DBFZ/Vegeta/Frame Data

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System Data


Normal Moves

input damage smash prorate guard startup active recovery onBlock invuln level blockstun groundHit airHit
input damage smash prorate guard startup active recovery onBlock invuln level blockstun groundHit airHit
5L 400 All 6 3 11 -2 11 16 16
5LL 700 All 11 3 18 -5 15
5LLL 300, 700 U3+ All 11 2 18 -4 (airborne) 15 Launch 39
5M 700 All 9 3 18 -5 15
5H 850 U1 All 13 6 18 -8 15 Launch 22 /
5S 300×1~8 All 13 24 -3 20 23 25
2L 400 All 7 3 13 -4 11 16 16
2M 700 Low 11 4 18 -6 15 Launch 22
2H 850 U1+ All 13 3 27 -14 4-15 Head 15 Launch 22 / 39
2S 500 All 12 24 -3~+20 20 23 25
6M 850 High 24 6 4+6L 0 15 18 23
j.L 400 High 6 3
j.M 700 High 9 4
j.H 850 [1000] D1+ High 13 4
j.S 300 All 13 X+7L 20 23 25
j.2H 850 U1+ All 12 5 15 Launch 22 / 39
j.2S 500 All 12 X+5L 20 23 25


Special Moves

input name damage smash prorate guard startup active recovery onBlock invuln level blockstun groundHit airHit
input name damage smash prorate guard startup active recovery onBlock invuln level blockstun groundHit airHit
236L L Super Dash Kick 800 All 11 6 15 -5 (airborne) 15 Launch
236M M Super Dash Kick 900 U1 All 15 9 21 -9 Launch
236H H Super Dash Kick 1300 U1 All 29-36 9 22 -5 9~19-26 Full (while invisible) Launch
j.236L Air L Super Dash Kick 800 All 11 4 23 Launch
j.236M Air M Super Dash Kick 900 U1 All 15 9 23 Launch
j.236H Air H Super Dash Kick 1300 U1 All 29-36 9 23 5~19-26 Full (while invisible) Launch
214L L Deadly Knee Drop 920 D1 All 26-33 Until Landing, 3 14 -4 Launch
214M M Deadly Knee Drop 1000 D1 All 29-33 Until Landing, 3 14 -4 Launch
214H H Deadly Knee Drop 1200 D1 All 26-33 Until Landing, 3 14 -4 Launch
j.214L Air L Deadly Knee Drop 920 D1 All 26-33 Until Landing, 3 14 -4 Launch
j.214M Air M Deadly Knee Drop 1000 D1 All 29-33 Until Landing, 3 14 -4 Launch
j.214H Air H Deadly Knee Drop 1200 D1 All 26-33 Until Landing, 3 14 -4 Launch
236S Energy Cutter 1000 All 22 23 -4 (airborne) Launch
214S I have no use for Saiyans that can't move 0 U1 Low* 16 3 15 Launch 22 / 39


Z Assists

input name damage smash prorate guard startup active recovery onBlock invuln level blockstun groundHit airHit
input name damage smash prorate guard startup active recovery onBlock invuln level blockstun groundHit airHit
Assist A Energy Cutter 800 All 26 +30 30 Launch
Assist B Super Dash Kick 800 All 21~26 6 +25 25 Launch 50
Assist C Dirty Fireworks 300, 490, 280 All 28 [20] +29 29


Super Moves

input name damage smash prorate guard startup active recovery onBlock invuln level blockstun groundHit airHit
input name damage smash prorate guard startup active recovery onBlock invuln level blockstun groundHit airHit
236LM Galick Gun 280×10 [350×10] All 9+4 -21 9-20 All
j.236LM Air Galick Gun 280×10 All 9+4 9-20 All
214LM Galaxy Breaker 234×20 [260×20] All 9+3 -27 1-20 All


Sources

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Ambox notice.png To edit frame data, edit values in DBFZ/Vegeta/Data.