DBFZ/UI Goku/Frame Data

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System Data[edit]


Normal Moves[edit]

Version Damage Ki P1 P2 Attribute Guard Smash Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Invul
5L 400 5% - - - - - - - - - 1 - - - -
5LL 700 7% - - - - - - - - - 2 - - - -
5LLL 1000 12% - - - - U3+ - - - - 4 - - - -
5M 700 7% - - - - - - - - - 2 - - - -
5H 850 / 1000 12% - - - All U1 - - - - 4 - - - -
5S - - - - - All - - - - - - - - - -
2L 400 5% - - - - - - - - - 1 - - - -
2M 700 7% - - - Low - - - - - 2 - - - -
2H 850 / 1000 12% - - B All U1+ - - - - 4 - - - 4- Head
6M 850 12% - - B High - 24 6 4+6L ±0 3 15 18 23 -
j.L 400 5% - - H High - - - - - 1 - - - -
j.M 700 7% - - H High - - - - - 2 - - - -
5LLLLLLL 850 / 1000 12% - - H High D2+ - - - - 3 / 4 - - - -
j.H 850 / 1000 12% - - H High D1+ - - - - 3 / 4 - - - -
j.S - - - - - All - - - - - - - - - -
j.2H 850 12% - - H All U1+ - - - - 3 - - - -

Special Moves[edit]

Version Damage Ki P1 P2 Attribute Guard Smash Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Invul
Special 1
236L - - - - - - - - - - - - - - - -
236M - - - - - - - - - - - - - - - -
236H - -50% - - - - - - - - - - - - - -
Special 2
214L - - - - - - - - - - - - - - - -
214M - - - - - - - - - - - - - - - -
214H - -50% - - - - - - - - - - - - - -
Special 3
236S - - - - - - - - - - - - - - - -

Z Assists[edit]

Version Damage Ki P1 P2 Attribute Guard Smash Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Invul
Assist A - 0% - - - All - - - - - - - - - -
Assist B - 0% - - - All - - - - - - - - - -
Assist C - - - - - All - - - - - - - - - -

Super Moves[edit]

Version Damage Ki P1 P2 Attribute Guard Smash Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Invul
Super
236L+M - -100% - - - All UDV - - - - - - - - -
Meteor
214L+M - -300% - - - All UDV - - - - - - - - 1- All

Z Combo Table[edit]

Ground Z Combo
L M H S Cancel
5L[2] 5L[+], 5LL[+], 2L 5M, 2M, 6M 5H, 2H 5S Jump[-], Sp
5LL 5LLL[+] 5M, 2M, 6M 5H, 2H 5S Jump[-], Sp
5LLL - - - - Sp
2L[2] 5L, 2L[+] 5M, 2M, 6M 5H, 2H 5S Sp
5M - 2M, 6M 5H, 2H 5S Jump[-], Sp
2M - 5M, 6M 5H, 2H 5S Sp
6M - - - - -
5H - - 2H 5S Sp
2H - - - - Sp
5S - - 5H, 2H - Sp
Air Z Combo
L M H S Cancel
j.L j.L, j.LL[-] j.M j.H, j.2H j.S Jump, Sp
j.LL[j.M] - - j.H, j.2H j.S Jump, Sp
j.M[j.LL] j.L - j.H, j.2H j.S Jump, Sp
j.H - - j.2H j.S Sp
j.2H - - - j.S Jump, Sp
j.S - - - - Sp
  • 5L and 2L can only be done a max of 2 times per string total
X = X is available on hit or block
X[-] = X is only available on hit
X[+] = X is available even on whiff
X[#] = X can be used # times per string (Default is 1)
X[Y] = X won't come out if Y has been used in the string
Sp = Special, Super, and Meteor Attacks. This also includes Vanish, Super Dash and Sparking, but not Dragon Rush and Ki Charge

Sources[edit]

Navigation[edit]


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System Explanations

HUDControlsFrame Data & System DataPatch Notes


Movement/CancelingOffenseDefenseDamage/ComboAttack AttributesKi/Assist/Sparking/Dragon BallsMisc