Difference between revisions of "DBFZ/UI Goku"
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* Difficult to zone out, as 6H can instantly end it and reset the situation. | * Difficult to zone out, as 6H can instantly end it and reset the situation. | ||
* Great assists, A Assist in particular. | * Great assists, A Assist in particular. | ||
+ | * Extremely easy to make viral Twitter videos with. | ||
|cons= | |cons= | ||
* Reads-based character in a two-touch game, making him very hard to master. | * Reads-based character in a two-touch game, making him very hard to master. |
Revision as of 03:54, 21 May 2020
Goku (Ultra Instinct) | |
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Play-style | ??? |
Team Role | ??? |
Overview
Lore: | Pushed to his limits during the Tournament of Power, Goku tapped into this powerful mental state in order to battle Jiren, a technique of such strength that not even a God of Destruction could rival it: Ultra Instinct. Through repeated use, Goku manages to complete the form, allowing him to lead his Universe in standing a chance against Jiren. With his mind and body separated, Goku becomes fast enough to swiftly evade incoming attacks, while fighting purely on instinct alone. |
Voice: | Japanese: Masako Nozawa. English: Sean Schemmel |
Ultra Instinct
Goku (Ultra Instinct) is invulnerable to Ki Blasts while walking forward, starting from frame 4. This is indicated by a short bubble on a successful dodge, similar to 2H against Head attribute attacks or Videl's spotdodge. Since it's a walk, Goku can stop and block at any moment, or cancel it into other moves. This invulnerability goes away the moment he switches to a different action. Seems to have some effect on the options the opponent has out of a Ki Blast, shown here.
Playstyle
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Pros | Cons |
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Normal Moves
5L
5L eSports normal eSports normal grab normal |
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5M
5H
5H |
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5S
5S a zoner that counters other zoners |
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2L
2L Blursed normal |
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2M
2M |
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2H
2H Vans: off the wall |
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2S
2S "Neutral? What's that?" |
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6M
6M |
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6H
6H Secret Sensation Chacha real smooth |
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6S
6S Shining Soul |
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j.L
j.L |
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j.M
j.M |
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j.H
j.H |
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j.S
j.S |
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j.2H
j.2H |
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Special Moves
Godly Display
Godly Display 236L/M/H |
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Autonomous Fist
Autonomous Fist j.236L/M/H |
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Unencumbered Mind
Unencumbered Mind 214[L/M/H] |
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Godly Strike
Godly Strike 214L (Air OK) or Unencumbered Mind > L |
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Transcendence
Transcendence 214M (Air OK) or Unencumbered Mind > M |
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Embodied Light
Embodied Light 214H (Air OK) or Unencumbered Mind > H |
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Kamehameha
Kamehameha 236S or 214S (Air OK) |
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Rising Heat
Rising Heat 22S |
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Unrestrained Will
Unrestrained Will [L+M] after recovery |
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Z Assists
Rising Heat
Rising Heat Assist A |
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Assist B
Kamehameha Assist B |
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Unrestrained Will
Unrestrained Will Assist C |
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Super Moves
Accelerating Battle Spirit
Accelerating Battle Spirit 236L+M (Air OK) |
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Guiding Impulse
Guiding Impulse 236H+S (Air OK) |
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Silver Dragon Flash
Silver Dragon Flash 214L+M or 214H+S (Air OK) |
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Navigation
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To edit frame data, edit values in DBFZ/UI Goku/Data. Be sure to update both the move and the move Full sections. One is shown on the character page, while the other is shown on the frame data page.
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Android 16[★]
Android 17[★]
Android 18[★]
Android 21[★]
Bardock[★]
Beerus[★]
Broly[★]
Broly (DBS)[★]
Captain Ginyu[★]
Cell[★]
Cooler[★]
Frieza[★]
Gogeta (SSGSS)[★]
Gohan (Teen)[★]
Gohan (Adult)[★]
Goku[★]
Goku (Super Saiyan)[★]
Goku (SSGSS)[★]
Goku (Ultra Instinct)[★]
Goku (GT)[★]
Goku Black[★]
Gotenks[★]
Hit[★]
Janemba[★]
Jiren[★]
Kefla[★]
Kid Buu[★]
Krillin[★]
Majin Buu[★]
Master Roshi[★]
Nappa[★]
Piccolo[★]
Super Baby 2[★]
Tien[★]
Trunks[★]
Vegeta[★]
Vegeta (Super Saiyan)[★]
Vegeta (SSGSS)[★]
Vegito (SSGSS)[★]
Videl[★]
Yamcha[★]
Zamasu (Fused)[★]
Click [★] for character's full frame data
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Controls •
Frame Data & System Data •
Patch Notes •
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Movement/Canceling •
Offense •
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Damage/Combo •
Attack Attributes •
Ki/Assist/Sparking/Dragon Balls •
Misc •