< DBFZ
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| intro = {{Character Label|DBFZ|Vegeta}} is a strong, relentless character who uses tricky mix-ups and swift movement to create a vortex that opens up his victims. | | intro = {{Character Label|DBFZ|Vegeta}} is a strong, relentless character who uses tricky mix-ups and swift movement to create a vortex that opens up his victims. | ||
| pros = | | pros = | ||
* Superb | * '''Superb Neutral''': Fantastic ki blasts and great movement options such as [[DBFZ/Vegeta#Super Dash Kick|Super Dash Kick]]. | ||
* Fantastic | * '''Fantastic Pressure''': Numerous staggers and frame traps, making pressure resets easy. | ||
* Very | * '''Very High Damage''': Has ki blast loops at the corner and [[DBFZ/Vegeta#I have no use for Saiyans that can't move#|214S]] buffs Vegeta's supers, with 214S also granting more plus frames after [[DBFZ/Vegeta#Galaxy Breaker|Galaxy Breaker]]. | ||
* | * ''' Mix-ups upon Mix-ups''': The aforementioned [[DBFZ/Vegeta#Super Dash Kick|236S]], [[DBFZ/Vegeta#Energy Cutter|Energy Cutter]], and [[DBFZ/Vegeta#Deadly Knee Drop|Deadly Knee Drop]] all put Vegeta airborne on block, enabling very powerful high/low mix-ups alongside assists. | ||
* Easy | * '''Easy-bake Safejumps''' [[DBFZ/Vegeta#2S|2S]]/[[DBFZ/Vegeta#j.2S|j.2S]] after [[DBFZ/Vegeta#Deadly Knee Drop|214M/H]] enables safejumps anywhere on the screen. | ||
* All of the pros in conjunction with good assists, definitively makes Vegeta ''the'' vortex character. | * '''The Vortex Character''': All of the pros in conjunction with good assists, definitively makes Vegeta ''the'' vortex character. | ||
| cons = | | cons = | ||
* | * '''Needy with Assists''': Assists with sufficient blockstun are required to make his mixup scary. | ||
* | * '''Execution Barrier''': Very dexterous character, and must have knowledge of your available options to maximize his playstyle. | ||
}} | }} | ||
{{#lst:{{PAGENAME}}/Data|Links}} | {{#lst:{{PAGENAME}}/Data|Links}} |
Revision as of 08:00, 26 May 2020
Vegeta | |
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Play-style | Rushdown, Mix-up |
Team Role | Point |
Overview
"Be proud. You have the esteemed privilege of fighting a super-elite." | |
Lore: | Regal, egotistical, and full of pride, Vegeta IV is the prince of the fallen Saiyan race, as well as a ruthless, cold-blooded warrior and outright killer. While he is working for Frieza, he secretly intends to obtain the Dragon Balls to grant himself immortality, as well as avenge his race for the abuse it suffered at Frieza's hands. He was one of the most dangerous enemies Earth's defenders had to fight, easily overpowering Goku through sheer force. It took cunning, and a fair amount of luck, to defeat the villainous Saiyan prince and drive him away from Earth, which eventually led him to the truth behind Saiyans’ genocide by Frieza’s hand on Namek. (Name trivia: "Vegeta" comes from English "Vegetable". Saiyans all take from this motif, and the name "Saiyan" comes from Japanese word "Yasai", meaning vegetable.) |
Playstyle
Vegeta Vegeta is a strong, relentless character who uses tricky mix-ups and swift movement to create a vortex that opens up his victims.
Pros
Cons
- Superb Neutral: Fantastic ki blasts and great movement options such as Super Dash Kick.
- Fantastic Pressure: Numerous staggers and frame traps, making pressure resets easy.
- Very High Damage: Has ki blast loops at the corner and 214S buffs Vegeta's supers, with 214S also granting more plus frames after Galaxy Breaker.
- Mix-ups upon Mix-ups: The aforementioned 236S, Energy Cutter, and Deadly Knee Drop all put Vegeta airborne on block, enabling very powerful high/low mix-ups alongside assists.
- Easy-bake Safejumps 2S/j.2S after 214M/H enables safejumps anywhere on the screen.
- The Vortex Character: All of the pros in conjunction with good assists, definitively makes Vegeta the vortex character.
- Needy with Assists: Assists with sufficient blockstun are required to make his mixup scary.
- Execution Barrier: Very dexterous character, and must have knowledge of your available options to maximize his playstyle.
Normal Moves
5L
5L | Template:AttackDataHeader-DBFZ |
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5M
5M | Template:AttackDataHeader-DBFZ |
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5H
5H | Template:AttackDataHeader-DBFZ |
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5S
5S | Template:AttackDataHeader-DBFZ |
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2L
2L | Template:AttackDataHeader-DBFZ |
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2M
2M | Template:AttackDataHeader-DBFZ |
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2H
2H | Template:AttackDataHeader-DBFZ |
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2S
2S | Template:AttackDataHeader-DBFZ |
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6M
6M | Template:AttackDataHeader-DBFZ |
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j.L
j.L | Template:AttackDataHeader-DBFZ |
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j.M
j.M | Template:AttackDataHeader-DBFZ |
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j.H
j.H | Template:AttackDataHeader-DBFZ |
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j.S
j.S | Template:AttackDataHeader-DBFZ |
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j.2H
j.2H | Template:AttackDataHeader-DBFZ |
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j.2S
j.2S | Template:AttackDataHeader-DBFZ |
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Special Moves
Super Dash Kick
Super Dash Kick 236L/M/H (Air OK) |
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Deadly Knee Drop
Deadly Knee Drop 214L/M/H (Air OK) |
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Energy Cutter
Energy Cutter 236S |
Template:AttackDataHeader-DBFZ |
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I have no use for Saiyans that can't move
I have no use for Saiyans that can't move 214S |
Template:AttackDataHeader-DBFZ |
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Z Assists
Assist A
Energy Cutter Assist A |
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Assist B
Super Dash Kick Assist B |
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Assist C
Dirty Fireworks Assist C |
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Super Moves
Galick Gun
Galick Gun 236L+M or 236H+S (Air OK) |
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Galaxy Breaker
Galaxy Breaker 214L+M or 214H+S |
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To edit frame data, edit values in DBFZ/Vegeta/Data. Be sure to update both the
move
and the move Full
sections. One is shown on the character page, while the other is shown on the frame data page.