DBFZ/Trunks/Frame Data

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System Data[edit]

Health: 10,000

Prejump: 4F

Assist Cooldown:


Normal Moves[edit]

Version Damage Ki P1 P2 Attribute Guard Smash Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Invul
5L 400 5% - - B All - 6 3 14 -5 1 11 16 16 -
5LL 700 7% - - B All - 11 3 20 -7 2 15 18 18 -
5LLL 700 / 1000 12% - - B All U3+ 13 6 21 -7 3 / 4 15 Launch 30 13-18 All
5M 700 7% - - B All - 9 3 22 -9 2 15 18 18 -
5H 850 / 1000 12% - - B All U1 13 2 31 -17 4 15 Launch 22 / 39 + WBound 13-16 Ki Blasts
5S 600 6% - - P1 All - 15 - Total 59 -5 - 15 Launch 20 -
2L 400 5% - - B All - 6 3 14 -5 1 11 16 16 -
2M 700 7% - - F Low - 12 9 17 -10 2 15 Launch 22 -
2H 850 / 1000 12% - - B All U1+ 15 2 32 -18 4 15 Launch 22 / 39 4-16 Head, 15-16 Ki Blasts
6M 850 12% - - B High - 24 6 4+6L ±0 3 15 18 23 24-29 Ki Blasts
j.L 400 5% - - H High - 6 3 12 - 1 11 16 16 -
j.M 700 7% - - H High - 10 5 17 - 2 15 18 18 -
5LLLLLLL 850 / 1000 12% - - H High D2+ 13 3 29 - 3 / 4 15 20 60 / 34 + WBounce 13-17 Ki Blasts
j.H 850 / 1000 12% - - H High D1+ 13 3 29 - 3 / 4 15 20 60 / 59 + Slide 34 13-17 Ki Blasts
  • Removes landing recovery on Smash hit
j.S 600 6% - - P1 All - 16 - Total 50 - - 15 Launch 20 -
j.2H 850 12% - - H All U1+ 13 3 24 - 3 15 Launch 20 / 39 -

Special Moves[edit]

Version Damage Ki P1 P2 Attribute Guard Smash Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Invul
Shining Slash
236L 400 / 400,50*4,800 2% / 2%*6 - - B High D1 26 3 Until L(+4) -5 3 15 Launch 80 / 79 + Slide 34 -
  • Fixed hitstun
236M 400 / 400,50*8,800 2% / 2%*10 - - H High D1 32 3 Until L(+4) +2 3 15 Launch 80 / 79 + Slide 39 -
  • Fixed hitstun
236H 600 / 600,50*14,800 -50% - - B High D1 24 3 Until L(+4) -5 3 15 Launch 80 / 79 + Slide 44 -
  • Fixed hitstun
j.236L 300 / 300,50*4,800 2% / 2%*6 - - H High D1 22 3 17(+4L) - 3 15 Launch 80 / 79 + Slide 34 -
  • Fixed hitstun
  • On hit, recovery is Until L(+4)
j.236M 300 / 300,50*8,800 2% / 2%*10 - - H High D1 26~Until L 3 17(+4L) +2 3 15 Launch 80 / 79 + Slide 39 -
  • Fixed hitstun
  • On hit, recovery is Until L(+4)
  • Stays in startup until he gets close to the opponent or touches the ground
  • On whiff, minimum active is 1
j.236H 300 / 300,50*14,800 -50% - - H High D1 20 3 17(+4L) - 3 15 Launch 80 / 79 + Slide 44 -
  • Fixed hitstun
  • On hit, recovery is Until L(+4)
Cyclone Jump
214L - 0% - - - - - 11 24 3+6L - - - - - -
  • Airborne from frame 3
  • Can be canceled into j.S, SD, Vanish, Spark from frame 11, into other air normals, j.DR, j.236L/M/H, j.214L/M/H from frame 14
214M - 0% - - - - - 11 24 3+6L - - - - - -
  • Airborne from frame 3
  • Can be canceled into j.S, SD, Vanish, Spark from frame 11, into other air normals, j.DR, j.236L/M/H, j.214L/M/H from frame 14
214H - -50% - - - - - 9 42 4 - - - - - -
  • Airborne from frame 3
  • Can be canceled into j.S, SD, Vanish, Spark from frame 9, into other air normals, j.DR, j.236L/M/H, j.214L/M/H from frame 11
j.214L - 0% - - - - - 11 24 4+6L - - - - - -
  • Airborne from frame 3
  • Can be canceled into j.S, SD, Vanish, Spark from frame 11, into other air normals, j.DR, j.236L/M/H from frame 14
j.214M - 0% - - - - - 11 24 4+6L - - - - - -
  • Airborne from frame 3
  • Can be canceled into j.S, SD, Vanish, Spark from frame 11, into other air normals, j.DR, j.236L/M/H from frame 14
j.214H - -50% - - - - - 9 42 4 - - - - - -
  • Airborne from frame 3
  • Can be canceled into j.S, SD, Vanish, Spark from frame 9, into other air normals, DR, j.236L/M/H from frame 11
Cyclone Buster
Cyclone Jump > S 600 6% - - P1 All - 10 - Total 48+6L - - 15 Launch 26+3 -
Masenko
236S 262*5 2.4%*5 - - P2 All - 18 25 33 -16 - 15+2*5 Launch 25+2 + WBound*5 -
  • Enters recovery on hit/block
  • On whiff, recovery is 21
Change the Future
214S 900 12% - - B, P2 All U1+ 19 1, 12 8 -5 3 15, 10+4 Launch 20, 20+4 / 59 + CBound 1-20 Ki Blasts
214[S] - 0% - - - - - - - Total 26 - - - - - 1-10 Ki Blasts

Z Assists[edit]

Version Damage Ki P1 P2 Attribute Guard Smash Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Invul
Change the Future
Assist A 800 0% - - P2 All - 31 12 61 +14 - 10+4 Launch 30+10 17-36 Ki Blasts
Masenko
Assist B 200*5 0% - - P2 All - 35 - - +30 - 15+2*5 Launch 25+2 + WBound*5 -
Flurry Slash
Assist C 450*2 / 450*2, 400 0% - - - All - 46 [21] 4(8)2 / 4(8)2(17)2 - +50 - 15+8, 15+15 20+13, Launch / 20+13, Launch 20+13, 35+20 / 20+13, 35+20, +16 -
  • 3rd attack only comes out if either of the first 2 hits.

Super Moves[edit]

Version Damage Ki P1 P2 Attribute Guard Smash Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Invul
Burning Attack
236L+M
or 236H+S
2200 -100% - - P3 All UDV 9+4 - 57 -27 - 15+15 Launch 40+15 9-18 All
  • Minimum damage: 814
  • Fixed hitstun
  • Enters recovery on hit/block
  • On whiff, total animation is 63
Heat Dome Attack
214L+M
or 214H+S
0, 124*49 -300% - - - Throw UDV 9+3 1 37 - - - Launch Down 1-14 All
  • Minimum damage: 0, 35*49
  • Fixed hitstun
  • Enters recovery on hit/block
  • On whiff, total animation is 63

Sources[edit]

Navigation[edit]


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