Difference between revisions of "DBFZ/UI Goku/Strategy"

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(General Tactics)
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==General Tactics==
 
==General Tactics==
  
==Team positioning== Given UI Goku's strong left right mixup, counters, level two, high meter gain, and zoning, he is a solid character that can fit in any position on a team.
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===Team positioning===
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Given UI Goku's strong left right mixup, counters, level two, high meter gain, and zoning, he is a solid character that can fit in any position on a team.
  
===Point=== Point is a good position for UI Goku given his combo scheme being unorthodox. He can use assists for potent mixups with 214X and 236L in any part of the stage. Low blockstun assists could combo into his 5LLL and if he opens up the opponent after using 236L he can use his auto combo to side switch and keep corner.
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===Point===
 +
Point is a good position for UI Goku given his combo scheme being unorthodox. He can use assists for potent mixups with 214X and 236L in any part of the stage. Low blockstun assists could combo into his 5LLL and if he opens up the opponent after using 236L he can use his auto combo to side switch and keep corner.
  
===Mid=== Mid is not a bad position for UI Goku either. After building a lot of meter, it makes his options more safe while simultaneously making use of his great assists, being an invincible reversal and beam.
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===Mid===
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Mid is not a bad position for UI Goku either. After building a lot of meter, it makes his options more safe while simultaneously making use of his great assists, being an invincible reversal and beam.
  
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===Anchor===
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UI Goku could honestly stand by himself given his counters, left right mixups, and zoning. he also has pretty decent damage with sparking and limit breaking making use of his 2S and 6S in strings in the corner. Furthermore, possessing a strong counter super that cannot be evaded close up, a level two, an invincible reversal that can be canceled into 236 H+S,  and strong level three, Anchor UI Goku is a strong choice.
  
===Anchor=== UI Goku could honestly stand by himself given his counters, left right mixups, and zoning. he also has pretty decent damage with sparking and limit breaking making use of his 2S and 6S in strings in the corner. Furthermore, possessing a strong counter super that cannot be evaded close up, a level two, an invincible reversal that can be canceled into 236 H+S,  and strong level three, Anchor UI Goku is a strong choice.
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===Picking Teammates===
 
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UI Goku can dominate neutral and he has potent frametraps and left right mixups as well as tick throw. Any sort of assist whether high or low blockstun can be used to make blockstrings true and lead to good setups.
===Picking Teammates===UI Goku can dominate neutral and he has potent frametraps and left right mixups as well as tick throw. Any sort of assist whether high or low blockstun can be used to make blockstrings true and lead to good setups.
 
  
 
==Blockstrings==
 
==Blockstrings==

Latest revision as of 02:43, 24 May 2020


General Tactics[edit]

Team positioning[edit]

Given UI Goku's strong left right mixup, counters, level two, high meter gain, and zoning, he is a solid character that can fit in any position on a team.

Point[edit]

Point is a good position for UI Goku given his combo scheme being unorthodox. He can use assists for potent mixups with 214X and 236L in any part of the stage. Low blockstun assists could combo into his 5LLL and if he opens up the opponent after using 236L he can use his auto combo to side switch and keep corner.

Mid[edit]

Mid is not a bad position for UI Goku either. After building a lot of meter, it makes his options more safe while simultaneously making use of his great assists, being an invincible reversal and beam.

Anchor[edit]

UI Goku could honestly stand by himself given his counters, left right mixups, and zoning. he also has pretty decent damage with sparking and limit breaking making use of his 2S and 6S in strings in the corner. Furthermore, possessing a strong counter super that cannot be evaded close up, a level two, an invincible reversal that can be canceled into 236 H+S, and strong level three, Anchor UI Goku is a strong choice.

Picking Teammates[edit]

UI Goku can dominate neutral and he has potent frametraps and left right mixups as well as tick throw. Any sort of assist whether high or low blockstun can be used to make blockstrings true and lead to good setups.

Blockstrings[edit]

Okizeme[edit]

Tips and Tricks[edit]

Fighting UI Goku[edit]

Navigation[edit]


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