DBFZ/Videl/Frame Data

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System Data


Normal Moves

input damage smash prorate guard startup active recovery onBlock invuln level blockstun groundHit airHit
input damage smash prorate guard startup active recovery onBlock invuln level blockstun groundHit airHit
5L 350 All 6 3 12 -3 11 16 16
5LL 600 All 10 8 19 -4 22
5LLL 1000 U3+ Throw 9 1 26 Launch 34
5M 600 [500] All 11 2 19 -8 11 16 16
5H 750 / 1000 U1 All 15 3 21 -8 15 Launch 22 /
5S 850 [1000] All 19 23 -2 (point blank) 20 23 25
2L 350 Low 7 3 13 -4 11 16 16
2M 600 Low 12 5 21 -10 11 Launch 22
2H 750 / 1000 U1+ All 15 3 30 -10 4-15 Head 15 Launch 22 / 39
2S 800 [950] All 62 (Saiyaman Hurtbox 10) Total 33 (30 if Sayiaman is out already) 22
6M 850 High 24 6 4+6L 0 15 18 23
6H 600×2, 750 All 11 7 (14) 4 (18) 3 22 -9 15 18 18
j.L 350 High 6 4 12 11 16 16
j.M 600 High 8 4 18 15 18 18
5LLLLLLL 750 / 1000 D3+ High 13 3 21 15 18 18
j.H 750 / 1000 D1+ High 13 3 21 15 18 18
j.S 850 [1000] All 17 (Saiyaman Hurtbox 8) Total 43+5L (30 if Sayiaman is out already) 20 Launch
j.2H 750 U1+ All 12 3 19 15 Launch 22 / 39
j.2S 850 [1000] All 43 (Saiyaman Hurtbox 13) Total 39+5L (30 if Sayiaman is out already) 20 Launch


Special Moves

input name damage smash prorate guard startup active recovery onBlock invuln level blockstun groundHit airHit
input name damage smash prorate guard startup active recovery onBlock invuln level blockstun groundHit airHit
236L L Videl Rush 650 All 12 6 19 -8
236M M Videl Rush 700 All 17 6 19 -8
236H H Videl Rush 800 All 12 8 19 -8
j.236L Air L Videl Rush 450, 500 All 8 6 18
j.236M Air M Videl Rush 500, 550 D1 All 16 6 18
j.236H Air H Videl Rush 600, 600 D1 All 8 7 18
236X > L Videl Rush Followup L 650 High 13 -5
236X > LL Videl Rush Followup LL 300×4 All 8 -5
236X > LLL Videl Rush Followup LLL 1000 U1+ All 13 -12 (airborne) +15L 1-X Full
236X > M Videl Rush Followup M 700 U1+ High 32 4 5 -8 4-X Full
236X > H Videl Rush Followup H 800, 850[1000] U1+ Throw 21-22 6 14 Launch
214L L Frankensteiner 1000 D2 Throw 26 2 15L
214M M Frankensteiner 700, 850[1000] U1+ Throw 27 11 15L
214H H Frankensteiner 800, 850[1000] U1+ Throw 20 5 15L
j.214L Air L Frankensteiner 1000 D2 Throw 18 15L
j.214M Air M Frankensteiner 700, 850[1000] U1+ Throw 26 15L
j.214H Air H Frankensteiner 800, 850[1000] U1+ Throw 18 15L
22L L Moonsault Kick 650 High 30 4 5 +5 (airborne) 4-18 Full 13
22M M Moonsault Kick 700 U1+ High 34 4 7 +5 (airborne) 4-21 Full 15
22H H Moonsault Kick 800 U1+ High 30 4 5 +5 (airborne) 4-18 Full 13
j.22L Air L Moonsault Kick 650 High 30 4 5 +5 (airborne) 4-16 Full 13
j.22M Air M Moonsault Kick 700 U1+ High 34 4 7 +5 (airborne) 4-19 Full 15
j.22H Air H Moonsault Kick 800 U1+ High 30 4 5 +5 (airborne) 4-16 Full 13
214S Rising Eagle 700 All 16 7 45 -40 1-18 Full 11 Launch


Z Assists

input name damage smash prorate guard startup active recovery onBlock invuln level blockstun groundHit airHit
input name damage smash prorate guard startup active recovery onBlock invuln level blockstun groundHit airHit
Assist A Videl Rush 700 All 21 6 43 +21 +21 31 31
Assist B Eagle Rush 36 +46 +46
Assist C Rising Eagle


Super Moves

input name damage smash prorate guard startup active recovery onBlock invuln level blockstun groundHit airHit
input name damage smash prorate guard startup active recovery onBlock invuln level blockstun groundHit airHit
236LM Rainbow Storm 400, 1850 All 11 -20
236HS Counter Defender of Love & Justice, Great Saiyaman! 1 39 19
236HS Attack Defender of Love & Justice, Great Saiyaman! 2318 [2636] UDV Unblockable
214HS Justice Rush 4099 [4387] All 13 -15
Knocked Down > [HS] Justice Revenge 240×10 [260×10] All 38+2 -4


Sources

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Ambox notice.png To edit frame data, edit values in DBFZ/Videl/Data.