< DBFZ
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| intro = {{Character Label|DBFZ|Vegeta}} is a strong, relentless character who uses tricky mix-ups and swift movement to create a vortex that opens up his victims. | | intro = {{Character Label|DBFZ|Vegeta}} is a strong, relentless character who uses tricky mix-ups and swift movement to create a vortex that opens up his victims. | ||
| pros = | | pros = | ||
* ''' | * '''Great Neutral''': Fantastic ki blasts and great movement options such as [[DBFZ/Vegeta#Super Dash Kick|236X]] all make up a strong neutral. | ||
* '''Fantastic Pressure''': Numerous staggers plus frame traps, making pressure resets easy. | * '''Fantastic Pressure''': Numerous staggers plus frame traps, making pressure resets easy. | ||
* '''Mix-ups''': [[DBFZ/Vegeta#Super Dash Kick|236L]], [[DBFZ/Vegeta# | * '''Mix-ups''': [[DBFZ/Vegeta#Super Dash Kick|236L]], [[DBFZ/Vegeta#Deadly Knee Drop|214X]], and [[DBFZ/Vegeta#Energy Cutter|Energy Cutter]] all put Vegeta airborne on block, enabling very good high/low mix-ups alongside assists. [[DBFZ/Vegeta#I have no use for Saiyans that can't move|214S]] also grants his [[DBFZ/Vegeta#Galaxy Breaker|Galaxy Breaker Super]] more plus frames for better Okizeme. | ||
* '''High Solo Damage''': Ki Blast Loops using [[DBFZ/Vegeta#j.S|j.S]] unlocks elite damage, and [[DBFZ/Vegeta#I have no use for Saiyans that can't move|214S]] also buffs Vegeta's | * '''High Solo Damage''': Ki Blast Loops using [[DBFZ/Vegeta#j.S|j.S]] unlocks elite damage, and [[DBFZ/Vegeta#I have no use for Saiyans that can't move|214S]] also buffs Vegeta's Supers. | ||
* '''Easy-bake Safejumps''' [[DBFZ/Vegeta#2S|2S]]/[[DBFZ/Vegeta#j.2S|j.2S]] after [[DBFZ/Vegeta#Deadly Knee Drop|214M/H]] enables safejumps anywhere on the screen. | * '''Easy-bake Safejumps''' [[DBFZ/Vegeta#2S|2S]]/[[DBFZ/Vegeta#j.2S|j.2S]] after [[DBFZ/Vegeta#Deadly Knee Drop|214M/H]] enables safejumps anywhere on the screen. | ||
* '''The Vortex Character''': | * '''The Vortex Character''': The pros in tandem with good assists enable Vegeta to put people in a powerful vortex. | ||
| cons = | | cons = | ||
* '''Needy with Assists''': Assists with sufficient blockstun are required to make his mix-up game | * '''Needy with Assists''': Assists with sufficient blockstun are required to make his mix-up game properly work. | ||
* '''Execution Barrier''': Very dexterous, high-APM character, and should understand Vegeta's | * '''Execution Barrier''': Very dexterous, high-APM character, and the player should understand Vegeta's strengths first to maximize his rushdown. | ||
}} | }} | ||
{{#lst:{{PAGENAME}}/Data|Links}} | {{#lst:{{PAGENAME}}/Data|Links}} |
Revision as of 18:28, 1 June 2020
Vegeta | |
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Play-style | Rushdown, Mix-up |
Team Role | Point |
Overview
"Be proud. You have the esteemed privilege of fighting a super-elite." | |
Lore: | Regal, egotistical, and full of pride, Vegeta IV is the prince of the fallen Saiyan race, as well as a ruthless, cold-blooded warrior and outright killer. While he is working for Frieza, he secretly intends to obtain the Dragon Balls to grant himself immortality, as well as avenge his race for the abuse it suffered at Frieza's hands. He was one of the most dangerous enemies Earth's defenders had to fight, easily overpowering Goku through sheer force. It took cunning, and a fair amount of luck, to defeat the villainous Saiyan prince and drive him away from Earth, which eventually led him to the truth behind Saiyans’ genocide by Frieza’s hand on Namek. (Name trivia: "Vegeta" comes from English "Vegetable". Saiyans all take from this motif, and the name "Saiyan" comes from Japanese word "Yasai", meaning vegetable.) |
Playstyle
Vegeta Vegeta is a strong, relentless character who uses tricky mix-ups and swift movement to create a vortex that opens up his victims.
Pros
Cons
- Great Neutral: Fantastic ki blasts and great movement options such as 236X all make up a strong neutral.
- Fantastic Pressure: Numerous staggers plus frame traps, making pressure resets easy.
- Mix-ups: 236L, 214X, and Energy Cutter all put Vegeta airborne on block, enabling very good high/low mix-ups alongside assists. 214S also grants his Galaxy Breaker Super more plus frames for better Okizeme.
- High Solo Damage: Ki Blast Loops using j.S unlocks elite damage, and 214S also buffs Vegeta's Supers.
- Easy-bake Safejumps 2S/j.2S after 214M/H enables safejumps anywhere on the screen.
- The Vortex Character: The pros in tandem with good assists enable Vegeta to put people in a powerful vortex.
- Needy with Assists: Assists with sufficient blockstun are required to make his mix-up game properly work.
- Execution Barrier: Very dexterous, high-APM character, and the player should understand Vegeta's strengths first to maximize his rushdown.
Normal Moves
5L
5L | Template:AttackDataHeader-DBFZ |
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5M
5M | Template:AttackDataHeader-DBFZ |
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5H
5H | Template:AttackDataHeader-DBFZ |
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5S
5S | Template:AttackDataHeader-DBFZ |
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2L
2L | Template:AttackDataHeader-DBFZ |
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2M
2M | Template:AttackDataHeader-DBFZ |
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2H
2H | Template:AttackDataHeader-DBFZ |
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2S
2S | Template:AttackDataHeader-DBFZ |
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6M
6M | Template:AttackDataHeader-DBFZ |
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j.L
j.L | Template:AttackDataHeader-DBFZ |
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j.M
j.M | Template:AttackDataHeader-DBFZ |
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j.H
j.H | Template:AttackDataHeader-DBFZ |
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j.S
j.S | Template:AttackDataHeader-DBFZ |
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j.2H
j.2H | Template:AttackDataHeader-DBFZ |
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j.2S
j.2S | Template:AttackDataHeader-DBFZ |
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Special Moves
Super Dash Kick
Super Dash Kick 236L/M/H (Air OK) |
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Deadly Knee Drop
Deadly Knee Drop 214L/M/H (Air OK) |
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Energy Cutter
Energy Cutter 236S |
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I have no use for Saiyans that can't move
I have no use for Saiyans that can't move 214S |
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Z Assists
Assist A
Energy Cutter Assist A |
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Assist B
Super Dash Kick Assist B |
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Assist C
Dirty Fireworks Assist C |
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Super Moves
Galick Gun
Galick Gun 236L+M or 236H+S (Air OK) |
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Galaxy Breaker
Galaxy Breaker 214L+M or 214H+S |
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To edit frame data, edit values in DBFZ/Vegeta/Data. Be sure to update both the
move
and the move Full
sections. One is shown on the character page, while the other is shown on the frame data page.