< DBFZ
Overview | Combos | Strategy/Counter Strategy | Full Frame Data | Discord |
Goku (Ultra Instinct) | |
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Play-style | Defensive, Zoning, Counter |
Team Role | Any |
Overview
"You don't stand a chance against me." | |
Lore: | Pushed to his limits during the Tournament of Power, Goku tapped into this powerful mental state in order to battle Jiren, a technique of such strength that not even a God of Destruction could rival it: Ultra Instinct. Through repeated use, Goku manages to complete the form, allowing him to lead his Universe in standing a chance against Jiren. With his mind and body separated, Goku becomes fast enough to swiftly evade incoming attacks, while fighting purely on instinct alone. |
Voice: | Japanese: Masako Nozawa. English: Sean Schemmel |
Ultra Instinct
Goku (Ultra Instinct) is invulnerable to Ki Blasts while walking forward, starting from frame 4. This is indicated by a short bubble on a successful dodge, similar to 2H against Head attribute attacks. Since it's a walk, Goku can stop and block at any moment, or "cancel" it into other moves. This invulnerability goes away the moment he switches to a different action.
Playstyle
UI Goku UI Goku plays an entirely different game than everyone, and puts fear into his opponents with all of his unique abilities.
Pros
Cons
- Autocombo: 5L has an obscene hitbox and range, and 5LL shares that while also ignoring low-hitting attacks.
- Defense: Difficult to approach and pressure thanks to 22S, 214H, Unrestrained Will, 6H, and his air-OK counter Super that can be used after any of them.
- Powerful Neutral: Multiple defensive options, counters, and zoning bless him to dominate the screen at will. Autocombo can even snatch aerial opponents.
- Solid Pressure: A total of three lows, two of which can stagger. 214X heavily encourages conditioning, and can allow UI Goku to continue pressure.
- Zoning Capabilities: 5S and 2S cover significant parts of the screen from full distance, and also beat superdashes while clashing with other ki blasts.
- Negates Zoning: Godly Display and 6H instantly close the gap, and 6H can win neutral with the proper read.
- Unsafe Blockstrings: No specials true-blockstring from any of his normals, and can only safely end with 5M.
- Resource Hungry: Needs assists or meter to make options safe and maximize tools.
- Super Moves: Lackluster damage off Supers along with virtually no Okizeme, and also leave UI Goku full-screen.
Normal Moves
5L
5L | Template:AttackDataHeader-DBFZ |
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5M
5M | Template:AttackDataHeader-DBFZ |
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5H
5H | Template:AttackDataHeader-DBFZ |
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5S
5S | Template:AttackDataHeader-DBFZ |
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2L
2L | Template:AttackDataHeader-DBFZ |
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2M
2M | Template:AttackDataHeader-DBFZ |
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2H
2H | Template:AttackDataHeader-DBFZ |
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2S
2S | Template:AttackDataHeader-DBFZ |
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6M
6M | Template:AttackDataHeader-DBFZ |
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6H
6H Secret Sensation |
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6S
6S Shining Soul |
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j.L
j.L | Template:AttackDataHeader-DBFZ |
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j.M
j.M | Template:AttackDataHeader-DBFZ |
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j.H
j.H | Template:AttackDataHeader-DBFZ |
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j.S
j.S | Template:AttackDataHeader-DBFZ |
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j.2H
j.2H | Template:AttackDataHeader-DBFZ |
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Special Moves
Godly Display
Godly Display 236L/M/H |
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Autonomous Fist
Autonomous Fist j.236L/M/H |
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Unencumbered Mind
Unencumbered Mind 214[L/M/H] |
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Godly Strike
Godly Strike 214L (Air OK) or Unencumbered Mind > L |
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Transcendence
Transcendence 214M (Air OK) or Unencumbered Mind > M |
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Embodied Light
Embodied Light 214H (Air OK) or Unencumbered Mind > H |
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Kamehameha
Kamehameha 236S or 214S (Air OK) or Unencumbered Mind > S |
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Rising Heat
Rising Heat 22S |
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Unrestrained Will
Unrestrained Will [L+M] after recovery |
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Z Assists
Assist A
Rising Heat Assist A |
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Assist B
Kamehameha Assist B |
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Assist C
Unrestrained Will Assist C |
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Super Moves
Accelerating Battle Spirit
Accelerating Battle Spirit 236L+M (Air OK) |
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Guiding Impulse
Guiding Impulse 236H+S (Air OK) |
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Silver Dragon Flash
Silver Dragon Flash 214L+M or 214H+S (Air OK) |
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To edit frame data, edit values in DBFZ/UI Goku/Data. Be sure to update both the
move
and the move Full
sections. One is shown on the character page, while the other is shown on the frame data page.