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== | ==Combo List== | ||
== | ===Midscreen=== | ||
=== | =====Solo===== | ||
{| class="wikitable sortable" border="1" style="margin: 1em auto 1em auto;text-align: center" | |||
|- | |||
! # !! Combo !! Position !! Damage !! Difficulty !! Notes | |||
|- | |||
| 1 | |||
| 4A/5A(3) > 5BBB > 236B.BB.BB.BB~A || Any || 5606 / 6705 || <span style="color:lightblue">[1] Very Easy</span> || Both versions of Yosuke's BNB combo. 4A is faster but deals less damage. | |||
|- | |||
| 2 | |||
| 4AAA > 5A(3) > 5BB.dlB > 236B.BB.BB.BB~A || Any || 5242 || <span style="color:blue">[2] Easy</span> || Yosuke's bread and butter from 4AAA. Unless you want to be stylish, there isn't much of a reason to go the low damage route. | |||
|- | |||
| - | |||
| 2A > 5A(3) > 5BBB > 236B.BB.BB.BB~A || Any || 5439 || <span style="color:lightblue">[1] Very Easy</span> || Yosuke's most basic combo from 2A. | |||
|- | |||
| _ | |||
| 2A > 5A(3) > 5BBB > 236B > (land cancel) > 5BB.dlB > 236B.BB.BB.BB~A || Any || 5936 || <span style="color:blue">[2] Easy</span> || Yosuke's most basic damaging combo from 2A. | |||
|- | |||
| _ | |||
| 5A(3) > 5BBB > 236B.dlBB > 5A(3) > jc > j.AA > J.2A > j.236B.BB.BB.BB~A || Any || 7195 || <span style="color:green">[3] Intermediate</span> || Moderate damaging combo that ends with aerial Moonsault. | |||
|- | |||
| _ | |||
| 2B > (jc > j.AA)*2 > j.2A > 236BB.BB.BB~A || Any || 4873 || <span style="color:blue">[2] Easy</span> || Your go-to anti-air combo. You can also use 5A(3) as a decent anti-air and use this string for 520 more damage. | |||
|- | |||
| _ | |||
| j.C > 236B~BBBA || Any || 5082 || <span style="color:lightblue">[1] Very Easy</span> || Yosuke's basic mixup combo. | |||
|- | |||
| _ | |||
| j.C > 236B.dlBB > 5AA(4) > 2C > 236B.BB.BB.BB~A || Any || 5910 || <span style="color:green">[3] Intermediate</span> || An advanced version of the previous combo that requires delaying Moonsault. | |||
|- | |||
| _ | |||
| Throw > 5A(3) > 5BBB > 236B.BB.BB.BB~A || Any || 5286 || <span style="color:lightblue">[1] Very Easy</span> || | |||
|- | |||
| _ | |||
| 5A(3) > 5BBB > 236B > (land cancel) > 5BB.dlB > 236B.BB.BB.BB~A || Any || 7438 || <span style="color:green">[3] Intermediate</span> || Yosuke's meterless and moderate damage combo. Requires a delay for the 2nd Tentarafoo. | |||
|- | |||
| _ | |||
| 5A(3) > 5BBB > 236C > (land cancel) > 236B.dlBB > 5A(2) > 2C > 236B.BB.BB.BB~A || Any || 7579 / 7754 || <span style="color:red">[4] Hard</span> || Single meter combo that consists of land cancelling. For more damage, do not use 5A(2), and you have to delay the Moonsault slightly more. | |||
|- | |||
| _ | |||
| 5A(3) > 5BBB > 236C > 6A(3) > 5BB.dlB > 236B.BB.BB.BB~A || Any || 7946 || <span style="color:green">[3] Intermediate</span> || | |||
|- | |||
| _ | |||
| '''CH''' 2C > 236B.dlBB > 5AA(4) > 2C > 236B.BB.BB.BB~A || Any || 6607 || <span style="color:green">[3] Intermediate</span> || One of Yosuke's 2C starters without resources. | |||
|- | |||
| _ | |||
| '''CH''' 2C > (236B.dlBB > 2C)*3 > 236B.BB.BB.BB~A || Any || 7291 || <span style="color:red">[4] Hard</span> || Starts the same as the previous combo, but it uses 2C Dash Spring loops. Reward is high, but so is the risk of dropping the combo. | |||
|- | |||
| _ | |||
| '''CH''' 2B > 5AA(4) > 5BB.dlB > 236B.BB.BB.BB~A || Any || 6217 || <span style="color:green">[3] Intermediate</span> || Basic counter-hit anti-air combo. | |||
|- | |||
| _ | |||
| 5A(3) > 5BBB > 236B.dlBB > 5AA(4) > 2C > 214BC || Any || 8178 || <span style="color:green">[3] Intermediate</span> || Standard Moonsault delay combo with a super ender. | |||
|- | |||
| 5A(3) > 5BBB > 236B.dlBB > 5A(3) > jc > j.AA > j.2A > j.214BC || Any || 8367 || <span style="color:green">[3] Intermediate</span> || Begins the same as the previous combo, but is used as an air super ender. | |||
|- | |||
|} | |||
=== | =====With Assists===== | ||
<br style="clear:both;"/> | |||
=== | ===Corner=== | ||
=== | =====Solo===== | ||
{| class="wikitable sortable" border="1" style="margin: 1em auto 1em auto;text-align: center" | |||
|- | |||
! # !! Combo !! Position !! Damage !! Difficulty !! Notes | |||
|- | |||
| _ | |||
| 5A > 5BBB > 236B > (land cancel) 5BB~(delay)B > 236B~BBBA || Any || 7438 || <span style="color:orange">[3] Normal </span> || Yosuke's most damaging solo corner combo. In order for the second 5B to land after 236B, Yosuke must cancel his landing lag from 236B [https://www.youtube.com/watch?v=safZosYI5iw using Moonsault(~B) before he lands to the ground] | |||
|- | |||
| _ | |||
| 4A > 5A > 5BBB > 236B > (land cancel) 5BB~(delay)B > 236B~BBBA || Any || 6112 || <span style="color:orange">[3] Normal </span> || Same variation to the combo above, with the only difference being it starts with 4A. | |||
|- | |||
| _ | |||
| 2A > 5A > 5BBB > 236B > (land cancel) 5BB~(delay)B > 236B~BBBA || Any || 5932 || <span style="color:orange">[3] Normal </span> || Same variation to the combo above, with the only difference being it starts with 2A. | |||
|} | |||
<br style="clear:both;"/> | |||
=====With Assists===== | |||
<br style="clear:both;"/> | |||
' | ==Combo Theory== | ||
Big thanks to [https://twitter.com/Pssychh Pssychh] for finding out the double Tentarafoo in Yosuke's combos among other things. Also thanks to [https://twitter.com/Chandela_DFF Chandela] for finding the basic bread and butter combos Yosuke has. | |||
<br style="clear:both;"/> | |||
==Video Examples== | |||
Yosuke combos in version 2.0 by Meno | |||
{{#ev:youtube|3zWQnL_y3jM}} | |||
[https://www.youtube.com/watch?v=safZosYI5iw Yosuke's Late Cancel Moonsault] | |||
<br style="clear:both;"/> | |||
==External Documents and References== | |||
<br style="clear:both;"/> | |||
= | |||
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==Navigation== | ==Navigation== | ||
{{#lst: | {{#lst:BBTag/Yosuke Hanamura/Data|Links}} | ||
{{Navbar- | {{Navbar-BBTag}} | ||
[[Category: | [[Category:BlazBlue Cross Tag Battle]] | ||
[[Category: | [[Category:Yosuke Hanamura]] |
Revision as of 00:05, 8 July 2020
Overview | Combos | Strategy/Counter Strategy | Full Frame Data |
Combo Notation Guide | |||||||||
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|
Combo List
Midscreen
Solo
# | Combo | Position | Damage | Difficulty | Notes |
---|---|---|---|---|---|
1 | 4A/5A(3) > 5BBB > 236B.BB.BB.BB~A | Any | 5606 / 6705 | [1] Very Easy | Both versions of Yosuke's BNB combo. 4A is faster but deals less damage. |
2 | 4AAA > 5A(3) > 5BB.dlB > 236B.BB.BB.BB~A | Any | 5242 | [2] Easy | Yosuke's bread and butter from 4AAA. Unless you want to be stylish, there isn't much of a reason to go the low damage route. |
- | 2A > 5A(3) > 5BBB > 236B.BB.BB.BB~A | Any | 5439 | [1] Very Easy | Yosuke's most basic combo from 2A. |
_ | 2A > 5A(3) > 5BBB > 236B > (land cancel) > 5BB.dlB > 236B.BB.BB.BB~A | Any | 5936 | [2] Easy | Yosuke's most basic damaging combo from 2A. |
_ | 5A(3) > 5BBB > 236B.dlBB > 5A(3) > jc > j.AA > J.2A > j.236B.BB.BB.BB~A | Any | 7195 | [3] Intermediate | Moderate damaging combo that ends with aerial Moonsault. |
_ | 2B > (jc > j.AA)*2 > j.2A > 236BB.BB.BB~A | Any | 4873 | [2] Easy | Your go-to anti-air combo. You can also use 5A(3) as a decent anti-air and use this string for 520 more damage. |
_ | j.C > 236B~BBBA | Any | 5082 | [1] Very Easy | Yosuke's basic mixup combo. |
_ | j.C > 236B.dlBB > 5AA(4) > 2C > 236B.BB.BB.BB~A | Any | 5910 | [3] Intermediate | An advanced version of the previous combo that requires delaying Moonsault. |
_ | Throw > 5A(3) > 5BBB > 236B.BB.BB.BB~A | Any | 5286 | [1] Very Easy | |
_ | 5A(3) > 5BBB > 236B > (land cancel) > 5BB.dlB > 236B.BB.BB.BB~A | Any | 7438 | [3] Intermediate | Yosuke's meterless and moderate damage combo. Requires a delay for the 2nd Tentarafoo. |
_ | 5A(3) > 5BBB > 236C > (land cancel) > 236B.dlBB > 5A(2) > 2C > 236B.BB.BB.BB~A | Any | 7579 / 7754 | [4] Hard | Single meter combo that consists of land cancelling. For more damage, do not use 5A(2), and you have to delay the Moonsault slightly more. |
_ | 5A(3) > 5BBB > 236C > 6A(3) > 5BB.dlB > 236B.BB.BB.BB~A | Any | 7946 | [3] Intermediate | |
_ | CH 2C > 236B.dlBB > 5AA(4) > 2C > 236B.BB.BB.BB~A | Any | 6607 | [3] Intermediate | One of Yosuke's 2C starters without resources. |
_ | CH 2C > (236B.dlBB > 2C)*3 > 236B.BB.BB.BB~A | Any | 7291 | [4] Hard | Starts the same as the previous combo, but it uses 2C Dash Spring loops. Reward is high, but so is the risk of dropping the combo. |
_ | CH 2B > 5AA(4) > 5BB.dlB > 236B.BB.BB.BB~A | Any | 6217 | [3] Intermediate | Basic counter-hit anti-air combo. |
_ | 5A(3) > 5BBB > 236B.dlBB > 5AA(4) > 2C > 214BC | Any | 8178 | [3] Intermediate | Standard Moonsault delay combo with a super ender. |
5A(3) > 5BBB > 236B.dlBB > 5A(3) > jc > j.AA > j.2A > j.214BC | Any | 8367 | [3] Intermediate | Begins the same as the previous combo, but is used as an air super ender. |
With Assists
Corner
Solo
# | Combo | Position | Damage | Difficulty | Notes |
---|---|---|---|---|---|
_ | 5A > 5BBB > 236B > (land cancel) 5BB~(delay)B > 236B~BBBA | Any | 7438 | [3] Normal | Yosuke's most damaging solo corner combo. In order for the second 5B to land after 236B, Yosuke must cancel his landing lag from 236B using Moonsault(~B) before he lands to the ground |
_ | 4A > 5A > 5BBB > 236B > (land cancel) 5BB~(delay)B > 236B~BBBA | Any | 6112 | [3] Normal | Same variation to the combo above, with the only difference being it starts with 4A. |
_ | 2A > 5A > 5BBB > 236B > (land cancel) 5BB~(delay)B > 236B~BBBA | Any | 5932 | [3] Normal | Same variation to the combo above, with the only difference being it starts with 2A. |
With Assists
Combo Theory
Big thanks to Pssychh for finding out the double Tentarafoo in Yosuke's combos among other things. Also thanks to Chandela for finding the basic bread and butter combos Yosuke has.
Video Examples
Yosuke combos in version 2.0 by Meno
External Documents and References
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- Rachel Alucard [★]
- Ragna the Bloodedge [★]
- Susano'o [★]
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