080] 31 Launch
236X > X > M M Volleyball Fist Follow-up 2 900 [1080] 31 Launch
236X > X > H H Volleyball Fist Follow-up 2 1800 [1980] D1 35 Launch
j.236L Air L Volleyball Fist 1000 High 15 3 18 15 Launch
j.236M Air M Volleyball Fist 1000 D1 High 20 3 18 4-24 guard 15 Launch
j.236H Air H Volleyball Fist 1300 D1 High 17 3 18 4-14 guard 15 Launch
214L L Crane Strike 1300 D1 High 24 2 24 -2 Launch
214M M Crane Strike 1400 D1 High 26 2 24 -2 Launch
214H H Crane Strike 1500 D1 High 24 2 25 -2 Launch
j.214L Air L Crane Strike 1200 D1 High 20 Until Landing 24 -2 Launch
j.214M Air M Crane Strike 1300 D1 High 24 Until Landing 24 -2 Launch
j.214H Air H Crane Strike 1400 D1 High 20 Until Landing 24 -2 Launch
236S Dodon Ray 900 All 19 24 25 -5 Launch
j.236S Air Dodon Ray 900 All 18 24 31 -5 Launch
214S Telekinesis 0 All 44 3 11 23 [42 on hit]
214S Fail Telekinesis (Fail) 83


Z Assists

input name damage smash prorate guard startup active recovery onBlock invuln level blockstun groundHit airHit
input name damage smash prorate guard startup active recovery onBlock invuln level blockstun groundHit airHit
Assist A Dodon Ray 800 All 30 24 +20 19 Launch 34
Assist B Telekinesis 0 41/61 +40 40
Assist C Volleyball Fist 1030 all 35 [20] +55


Super Moves

input name damage smash prorate guard startup active recovery onBlock invuln level blockstun groundHit airHit
input name damage smash prorate guard startup active recovery onBlock invuln level blockstun groundHit airHit
236LM Tri-Beam 2400 All 13+4 3 38 -20 13-25
j.236LM Air Tri-Beam 2400 All 13+4 3 38 -20 13-25
236[LM] Tri-Beam (Charged) 1699×2 All
j.236[LM] Air Tri-Beam (Charged) 1699×2 All
214LM Neo Tri-Beam 3600 All 17+3 3 85 -42 [+29] 1-68
j.214LM Neo Tri-Beam 3600 All 17+3 3 85 -42 [+29] 1-68
214[LM] Neo Tri-Beam (Additional Hits) 1000 All 35 3 85 -42 [+29]
214HS Farewell, Tien... 3600 Throw 9+1 25 40 +44 1-14


Tri-Beam Self Damage
State Meter Spent 1-3 4 5 6 7
Normal Damage (Each) 750 750 1000 1500 2000
Damage (Total) 750 1500 2500 4000 6000
Threshold (Each) > 0 > 500 > 500 > 1000 > 1500
Threshold (Total) > 0 > 1250 > 2000 > 3500 > 5500
With Sparking!
or Limit-Breaking
Power
Damage (Each) 375 375 500 750 1000
Damage (Total) 375 750 1250 2000 3000
Threshold (Each) > 0 > 500 > 500 > 1000 > 1500
Threshold (Total) > 0 > 875 > 1250 > 2250 > 3500
With Both Damage (Each) 0 250 375 625 750
Damage (Total) 0 250 625 1250 2000
Threshold (Each) > 0 > 500 > 500 > 1000 > 1500
Threshold (Total) > 0 > 500 > 750 > 1625 > 2750

Sources

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Ambox notice.png To edit frame data, edit values in DBFZ/Tien/Data.