< DBFZ
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|name=Flurry Slash | |name=Flurry Slash | ||
|input=Assist C | |input=Assist C | ||
|image=DBFZ_Trunks_5H.png |caption=Viable or not | |image=DBFZ_Trunks_5H.png |caption=Viable or not, | ||
|image2=DBFZ_Trunks_2H.png |caption2= | |image2=DBFZ_Trunks_2H.png |caption2=this is really cool looking | ||
|data= | |data= | ||
{{AttackDataHeader-DBFZ}} | {{AttackDataHeader-DBFZ}} |
Revision as of 23:18, 2 August 2020
Overview | Combos | Strategy/Counter Strategy | Full Frame Data | Discord |
Overview
NINGEN
"Goku isn't the only Super Saiyan...There's another one right here!" | |
Lore: | In the future, a pair of androids created by Dr. Gero ravaged the Earth. Trunks, the son of Vegeta and Bulma, went back in time in the hopes of changing history so that the devastation he grew up with would be averted. Unfortunately his timeline was not fixed, so he would go on to help fight for the timeline he had created, in order to stop the fearsome Cell. Later, his time-travelling shenanigans would come back to bite him, with Goku Black and Zamasu coming to destroy all he had hoped to protect, and punish him for the divine taboo he had broken. |
Trunks Trunks is a quick, momentum-based character who thrives off scintillating offensive pressure and mix-up potential.
Pros
Cons
- Advancing Buttons: Many normals (5LL, 5M, 2M) have good reach and move Trunks forward.
- Massive Mobility: Cyclone Jump, Shining Slash, and Cyclone Buster all greatly supplement aerial movement.
- Left/Right: 214H and 5LLL in Sparking! offer tons of control and allow for very ambiguous left/right mix-ups, arguably making up for his lacking high/low.
- Space Control: 214S is huge, safe on block, immune to ki blasts, and can also be used meaty. 5S and j.S also blow through most other ki blasts.
- Assist Variety: Trunk's flexibility is superb among team compositions, as both assists fulfill very useful caveats.
- Blockstrings: Cannot true-string into safe blockstring enders solo without gaps.
- Susceptible Mobility: Cyclone Jump, and the start-up of Shining Slash, can be beaten by superdashes and anti-airs if the opponent does not respect them.
- Whiffing Ki Blasts: Ki blasts are committal and have high recovery. The aerial ones also have narrow angles.
Normal Moves
5L
5L | Template:AttackDataHeader-DBFZ |
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5M
5M | Template:AttackDataHeader-DBFZ |
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5H
5H | Template:AttackDataHeader-DBFZ |
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5S
5S | Template:AttackDataHeader-DBFZ |
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2L
2L | Template:AttackDataHeader-DBFZ |
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2M
2M | Template:AttackDataHeader-DBFZ |
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2H
2H | Template:AttackDataHeader-DBFZ |
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6M
6M | Template:AttackDataHeader-DBFZ |
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j.L
j.L | Template:AttackDataHeader-DBFZ |
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j.M
j.M | Template:AttackDataHeader-DBFZ |
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j.H
j.H | Template:AttackDataHeader-DBFZ |
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j.S
j.S | Template:AttackDataHeader-DBFZ |
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j.2H
j.2H | Template:AttackDataHeader-DBFZ |
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Special Moves
Shining Slash
Shining Slash 236L/M/H (Air OK) |
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Cyclone Jump
Cyclone Jump 214L/M/H (Air OK) |
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Masenko
Masenko 236S |
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Change the Future
Change the Future 214S |
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Z Assists
Assist A
Change the Future Assist A |
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Assist B
Masenko Assist B |
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Assist C
Flurry Slash Assist C |
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Super Moves
Burning Attack
Burning Attack 236L+M or 236H+S |
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Heat Dome Attack
Heat Dome Attack 214L+M or 214H+S |
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To edit frame data, edit values in DBFZ/Trunks/Data. Be sure to update both the
move
and the move Full
sections. One is shown on the character page, while the other is shown on the frame data page.