(→Shining Slash: Moved descriptions to their headings) |
(→Change the Future: Moved descriptions to their headings) |
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|damage=900 |guard=All | |damage=900 |guard=All | ||
|startup= |active= |recovery= |frameAdv= | |startup= |active= |recovery= |frameAdv= | ||
|description= | |||
* Hitting with the hand portion of the move has Smash property that deals a wall bounce that can be used as a combo starter/extender in the corner. | |||
* Has invuln to ki blasts similar to super dashes. | |||
* Becomes advantageous when your opponent blocks this in the air | |||
* Can be used as a frametrap in blockstrings. Since it's barely safe on block, this isn't as risky as it might look. | |||
}} | }} | ||
{{AttackData-DBFZ | {{AttackData-DBFZ | ||
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|startup= |active= |recovery= |frameAdv= | |startup= |active= |recovery= |frameAdv= | ||
|description= | |description= | ||
* Trunks dashes forward without firing the blast at the end. | |||
* | |||
* Can be used to reset pressure on opponents expecting the projectile or to bait reflect. | * Can be used to reset pressure on opponents expecting the projectile or to bait reflect. | ||
}} | }} |
Revision as of 06:38, 12 November 2018
Trunks |
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Prejump: Assist Cooldown:
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Overview
In the future, a pair of androids created by Dr. Gero ravaged the Earth. Trunks, the son of Vegeta and Bulma, went back in time in the hopes of changing history so that the devastation he grew up with would be averted. Unfortunately his timeline was not fixed, so he would go on to help fight for the timeline he had created, in order to stop the fearsome Cell. Later, his time-travelling shenanigans would come back to bite him, with Goku Black and Zamasu coming to destroy all he had hoped to protect, and punish him for the divine taboo he had broken.
In Dragon Ball FighterZ, Trunks is a quick and offense-orientated character who thrives on pressure and gaining momentum. With various aggressive tools and the help of his allies, he can force opponents to stay defensive and eat his sword until their guard finally cracks.
Strengths/Weaknesses
Strengths | Weaknesses |
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Normals
5L
5L |
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5M
5M |
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5H
5H |
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5S
5S |
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2L
2L |
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2M
2M |
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2H
2H |
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6M
6M |
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j.L
j.L |
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j.M
j.M |
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j.H
j.H |
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j.S
j.S |
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j.2H
j.2H |
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Specials
Shining Slash
Shining Slash 236L/M/H (Air OK) |
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Cyclone Jump
Cyclone Jump 214L/M/H (air OK) |
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Cyclone Buster
Cyclone Buster Cyclone Jump > S |
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Masenko
Masenko 236S |
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Change the Future
Change the Future 214S (Chargeable) |
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Assist
Change the Future A1/A2 |
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Supers
Burning Attack
Burning Attack 236L+M or 236H+S |
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Heat Dome Attack
Heat Dome Attack 214L+M or 214H+S |
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