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Glossary
How do I read frame data?
Frame Data Glossary
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Smash
|
Some attacks can trigger cinematic hit with different properties. This notes which type of cinematic (Smash) the attack possesses.
Smash
U
|
Up Smash
|
U+
|
Up Smash that can trigger D+ Smash
|
D
|
Down Smash
|
D+
|
Down Smash that requires hitting with U+ Smash earlier in the combo
|
V
|
Vanish
|
1
|
Only triggers if no Smash of the same type has been used
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2
|
Triggers even if the same type has been used, but only once
|
3
|
Always triggers
|
|
Prorate
|
How much proration this attack has. Noted as initial proration % + how many "steps" it proceeds down the scaling table.
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Guard
|
How this attack can be guarded. All non-throws can be air blocked unless otherwise stated.
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Startup
|
Number of frames for this move to reach the first active frame (includes the first active frame).
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Active
|
Number of active frames in this attack. Values in () are for gaps between hits of an attack.
|
Recovery
|
Number of frames this move is in a recovery state before returning to neutral.
|
OnBlock
|
After blocking this attack, how soon can the attacker move compared to the defender.
- A positive value means the attacker can move first.
- A negative value means the defender can move first.
Assumes that the attack connects as soon as possible against a standing/crouching opponent, and that the attacker does not cancel the attack into anything else.
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Invuln
|
Attribute and Hitbox invincibility for this attack
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Level
|
Attack Level determines the amount of hitstun, blockstun, and hitstop this attack will inflict. Note that there are exceptions.
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Blockstun
|
When blocked, how many frames the opponent is stuck in a blocking animation. Values shown here are for ground blocking. Air blocking adds 2 frames of blockstun. Landing while in blockstun adds an extra 4 frames of blockstun.
|
GroundHit
|
When hitting a grounded opponent, how many frames of hitstun they experience.
|
AirHit
|
When hitting an airborne opponent, how many frames for which they cannot air tech.
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Attack Level Values
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- Air blocking adds 2F of blockstun
- Landing while in blockstun adds an extra 4F of blockstun
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For more values, see DBFZ/Frame Data
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Normal Moves
| input | damage | smash | prorate | guard | startup | active | recovery | onBlock | invuln | level | blockstun | groundHit | airHit |
---|
| input | damage | smash | prorate | guard | startup | active | recovery | onBlock | invuln | level | blockstun | groundHit | airHit |
---|
| 5L | 400 | | | All | 7 | 6 | 19 | -9 | | 3 | 15 | 3+15 | 3+15 |
| 5LL | 700 | | | All | 14 | 4 | 17 | -5 | 4-17 Low | 3 | | | |
| 5LLL | 300, 800 | U3+ | | Throw | 11 | 1 | 20 | | | 4 | | | |
| 5M | 700, 400 | | | All, Low | 10 | 5(10)4 | 17 | -5 | | 2 | | | |
| 5H | 850 / 300,700 | U1 | | All | 15 | 4 | 26 | -13 | | 4 | | | |
| 5S | 600, 100×3 | | | All | 21 | 5 | 26 | -5 | | 3 | | | |
| 2L | 400 | | | Low | 7 | 3 | 13 | -4 | | 1 | | | |
| 2M | 700 | | | Low | 13 | 4 | 19 | -7 | | 2 | | | |
| 2H | 400×2 / 400,850 | U1+ | | All | 13 | 4(16)2 | 21 | -16 | 4-16 Head | 4 | | | |
| 2S | 800 | | | All | 21 | 5 | 30 | -9 | | 3 | | | -9 |
| 6M | 850 | | | High | 24 | 6 | 4+6L | ±0 | | 3 | 15 | 18 | 23 |
| 6H Catch | | | | | | | Total 56 | | 4-33 Non-throw, non-Super | | | | |
| 6H Move | | | | | | | Total 4+9 [Total 4+4] | | 1-15 All [1-10 All] | | | | |
| 6S | 200×2, 750×2 | | | All | 6 | 8,13(14)P | Total 68 | +2 | 4-49 Ki Blasts | 2×2, 3×3 | | | |
| j.L | 400 | | | High | 6 | 3 | 12 | | | 1 | | | |
| j.M | 700 | | | High | 11 | 4 | 18 | | | 2 | | | |
| j.H | 850 / 1000 | D1+ [D3+] | | High | 13 | 4 | 16 | | | 3 / 4 | | | |
| j.S | 600, 100×3 | | | All | 17 | 5 | 32+10L | | | 3 | | | |
| j.2H | 850 | U1+ | | All | 13 | 4 | 24 | | | 3 | | | |
Special Moves
| input | name | damage | smash | prorate | guard | startup | active | recovery | onBlock | invuln | level | blockstun | groundHit | airHit |
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| input | name | damage | smash | prorate | guard | startup | active | recovery | onBlock | invuln | level | blockstun | groundHit | airHit |
---|
| 236L | L Godly Display | 1064 | U1+ | | All | 16 | 2 | 16 | -2 | 16-19 All | 3 | | | |
| 236M | M Godly Display | 1280 | U1+ | | All | 28 | 1 | 21 | -2 | 28-35 All | 3 | | | |
| 236H | H Godly Display | 1496 | U1+ | | All | 16 | 1 | 17 | -2 | 16-19 All | 3 | | | |
| j.236L | L Autonomous Fist | 820 | | | All | 11 | 3×7 | 15(+10L) | | | 3 | | | |
| j.236M | M Autonomous Fist | 980 | D1 | | All | 15 | 3×7 | 15(+10L) | | | 3 | | | |
| j.236H | H Autonomous Fist | 1540 | D1 | | All | 11 | 3×7 | 15(+10L) | | | 3 | | | |
| 214[L] | L Unencumbered Mind | | | | | | | Total 59 | | 4-52 Projectiles | | | | |
| 214[M] | M Unencumbered Mind | | | | | | | Total 99 | | 4-92 Projectiles | | | | |
| 214[H] | H Unencumbered Mind | | | | | | | Total 93 | | 4-18 All, 19-86 Projectiles | | | | |
| 214L | Godly Strike | 400 / 1000 | D1 | | All | 31 | 5 | 23(+3L) | +3 | 4-19 Projectiles | 3 | | | |
| j.214L | Air Godly Strike | 400 / 1000 | D1 | | All | 28 [21~34] | 5 | 23(+3L) | +3 | | 3 | | | |
| 214[X] > L | Godly Strike | 400 / 1000 | D1 | | All | 19 | 5 | 23(+3L) | +3 | | 3 | | | |
| 214M | Transcendence | 1200 | U2+ | | Throw | 31 | 1 | 31 | | 4-25 Projectiles | 3 | | | |
| j.214M | Air Transcendence | 1200 | U2+ | | Throw | Until L+9 | 1 | 31 | | | 3 | | | |
| 214[X] > M | Transcendence | 1200 | U2+ | | Throw | 27 | 1 | 31 | | | 3 | | | |
| 214H | Embodied Light | 1200 | U1+ | | All | 18 | 3 | 29+10L | -5 | 4-20 All | 3 | | | |
| j.214H | Air Embodied Light | 1200 | U1+ | | All | 9 | 3 | 41+10L | | 4-11 All | 3 | | | |
| 214[X] > H | Embodied Light | 1200 | U1+ | | All | 10 [8] | 3 | 29+10L | -5 | 1-12 [1-10] All | 3 | | | |
| 236S | Kamehameha | 262×5 | | | All | 26 | | | -18 | | 3 | | | |
| j.236S | Air Kamehameha | 262×5 | | | All | 26 | | | | | 3 | | | |
| 214[X] > S | Kamehameha | 262×5 | | | All | 24 | | | -5 | 1-48 Projectiles | 3 | | | |
| 22S | Rising Heat | 400, 700 | | | All | 12 | 14, P | Total 77 | -31 | 1-29 Head | 3 | | | |
| Recovery > [L+M] | Unrestrained Will | 1000 | D1 | | All | 30 | 5 | 50(+15L) | -30 | 1-30 All | 3 | | | |
Z Assists
| input | name | damage | smash | prorate | guard | startup | active | recovery | onBlock | invuln | level | blockstun | groundHit | airHit |
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| input | name | damage | smash | prorate | guard | startup | active | recovery | onBlock | invuln | level | blockstun | groundHit | airHit |
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| Assist A | Rising Heat | 400, 600 | | | All | 25 | | | +25 | Head | 3 | | | |
| Assist B | Kamehameha | 200×5 | | | All | 35 | | | +30 | | 3 | +30 | | |
| Assist C | Unrestrained Will | 800, 400 | | | All | 50 [20] | | | +25 | Full | 3 | | | |
Super Moves
| input | name | damage | smash | prorate | guard | startup | active | recovery | onBlock | invuln | level | blockstun | groundHit | airHit |
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| input | name | damage | smash | prorate | guard | startup | active | recovery | onBlock | invuln | level | blockstun | groundHit | airHit |
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| 236L+M | Accelerating Battle Spirit | 250×10 | UDV | | All | 19+4 [6+4] | | | -55 | 19- All | 4 | | | |
| j.236L+M | Air Accelerating Battle Spirit | 250×10 | UDV | | All | 19+4 [6+4] | | | -57 | | 4 | | | |
| 236L+M > X | Unpolished Instinct | 809 | UDV | | All | | | | | | | | | |
| 236H+S | Guiding Impulse | 2659 | | | Throw | | | Total 70 | | 1-45 Non-throw, non-Super | | | | |
| j.236H+S | Air Guiding Impulse | 2659 | | | Throw | | | Until L | | 1-45 Non-throw, non-Super | | | | |
| 214L+M | Silver Dragon Flash | 4359 | UDV | | All | 9+3 | | | -25 | 1-15 All | | | | |
| j.214L+M | Air Silver Dragon Flash | 4359 | UDV | | All | 9+3 | | Until L | | 1-15 All | | | | |
Z Combo Table
Ground Z Combo
|
L |
M |
H |
S |
Cancel
|
5L[2]
|
5L[+], 5LL[+], 2L |
5M, 2M, 6M |
5H, 2H |
5S |
Jump[-], Sp
|
5LL
|
5LLL[+] |
5M, 2M, 6M |
5H, 2H |
5S |
Jump[-], Sp
|
5LLL
|
- |
- |
- |
- |
Sp
|
2L[2]
|
5L, 2L[+] |
5M, 2M, 6M |
5H, 2H |
5S |
Sp
|
5M
|
- |
2M, 6M |
5H, 2H |
5S |
Jump[-], Sp
|
2M
|
- |
5M, 6M |
5H, 2H |
5S |
Sp
|
6M
|
- |
- |
- |
- |
-
|
5H
|
- |
- |
2H |
5S |
Sp
|
2H
|
- |
- |
- |
- |
Sp
|
5S
|
- |
- |
5H, 2H |
- |
Sp
|
|
Air Z Combo
|
L |
M |
H |
S |
Cancel
|
j.L
|
j.L, j.LL[-] |
j.M |
j.H, j.2H |
j.S |
Jump, Sp
|
j.LL[j.M]
|
- |
- |
j.H, j.2H |
j.S |
Jump, Sp
|
j.M[j.LL]
|
j.L |
- |
j.H, j.2H |
j.S |
Jump, Sp
|
j.H
|
- |
- |
j.2H |
j.S |
Sp
|
j.2H
|
- |
- |
- |
j.S |
Jump, Sp
|
j.S
|
- |
- |
- |
- |
Sp
|
|
- 5L and 2L can only be done a max of 2 times per string total
- X = X is available on hit or block
- X[-] = X is only available on hit
- X[+] = X is available on hit, block, or whiff
- X[#] = X can be used # times per string (Default is 1)
- X[Y] = X can't be used if Y has been used in the string
- Sp = Special, Super, and Meteor Attacks. This also includes Vanish, Super Dash and Sparking, but not Dragon Rush and Ki Charge
Sources
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