< DBFZ
Goku (Ultra Instinct) | |
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Play-style | ??? |
Team Role | ??? |
Overview
Lore: | Pushed to his limits during the Tournament of Power, Goku tapped into this powerful mental state in order to battle Jiren, a technique of such strength that not even a God of Destruction could rival it: Ultra Instinct. Through repeated use, Goku manages to complete the form, allowing him to lead his Universe in standing a chance against Jiren. With his mind and body separated, Goku becomes fast enough to swiftly evade incoming attacks, while fighting purely on instinct alone. |
Voice: | Japanese: Masako Nozawa. English: Sean Schemmel |
Ultra Instinct
Goku (Ultra Instinct) automatically dodges small projectiles while walking forward. This is indicated by a short bubble on a successful dodge, similar to Videl's spotdodge.
Playstyle
Normal Moves
5L
5L | Template:AttackDataHeader-DBFZ |
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5M
5M | Template:AttackDataHeader-DBFZ |
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5H
5H | Template:AttackDataHeader-DBFZ |
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5S
5S | Template:AttackDataHeader-DBFZ |
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2L
2L | Template:AttackDataHeader-DBFZ |
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2M
2M | Template:AttackDataHeader-DBFZ |
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2H
2H | Template:AttackDataHeader-DBFZ |
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2S
2S | Template:AttackDataHeader-DBFZ |
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6M
6M | Template:AttackDataHeader-DBFZ |
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6H
6H | Template:AttackDataHeader-DBFZ |
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6S
6S | Template:AttackDataHeader-DBFZ |
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j.L
j.L | Template:AttackDataHeader-DBFZ |
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j.M
j.M | Template:AttackDataHeader-DBFZ |
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j.H
j.H | Template:AttackDataHeader-DBFZ |
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j.S
j.S | Template:AttackDataHeader-DBFZ |
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j.2H
j.2H | Template:AttackDataHeader-DBFZ |
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Special Moves
Special 1
Special 1 236L/M/H |
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Special 2
Special 2 j.236L/M/H |
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Special 3
Special 3 214L/M/H |
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Special 4
Special 4 236S or 214S (Air OK) |
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Special 5
Special 5 22S |
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Special 6
Special 6 [L+M] after Air Tech |
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Z Assists
Assist A
236S Assist A |
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Assist B
22S Assist B |
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Assist C
??? Assist C |
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Super Moves
Super 1
Super 1 236L+M (Air OK) |
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Super 2
Super 2 236H+S (Air OK) |
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Silver Dragon Flash
Silver Dragon Flash 214L+M or 214H+S (Air OK) |
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To edit frame data, edit values in DBFZ/UI Goku/Data. Be sure to update both the
move
and the move Full
sections. One is shown on the character page, while the other is shown on the frame data page.