DBFZ/Version/1.31

From Dustloop Wiki

Version 1.31

Date Released: June 29, 2022

Links
Bandai Namco Europe
Bandai Namco Japan (Part 1)
Bandai Namco Japan (Part 2)


Previous Version
1.30
Next Version
1.32

System Changes

Super Dash
  • While in Sparking! state:
    • Super Dash no longer launches grounded opponent on hit (Ground Hitstun changed from "Launch" to "18")
    • Reduced self knockback on hit or block against grounded opponent and grounded-by-proximity opponent
    • Air normals when canceled out of Super Dash will no longer whiff against crouching opponents (counteracting Rising Overhead Protection implemented in Version 1.21)
Guard Cancel Change
  • Can no longer be performed with 9A1/A2 or 3A1/A2 (Guard Cancel and Guard Cancel Vanish are not affected by this change)
Z Change, Ultimate Z Change
  • Fixed an issue in which odd behavior would occur when performing a Super Attack and Z Change or Ultimate Z Change from a specific attack

 Android 16

  • 5L Buff
    • Forward movement increased
  • 5LLL Buff
    • Forward movement increased
  • 5M Buff
    • Recovery reduced from 19 to 17. Due to this change, advantage on block increased from -6 to -4, advantage on grounded hit increased from -3 to -1
  • 5S Buff
    • Startup sped up from 15 to 10. Due to this change, total animation sped up from 55 to 50
  • 2H Buff
    • Now recovers at a higher position in the air
  • j.2H Buff
    • Startup sped up from 19 to 18
    • Forward movement during startup increased when the opponent is in hitstun/untech
  • Hell Heat (214S)DBFZ Android16 HellHeat.pngGuardAllStartup24Recovery14Advantage+8 Buff
    • Recovery reduced from 18 to 14. Due to this change, advantage on block increased from +4 to +8, advantage on Reflect increased from -1 to +3, advantage on grounded hit increased from +6 to +10
  • Assist ADBFZ Android16 HellHeat.pngGuardAllStartup22RecoveryAdvantage+26 Buff
    • Startup sped up from 28 to 22

 Android 17

  • 2M Buff
    • Recovery sped up from 18 to 17? Due to this change, advantage on block increased from -6 to -5
  • H Accel Driver (236H)DBFZ Android17 AccelDriver.pngGuardAllStartup33-47RecoveryAdvantage-23 Buff
    • Can now be cancelled into any follow-up once it crosses up the opponent and before attacking
  • H Finishing Driver (214H)DBFZ Android17 FinishingDriver.pngGuardAllStartup40RecoveryAdvantage-23 Buff
    • Can now be cancelled into any follow-up once it crosses up the opponent and before attacking
  • M Top Gear (236X > 5M) Buff
    • Increased distance moved during the attack
  • M Low Gear (236X > 2M) Buff
    • Increased distance moved during the attack

 Android 18

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 Android 21

  • 5H Buff
    • Recovery reduced from 20 to 17. Due to this change, advantage on block increased from -8 to -5
  • 2H Buff
    • Startup sped up from 16 to 14
    • Invulnerability shortened from 4-20 Head to 4-18 Head
  • L Total Detonation Ball (236L)DBFZ Android21 TotalDetonationBall.pngGuardAllStartup18RecoveryTotal 56Advantage-10 Buff
    • Cancel option added: Can now whiff cancel into Super Dash starting from frame 29. If the ball makes contact before frame 29, cancelable into Super Dash starting from frame 8 of recovery
  • Sweet Tooth (214L+M or 214H+S)DBFZ Android21 SweetTooth.pngGuardAllStartup10+3RecoveryAdvantage-29 Nerf
    • Recovery on hit increased. Due to this change, advantage on hit decreased from +38 to +18
  • Excellent Full Course (j.214L+M or j.214H+S)DBFZ Android21 ExcellentFullCourse.pngGuardAllStartup11+3RecoveryUntil LAdvantage- Nerf
    • Advantage on hit decreased from +38 to +28

 Android 21 (Lab Coat)

  • Savory Slicer (236L/M/H and j.236L/M/H)DBFZ Lab Coat Android 21 236X.pngGuardAllStartup13Recovery12+4LAdvantage-8 Nerf
    • Blockstun of the last hit reduced from 15 to 12. Due to this change, advantage on block for ground versions decreased from -5 to -8
  • H Savory Slicer (236H and j.236H)DBFZ Lab Coat Android 21 236X.pngGuardAllStartup13Recovery12+4LAdvantage-8 Nerf
    • Damage proration increased from 100%+1 (Once) to 90%+1 (Once). Due to this change, damage from combos starting with these moves is decreased
  • H Vertical Savory Slicer (214H and j.214H)DBFZ Lab Coat Android 21 214X.pngGuardAllStartup9Recovery17Advantage-4 Nerf
    • Damage proration increased from 100%+1 (Once) to 90%+1 (Once). Due to this change, damage from combos starting with these moves is decreased
  • Mignardise Heel (22L/M/H)DBFZ Lab Coat Android 21 22X.pngGuardLowStartup11Recovery16Advantage-5 Nerf
    • Base damage reduced:
    22L from 900 to 600
    22M from 1000 to 700
    22H from 1100 to 800
    • Damage proration increased from 90%+1 to 90%+2. Due to this change, damage from combos utilizing these moves is decreased
  • Photon Swipe (236S and j.236S)DBFZ Lab Coat Android 21 236S.pngGuardAllStartup17Recovery29Advantage-12 Nerf
    • Startup slowed down from 14 to 17
  • Ground Total Detonation Ball (236L+M)DBFZ Lab Coat Android 21 236LM.pngGuardAllStartup9+4RecoveryTotal 69+7LAdvantage-34 Nerf
    • Recovery increased from Total 54+7L to Total 69+7L. Due to this change, advantage on block decreased from -19 to -34, advantage on hit decreased from +16 to +1
  • Photon Pulse (236H+S)DBFZ Lab Coat Android 21 236HS.pngGuardThrowStartup21Recovery17Advantage- Nerf
    • Base damage reduced from 2121 to 2021
    • Damage proration increased from 100%+2 to 80%+2. Due to this change, damage from combos starting with this move is decreased
    • Will no longer grab the opponent while they're in hitstun
    • Invulnerability shortened from 4-27 All to 20-27 All
    • Ki gain penalty added on whiff

 Bardock

  • 5LLL Buff
    • Invulnerability added from None to 1-15 Head
    • Forward movement increased
  • 5S Buff
    • Recovery reduced from Total 37 to Total 34. Due to this change, advantage on block increased from -4 to -1
  • L Rebellion Spear (236L and j.236L)DBFZ Bardock RebellionSpear.pngGuardAllStartup7Recovery20Advantage-4 Buff
    • Startup sped up from 10 to 9
  • Air M Rebellion Spear (j.236M)DBFZ Bardock RebellionSpear-Air.pngGuardAllStartup9Recovery28Advantage-5 Buff
    • Startup sped up from 12 to 9
  • Charged Tyrant Lancer (236[S])DBFZ Bardock TyrantLancer1.pngGuardAllStartup33~46Recovery21Advantage+8 Buff
    • Blockstun increased from 18 to 22. Due to this change, advantage on block increased from +4 to +8
  • Assist ADBFZ Bardock RebellionSpear-L.pngGuardAllStartup20RecoveryAdvantage+27 Buff
    • Hitstop on hit increased from 15 to 20. Due to this change, hitstun and untech time increased from 15+20 to 20+20

 Beerus

  • 5S Buff
    • Can now be used 2 times per string (Changed from once per string)
  • 2M Buff
    • Forward movement increased
  • 2S Buff
    • Can now whiff cancel into 5H, 5S and 2H
  • Spheres of Destruction (236S)DBFZ Beerus MultiCataclysmicOrbs.pngGuardAllStartup29  RecoveryTotal 55  Advantage+2 Buff
    • Startup sped up from 34 to 28. Due to this change, total animation sped up from 54 to 48

 Broly

  • 5M Nerf ◥kaiokek: Its range is worse as an 11F button. At match start, it now hits 1F later than it used to
    • Initial forward movement decreased. Due to this change, active frames now cover a bigger area: early frames are closer to starting position, last frame's position is unchanged
  • 5S Nerf
    • Recovery increased from Total 36 to Total 42. Due to this change, advantage on block decreased from -3 to -9
  • 2L Buff
    • Recovery reduced from 15 to 13. Due to this change, advantage on block increased from -2 to ±0
  • 2M Nerf
    • Recovery increased from 19 to 25. Due to this change, advantage on block decreased from -5 to -11
  • j.L Buff
    • Startup sped up from 7 to 6
  • Charged M/H Lariat Express (236[M/H])DBFZ Broly LariatExpress.pngGuardAllStartup28~46Recovery24Advantage-9 Buff
    • Knockback on block increased
  • Charged M/H Gigantic Claw (214[M/H])DBFZ Broly GiganticClaw-2.pngGuardThrowStartup24~43Recovery22Advantage- Buff
    • Forward movement increased
  • Charged M/H Gigantic Claw (j.214[M/H])DBFZ Broly GiganticStrike.pngGuardThrowStartup16~36Recovery22Advantage- Reworked ◥kaiokek: Back-to-corner j.214[H] combos are negatively affected because Broly goes too far away from the corner
    • Forward movement increased

 Broly (DBS)

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 Captain Ginyu

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 Cell

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 Cooler

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 Frieza

  • 5S Buff
    • Startup sped up from 11 to 9. Due to this change, total animation sped up from 35 to 33
  • 2H Buff
    • Startup sped up from 17 to 15
    • Invulnerability shortened from 4-21 Head to 4-19 Head
  • 2S Buff
    • Startup sped up from 15 to 12. Due to this change, total animation sped up from 38 to 35
    • 1S, 2S and 3S are now separated normals. Each version can whiff cancel into the other once per string
  • j.S Buff
    • Startup sped up from 15 to 12
    • Base damage increased from 400 to 500
  • M Death Slash (236M)DBFZ Frieza DeathSlash.pngGuardAllStartup14Recovery23Advantage-2 Buff
    • Recovery reduced from 30 to 23. Due to this change, advantage on block increased from -9 to -2, advantage on Reflect increased from -13 to -6
  • You might not survive this time (236S and j.236S)DBFZ Frieza YouMightNotSurviveThisTime.pngGuardAllStartup13Recovery24+6LAdvantage-5 Buff
    • Recovery on non-Smash hit reduced
    236S from Total 49 to Total 37+6L. Due to this change, advantage on block increased from -17 to -5, advantage on Reflect increased from -13 to -1
    j.236S from Total 60 to Total 51
  • You must die by my hand! ([H+S] while knocked down)DBFZ Frieza YouMustDieByMyHand-2.pngGuardAllStartup39+2RecoveryAdvantage-68 [+35] Buff
    • Base damage increased from 480×10 to 520×10. Minimum damage increased from 192×10 to 208×10

 Gogeta (SSGSS)

  • j.L Buff
    • Active frames increased from 4 to 6
    • Recovery reduced from 13 to 11 (Total animation duration unchanged)
  • Multiplex Afterimage (236S and j.236S)DBFZ Gogeta MultiplexAfterimage.pngGuardAll×5, HighStartup34RecoveryAdvantage+2 Buff
    • Cancel option added: Can now whiff cancel into Super Dash during recovery if the follow-up divekick doesn't come out
  • Ultimate Z Change Buff
    • New property added: When one teammate is downed, Ultimate Z Changing into Gogeta using the assist button for that downed character will now perform God Punisher (236L+M)DBFZ Gogeta GodPunisher.pngGuardAllStartup10+4RecoveryAdvantage-24 instead of Big Bang Kamehameha (236H+S)DBFZ Gogeta BigBangKamehameha.pngGuardAllStartup10+4RecoveryAdvantage-33

 Gogeta (SS4)

  • 5H Buff
    • Knockback on block increased
  • 2H Buff
    • New property added: Holding 4 during startup will reduce forward movement and increase knockback on block
  • Ground M Meteor Strike (214M)DBFZ SS4Gogeta MeteorStrike.pngGuardHighStartup26Recovery15Advantage+2 Buff
    • Startup sped up from 30 to 28

 Gohan (Teen)

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 Gohan (Adult)

  • 5L Buff
    • Forward movement increased
  • 2L Buff
    • Startup sped up from 8 to 7. Due to this change, total animation sped up from 24 to 23
  • j.L Buff
    • Active frames increased from 3 to 5. Due to this change, total animation increased from 19 to 21
  • 5M Buff
    • Forward movement increased
  • 2S Buff
    • Startup sped up from 12 to 9. Due to this change, the recovery sped up from 36 to 33
  • j.2S Reworked ◥kaiokek: Cancelling into a H button doesn't refresh Super Dash
    • Can cancel the landing recovery with 5H, 5S or Super Attack (236L+M) from frame 6 onwards
  • L Jet Uppercut (236L)DBFZ AdultGohan JetUppercut.pngGuardAllStartup7Recovery19Advantage-15 Buff
    • Startup sped up from 9 to 7 when at Potential Unleashed level 1+
    • Increased untechable time when at Potential Unleashed level 1+, opening up new routes
    • Adjusted movement when Potential at Unleashed level 1+
    • Recovery reduced from 33 to 19. Due to this change, advantage on block increased from -29 to -15, and recovery sped up from 33 to 19
  • Masenko (236S)DBFZ AdultGohan Masenko.pngGuardAllStartup18Recovery21Advantage-16 Buff
    • Can be cancelled with Super Dash on hit, block or whiff when Potential Unleashed level 0+
  • Potential Unleashed (236H+S)DBFZ AdultGohan PotentialUnleashed.pngGuardAllStartup9+3Recovery44Advantage-29 Buff
    • Startup sped up from 9+20 to 9+3 when charging up to level 6 or level 7.

 Goku

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 Goku (Super Saiyan)

  • 5S Buff
    • On hit properties for the last (6th) Ki Blast changed: knockback changed, wall bounce effect added, untechable time increased from 5+20 to 5+24 + WBounce
  • M Dragon Flash Fist (236M and j.236M)DBFZ SSGoku DragonFlashFist.pngGuardHighStartup26Recovery14+3LAdvantage+2 Buff
    • Blockstun increased from 15 to 22. Due to this change, advantage on block for ground 236M increased from -5 to +2
    • Ground 236M startup slowed down from 26 to 28
  • M/H Flurry Kick (214M/H and j.214M/H)DBFZ SSGoku FlurryKick.pngGuardAllStartup13Recovery21Advantage-39 Buff
    • Invulnerability added:
    214M from None to 4-42 Head
    214H from None to 4-52 Head
    j.214M from None to 4-38 Head
    j.214H from None to 4-48 Head
    • Clash level increased from 0 to 4
  • Kamehameha (236S, j.236S and j.236S[2])DBFZ SSGoku Kamehameha.pngGuardAllStartup18Recovery21 [17]Advantage-16 [-10] Buff
    • Cancel option added: Can now whiff cancel into Super Dash during recovery
  • Super Kamehameha (236L+M, 236L+M[8], j.236L+M and j.236L+M[2])DBFZ SSGoku SuperKamehameha.pngGuardAllStartup9+4Recovery36Advantage-19 Buff
    • Base damage increased:
    236L+M and j.236L+M from 250×10 to 270×10. Minimum damage increased from 77×10 to 83×10
    236L+M[8] from 270×10 to 280×10. Minimum damage increased from 81×10 to 86×10
    j.236L+M[2] from 250×10 to 260×10. Minimum damage increased from 75×10 to 78×10
  • Warp Kamehameha (236H+S and j.236H+S)DBFZ SSGoku WarpKamehameha.pngGuardAllStartup18+4 [8+4]Recovery36Advantage-19 Buff
    • Base damage increased from 270×10 to 280×10. Minimum damage increased from 81×10 to 86×10
    • When canceled from j.236L+M or j.236L+M[2], minimum damage increased from 42×10 to 43×10

 Goku (SSGSS)

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 Goku (Ultra Instinct)

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 Goku (GT)

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 Goku Black

  • 2H Buff
    • Sped up startup from 18 to 15
  • 5S Buff
    • Projectile is now launched briefly after the move is blocked
  • M/H God SlicerDBFZ GokuBlack GodSlicer.pngGuardAllStartup20Recovery33Advantage-5 at best Buff
    • Added invulnerability
    236M from None to ___-___ Head
    236H from None to ___-___ Head
  • 236S (Black Kamehameha)DBFZ GokuBlack BlackKamehameha.pngGuardAllStartup18Recovery19Advantage-14 Buff
    • Can now be followed up by a superdash
  • 214S (Binding Black Kamehameha)DBFZ GokuBlack BindingBlackKamehameha.pngGuardThrow [All]Startup25Recovery19Advantage-13 Buff
    • Can now be followed up by a superdash
  • 214M (Instant Transmission)DBFZ GokuBlack InstantTransmission.pngGuardStartupTeleport 19, Appear 26Recovery3 (28 Total)Advantage- Reworked
    • Now puts Goku Black in a spot further in front and above the opponent.
  • 214H (Instant Transmission)DBFZ GokuBlack InstantTransmission.pngGuardStartupTeleport 19, Appear 22Recovery3 (24 Total)Advantage- Buff
    • Appears at frame 22 from 26

 Gotenks

  • 5LL Buff
    • Startup sped up from 10 to 9
  • 5M Buff
    • Recovery reduced from 16 to 15. Due to this change, advantage on block increased from -6 to -5, advantage on grounded hit increased from -3 to -2
  • H Great Special Rolling Kick (214H and j.214H)DBFZ Gotenks GreatSpecialRollingKick-2.pngGuardAllStartup10Recovery18Advantage-4 (airborne) Reworked
    • Movement speed increased when controlled with 8 / 2 / 6 / 4
  • Vengeful Shout (236S and j.236S)DBFZ Gotenks VengefulShout.pngGuardAllStartup17Recovery20+LAdvantage-16+L Buff
    • Cancel option added: Can now whiff cancel into Super Dash during recovery
  • H+S Super Ghost Kamikaze Attack (236H+S)DBFZ gotenks superghostkamikazeattack-2.pngGuardAllStartupRecovery57 TotalAdvantage+20 (per Ghost) Nerf
    • Startup slowed down from 9+28 to 9+37. Due to this change, total animation slowed down from 51 to 60

 Hit

  • 5L Buff
    • Reduced recovery from 12 to 9
  • 5H Buff
    • Sped up startup from 15~20 to 11~17
  • 236L Vital Point AttackDBFZ Hit VitalPointAtack.pngGuardStartup11Recovery70Advantage- Buff
    • Reduced recovery when cancelling out of stance from 70(?) to ____
  • 236M Tides of TimeDBFZ Hit TidesOfTime.pngGuardStartup28Recovery20Advantage- Buff
    • Reduced recovery when cancelling out of stance from 20(?) to ____
  • 236S Deadly IntentDBFZ Hit DeadlyIntent.pngGuardStartup5Recovery(stance)Advantage- Buff
    • Reduced recovery from ___ to ____
  • 214S Mark of an AssassinDBFZ Hit MarkOfAnAssassin.pngGuardStartup5RecoveryAdvantage- Reworked
    • Reduced active frames from 25 to 22

 Janemba

  • 5L Buff
    • Now moves Janemba slightly forward
  • 5LL Buff
    • Sped up startup from 11 to 9
  • 2L Buff
    • Sped up startup from 7 to 6
  • 5H Buff
    • Sped up startup from 17 to 15
  • j.5H Reworked
    • Adjusted distance moved during attack
  • L/M Hell GateDBFZ Janemba HellGate.pngGuardAllStartup60Recovery37Advantage+24 Buff
    • Reduced recovery
    j.214L From 52 to ___
    j.214M From 52 to ___

 Jiren

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 Kefla

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 Kid Buu

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 Krillin

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 Majin Buu

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 Master Roshi

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 Nappa

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 Piccolo

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 Super Baby 2

  • 5H Buff
    • Recovery reduced to 22F
  • 5S/A-Assist Buff
    • The blast of the second hit no longer hits a crouching opponent
    • Returning Ki-Blast untech time increased to 25F
    • Retruning Ki-Blast hitstop increased to 12F
  • j. 5S Buff
    • Ki-Blast tradjectory can be changed by inputting up
  • Revenge Driver (236L/M)DBFZ SuperBaby2 RevengeDriver.pngGuardAllStartup13RecoveryAdvantage-5 Buff
    • Increased smash knockback
  • Revenge Final Flash (236S )DBFZ SuperBaby2 RevengeFinalFlash.pngGuardAllStartup28RecoveryAdvantage-Buff
    • Can now cancel into Super Dash
  • Parasite Takeover (22L/M/H (Air & Hold OK))Buff
    • Reduced recovery of ground version

 Tien

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 Trunks

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 Vegeta

  • 2M Buff ◥kaiokek: Went from punishable to safe on block. Made his stagger pressure stronger
    • Recovery reduced from 18 to 17. Due to this change, advantage on block increased from -6 to -5
  • j.S Nerf ◥kaiokek: Weakened his damage output from corner 2H starters, DR starter, air-to-air, and midscreen loops
    • Base damage reduced from 400 to 300
  • Energy Cutter (236S)DBFZ Vegeta EnergyCutter.pngGuardAllStartup22Recovery23Advantage-4 (airborne) Buff ◥kaiokek: On hit, can now link into j.L in the corner. This increased his damage from grounded starters (j.M, 2L, 5M etc.) and compensated for the lower j.S damage
    • Recovery reduced from Total 44 to Total 42. Due to this change, advantage on block increased from -4 to -2, advantage on Reflect increased from -3 to -1

 Vegeta (Super Saiyan)

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 Vegeta (SSGSS)

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 Vegito (SSGSS)

  • 5M Nerf
    • Recovery increased from 15 to 20. Due to this change, advantage on block decreased from -5 to -10, advantage on grounded hit decreased from -2 to -7
  • 5S Buff
    • Startup sped up from 12 to 9
  • 2S Buff
    • Startup sped up from 20 to 18
  • 6S Buff
    • Startup sped up from 16 to 14
  • Spiral Heel Shot (236L/M/H and j.236L/M/H)DBFZ Vegito SpiralHeelShot.pngGuardAllStartup11Recovery16Advantage-5 Nerf
    • For all versions except j.236M, damage proration increased from 100%+1 (Once) to 100%+2 (Once)
    • For j.236M, damage proration increased from 100%+1×5 (Once), 100%+1 to 100%+2×5 (Once), 100%+2
    • Due to this change, damage from combos utilizing these moves is decreased

 Videl

  • 5H Buff
    • Recovery frames reduced to 18
  • 6H Buff
    • Recovery frames reduced to 18
  • j. 2H Buff
    • Start up frames reduced to 9
  • Moonsault Kick (22L/M/H and j.22L/M/H ) Buff
    • Can now be Special and Super Dash canceled on hit or block
  • Moonsault Kick (22H and j.22H) Buff
    • Increased travel distance
  • Frankensteiner (214H and j.214H) Buff
    • Adjusted the spawn location of Great Saiyaman when in the corner
  • Rainbow Storm (236L+M)DBFZ Videl 236LM.pngGuardAllStartup7+4RecoveryAdvantage-20 Buff
    • Added anti-air attribute during the beginning of the attack
    • Increased non-smash hitstun to 65

 Yamcha

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 Zamasu (Fused)

  • 5L Buff
    • Cancel options changed from No self cancel to Cancelable into itself on whiff/block/hit
  • 5H Buff
    • Forward movement increased
  • 2H Buff
    • Startup sped up from 17 to 15
    • Invulnerability shortened from 4-22 Head, Projectiles to 4-20 Head, Projectiles
  • Wall of Light (214L/M/H, j.214L/M/H and f.4L/M/H)DBFZ Zamasu WallOfLight.pngGuardAllStartup123RecoveryTotal 32Advantage+15 Buff
    • Startup sped up. Due to this change, total animation sped up:
Version Orbs spawn on Startup Total animation
214L 19 → 16 126 → 123 35 → 32
214M 23 → 15 219 → 211 38 → 30
214H 19 → 12 126 → 119 35 → 28
j.214L / f.4L 19 → 16 129 → 126 38 → 35
j.214M / f.4M 23 → 14 223 → 214 42 → 33
j.214H / f.4H 19 → 12 129 → 122 38 → 31
  • Hitstop on hit for each projectile increased from 10 to 20. Due to this change, untech time increased from 10+30 to 20+30
  • Ground Divine Order (236S)DBFZ Zamasu DivineOrder.pngGuardAllStartup16~22Recovery26Advantage-5 Buff
    • Startup of the uncharged version sped up from 18 to 16. Invulnerability is adjusted accordingly: from 18-22 Ki Blasts to 16-20 Ki Blasts
    • Due to this change, the startup range for the partial charge version has been increased from 18~22 to 16~22

Navigation

Season 1

1.01 • 1.01 Hotfix • 1.04 • 1.05 • 1.06 • 1.08 • 1.09 • 1.10 • 1.11 • 1.12 • 1.13 • 1.14

Season 2

1.15 • 1.16 • 1.17 • 1.18 • 1.19 • 1.20

Season 3

1.21 • 1.23 • 1.24 • 1.25 • 1.26 • 1.27 • 1.28 • 1.29 • 1.30 • 1.31 • 1.32 • 1.33