Vegeta | |
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Play-style | Rushdown, Mixup |
Team Role | Point |
Overview
"Be proud. You have the esteemed privilege of fighting a super-elite."
Regal, egotistical, and full of pride, Vegeta IV is the prince of the fallen Saiyan race, as well as a ruthless, cold-blooded warrior and outright killer. While he is working for Frieza, he secretly intends to obtain the Dragon Balls to grant himself immortality, as well as avenge his race for the abuse it suffered at Frieza's hands. He was one of the most dangerous enemies Earth's defenders had to fight, easily overpowering Goku through sheer force. It took cunning, and a fair amount of luck, to defeat the villainous Saiyan prince and drive him away from Earth, which eventually led him to the truth behind Saiyans’ genocide by Frieza’s hand on Namek. (Name trivia: "Vegeta" comes from English "Vegetable". Saiyans all take from this motif, and the name "Saiyan" comes from Japanese word "Yasai", meaning vegetable.)
Vegeta Vegeta is a strong, relentless character who uses swift movement and tricky mixups to generate a vortex that ultimately opens up his opponents.
- Great neutral, with fantastic ki blasts and good movement options.
- Very high corner damage with ki blast loops and nice meter gain.
- Has good left/right mix-ups, with Heavy Super Dash Kick supplementing this due to it's extremely fast side-switch property.
- Fantastic pressure with numerous staggers plus frame traps, making pressure resets easy.
- Energy Cutter and Light Super Dash Kick are both used to set up high/low mix-ups, while simultaneously creating safe-jump options in a blockstring.
- Elite supers, and when used after 214S, further buffs Galick Gun's and Galaxy Breaker's overall damage. 214S also gives his level 3 Super more plus frames for even better Okizeme.
- Has a consistent meterless sliding knockdown with Deadly Knee Drop. Using 2S/j.2S after it also gives him a safe jump.
- All of the pros in conjunction with good assists, definitively makes Vegeta the vortex character.
- Has a solo snapback in the corner with Medium Super Dash Kick.
- Normals are stubby.
- Movement options in neutral are highly committal when not paired with an assist.
- Needs assists with high blockstun in order to make his mixup scary.
- Above-average execution barrier.
Normal Moves
5L
5L | Template:AttackDataHeader-DBFZ |
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5M
5M | Template:AttackDataHeader-DBFZ |
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5H
5H | Template:AttackDataHeader-DBFZ |
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5S
5S | Template:AttackDataHeader-DBFZ |
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2L
2L | Template:AttackDataHeader-DBFZ |
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2M
2M | Template:AttackDataHeader-DBFZ |
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2H
2H | Template:AttackDataHeader-DBFZ |
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2S
2S | Template:AttackDataHeader-DBFZ |
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6M
6M | Template:AttackDataHeader-DBFZ |
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j.L
j.L | Template:AttackDataHeader-DBFZ |
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j.M
j.M | Template:AttackDataHeader-DBFZ |
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j.H
j.H | Template:AttackDataHeader-DBFZ |
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j.S
j.S | Template:AttackDataHeader-DBFZ |
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j.2H
j.2H | Template:AttackDataHeader-DBFZ |
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j.2S
j.2S | Template:AttackDataHeader-DBFZ |
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Special Moves
Super Dash Kick
Super Dash Kick 236L/M/H (Air OK) |
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Deadly Knee Drop
Deadly Knee Drop 214L/M/H (Air OK) |
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Energy Cutter
Energy Cutter 236S |
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I have no use for Saiyans that can't move
I have no use for Saiyans that can't move 214S |
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Z Assists
Assist A
Energy Cutter Assist A |
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Assist B
Super Dash Kick Assist B |
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Assist C
Dirty Fireworks Assist C |
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Super Moves
Galick Gun
Galick Gun 236L+M or 236H+S (Air OK) |
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Galaxy Breaker
Galaxy Breaker 214L+M or 214H+S |
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move
and the move Full
sections. One is shown on the character page, while the other is shown on the frame data page.